mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Fix selective random not working for host / singleplayer
This commit is contained in:
parent
0f60ffbeab
commit
e1f0e26bb6
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@ -656,7 +656,7 @@ Conduit
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Bestiary
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Bestiary
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Eyelet
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Eyelet
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Obelisk
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Obelisk
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Extended Flingy #450
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Auxine
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Extended Flingy #451
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Extended Flingy #451
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Extended Flingy #452
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Extended Flingy #452
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Extended Flingy #453
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Extended Flingy #453
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@ -2282,22 +2282,22 @@ Eyelet
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Eyelet Shadow
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Eyelet Shadow
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Obelisk
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Obelisk
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Obelisk Shadow
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Obelisk Shadow
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Extended Image #1282
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Agonist
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Extended Image #1283
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Agonist Shadow
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Extended Image #1284
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Petract
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Extended Image #1285
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Petract Shadow
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Extended Image #1286
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Phontis
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Extended Image #1287
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Phontis Shadow
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Extended Image #1288
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Zonguard
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Extended Image #1289
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Zonguard Shadow
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Extended Image #1290
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Akreno
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Extended Image #1291
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Akreno Shadow
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Extended Image #1292
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Iconoclast
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Extended Image #1293
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Iconoclast Shadow
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Extended Image #1294
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Paraclete
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Extended Image #1295
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Paraclete Shadow
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Extended Image #1296
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Auxine
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Extended Image #1297
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Auxine Shadow
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Extended Image #1298
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Extended Image #1298
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Extended Image #1299
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Extended Image #1299
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Extended Image #1300
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Extended Image #1300
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@ -1111,7 +1111,7 @@ Conduit
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Bestiary
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Bestiary
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Eyelet
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Eyelet
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Obelisk
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Obelisk
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Extended Sprite #597
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Auxine
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Extended Sprite #598
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Extended Sprite #598
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Extended Sprite #599
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Extended Sprite #599
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Extended Sprite #600
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Extended Sprite #600
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@ -563,7 +563,7 @@ Askosi Bestiary
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Askosi Conduit
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Askosi Conduit
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Askosi Obelisk
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Askosi Obelisk
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Askosi Eyelet
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Askosi Eyelet
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Extended Unit #338
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Askosi Auxine
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Extended Unit #339
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Extended Unit #339
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Extended Unit #340
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Extended Unit #340
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Extended Unit #341
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Extended Unit #341
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@ -218,7 +218,7 @@ Angeltear Rockets (Salamander)
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Brontes Payload (Cyclops)
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Brontes Payload (Cyclops)
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Flak Cannons (Cyclops Futurist)
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Flak Cannons (Cyclops Futurist)
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Sensory Overload (Vibrance)
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Sensory Overload (Vibrance)
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Flamethrower (Harakan, Golden)
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Onla Drivers (Agonist)
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Corrosive Bioplasma (Iziralisk)
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Corrosive Bioplasma (Iziralisk)
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Korozzet Beastblades (Doronin)
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Korozzet Beastblades (Doronin)
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Utso Carbine (Thaumalogue)
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Utso Carbine (Thaumalogue)
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@ -453,7 +453,7 @@ e<1><4>Profanate Empress <1>(<3>E<1>)<10>Reinforcing destroyer.<0>
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¤<3><4>Escape Velocity <2>(passive)<10>Algoztalisk projectiles gain +1 armor penetration for every range traveled.<0>
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¤<3><4>Escape Velocity <2>(passive)<10>Algoztalisk projectiles gain +1 armor penetration for every range traveled.<0>
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<0>
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<0>
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<0>
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<0>
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<0>
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¤<3><4>Advancing Motion <2>(passive)<10>This combatant's primary weapon can be fired while moving.<0>
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Iron Foundry requires:<10> Daedala<0>
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Iron Foundry requires:<10> Daedala<0>
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f<1><4>Build Iron Foundry <1>(<3>F<1>)<10>Advanced vehicle production.<0>
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f<1><4>Build Iron Foundry <1>(<3>F<1>)<10>Advanced vehicle production.<0>
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Proscenium requires:<10> Cipher AND Gauntlet<0>
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Proscenium requires:<10> Cipher AND Gauntlet<0>
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@ -1791,7 +1791,7 @@ r<1><4>Build Priestess <1>(<3>R<1>)<10>Restorative infantry.<0>
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b<1><4>Build Barker <1>(<3>B<1>)<10>Frontline cavalry.<0>
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b<1><4>Build Barker <1>(<3>B<1>)<10>Frontline cavalry.<0>
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<27><0><4>Cancel Demolition <1>(<3>ESC<1>)<0>
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<27><0><4>Cancel Demolition <1>(<3>ESC<1>)<0>
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¤<3><4>Evasive Maneuvers <2>(passive)<10>After falling below 30 HP, Stewards will return to their Solarion, regaining all HP and becoming cleansed of any debuffs.<0>
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¤<3><4>Evasive Maneuvers <2>(passive)<10>After falling below 30 HP, Stewards will return to their Solarion, regaining all HP and becoming cleansed of any debuffs.<0>
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<0>
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¤<3><4>Mechanical Rage <2>(passive)<10>After killing an enemy combatant, the Zonguard gains 7 bonus armor 2 seconds.<0>
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Chokral Chaszal requires:<10> Othstol Oviform<0>
