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Remove cleanse on full HP regain
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@ -13,6 +13,7 @@ Just like every other large-scale change we have attempted recently, this will b
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- Zerg regression now applies to units as well as structures, and structures mutated by Droleths now regress into Droleths on death (c. Veeq7)
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- Zerg regression now applies to units as well as structures, and structures mutated by Droleths now regress into Droleths on death (c. Veeq7)
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- The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity:
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- The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity:
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- Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor
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- Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor
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- Healing no longer cleanses debuffs (intended to be removed a lot earlier... c. Veeq7)
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- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
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- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
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## Bugfixes
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## Bugfixes
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