diff --git a/patchnotes.md b/patchnotes.md index dee9a603..c8ec41ae 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -13,6 +13,7 @@ Just like every other large-scale change we have attempted recently, this will b - Zerg regression now applies to units as well as structures, and structures mutated by Droleths now regress into Droleths on death (c. Veeq7) - The melee weapons of the following units have had their ranges mildly adjusted, with the aim of improving responsivity: - Zealot, Cabalist, Pariah, Golem, Zethrokor, Vorvrokor, Nathrokor, Gorgrokor, Rilirokor, Ultrokor +- Healing no longer cleanses debuffs (intended to be removed a lot earlier... c. Veeq7) - During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies) ## Bugfixes diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 4f7ade24..6216366b 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