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Chokral Chaszal requires:<10> Othstol Oviform<0>
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<0>
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<0>
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<0>
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<0>
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@ -1101,7 +1101,7 @@ SpecialState1 [NONE]
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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RoveInit:
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RoveInit:
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imgul 2109 0 7 # Rove Shadow (cm\askosi\rove.grp)
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imgulnextid 0 7 # Rove Shadow (cm\askosi\rove.grp)
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playfram 0x00
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playfram 0x00
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goto RoveGndAttkToIdle
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goto RoveGndAttkToIdle
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@ -3916,4 +3916,144 @@ ObeliskIsWorking:
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goto ObeliskIsWorking
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goto ObeliskIsWorking
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ObeliskDisable:
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ObeliskDisable:
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goto SkryrokorLocal00
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goto SkryrokorLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2284 Agonist (cm\askosi\agonist.grp)
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.headerstart
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IsId 46
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Type 13
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Init AgonistInit
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Death AgonistDeath
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GndAttkInit AgonistGndAttkInit
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AirAttkInit AgonistGndAttkInit
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Unused1 AgonistUnused1
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GndAttkRpt AgonistGndAttkInit
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AirAttkRpt AgonistGndAttkInit
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CastSpell [NONE]
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GndAttkToIdle AgonistGndAttkToIdle
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AirAttkToIdle AgonistGndAttkToIdle
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Unused2 [NONE]
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Walking AgonistWalking
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WalkingToIdle AgonistGndAttkToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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AgonistInit:
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imgulnextid 0 7 # Agonist Shadow (cm\askosi\agonist.grp)
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playfram 0x00
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goto AgonistGndAttkToIdle
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AgonistGndAttkToIdle:
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setvertpos 0
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wait 8
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setvertpos 0
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wait 8
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setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto AgonistGndAttkToIdle
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AgonistDeath:
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playsnd 353 # Terran\Agonist\TVuDth00.WAV
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imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
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wait 3
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lowsprul 1065 0 0 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
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end
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AgonistUnused1:
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wait 1
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nobrkcodestart
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tmprmgraphicstart
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playsnd 1699 # Agonist revive 01
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sprol 742 0 0
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wait 10
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setfldirect 12
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tmprmgraphicend
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nobrkcodeend
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goto AgonistGndAttkToIdle
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AgonistGndAttkInit:
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wait 1
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attackwith 1
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attackwith 1
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gotorepeatattk
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goto AgonistGndAttkToIdle
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AgonistWalking:
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playfram 0x00
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setvertpos 0
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goto SkryrokorLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2290 Zonguard (cm\askosi\zonguard.grp)
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.headerstart
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IsId 47
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Type 13
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Init ZonguardInit
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Death ZonguardDeath
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GndAttkInit ZonguardGndAttkInit
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AirAttkInit ZonguardGndAttkInit
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Unused1 ZonguardUnused1
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GndAttkRpt ZonguardGndAttkInit
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AirAttkRpt ZonguardGndAttkInit
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CastSpell [NONE]
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GndAttkToIdle ZonguardGndAttkToIdle
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AirAttkToIdle ZonguardGndAttkToIdle
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Unused2 [NONE]
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Walking ZonguardWalking
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WalkingToIdle ZonguardGndAttkToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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ZonguardInit:
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imgulnextid 0 7 # Zonguard Shadow (cm\askosi\zonguard.grp)
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playfram 0x00
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goto ZonguardGndAttkToIdle
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ZonguardGndAttkToIdle:
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setvertpos 0
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wait 8
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setvertpos 0
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wait 8
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setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto ZonguardGndAttkToIdle
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ZonguardDeath:
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playsnd 353 # Terran\Zonguard\TVuDth00.WAV
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imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
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wait 3
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lowsprul 1065 0 0 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
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end
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ZonguardUnused1:
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wait 1
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nobrkcodestart
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tmprmgraphicstart
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playsnd 1699 # Zonguard revive 01
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sprol 742 0 0
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wait 10
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setfldirect 12
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tmprmgraphicend
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nobrkcodeend
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goto ZonguardGndAttkToIdle
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ZonguardGndAttkInit:
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wait 1
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attackwith 1
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attackwith 1
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gotorepeatattk
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goto ZonguardGndAttkToIdle
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ZonguardWalking:
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playfram 0x00
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setvertpos 0
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goto SkryrokorLocal00
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BIN
mpq/unit/cm/askosi/agonist.grp
Normal file
BIN
mpq/unit/cm/askosi/agonist.grp
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BIN
mpq/unit/cm/askosi/iconoclast.grp
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mpq/unit/cm/askosi/iconoclast.grp
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BIN
mpq/unit/cm/askosi/paraclete.grp
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BIN
mpq/unit/cm/askosi/paraclete.grp
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BIN
mpq/unit/cm/askosi/zonguard.grp
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BIN
mpq/unit/cm/askosi/zonguard.grp
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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