Reimplement Sevenstep Mind Matter as an effect field, to fix issues with successive attacks being overwritten; Fix Konvilisk and Cherbrathalor bounce counts

This commit is contained in:
Pr0nogo 2024-04-26 13:39:37 -04:00
parent 74db27cbee
commit dd9f1d991b
6 changed files with 6 additions and 4 deletions

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@ -1644,7 +1644,7 @@ Vulture Remains
Quazilisk Remains
Zealot Remains
Cyclops Remains
Cyclops Passive Arming
Cyclops Fragmentary Shells Overlay
Goliath Remains
Ecclesiast Remains
Legionnaire Remains
@ -1848,7 +1848,7 @@ Savant Form Switch - Entropy
Maverick Stimpack Inject
Maverick Stimpack Proc
Maverick Stimpack Expire
Extended Image #848
Sevenstep Mind Matter Overlay
Extended Image #849
Extended Image #850
Extended Image #851

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@ -875,7 +875,7 @@ Madrigal (Furia Mode)
Madrigal Turret (Furia)
Philoc
Quazilisk Attack Overlay
Cyclops Passive Arming Overlay
Cyclops Fragmentary Shells Overlay
Sevenstep Rail
Quazilisk (April Fools)
Omnivale
@ -904,7 +904,7 @@ Chokralgant Chaszal
Algoztalisk
Okrimnilisk
Cherbrathalor
Extended Sprite #1
Sevenstep Mind Matter Overlay
Extended Sprite #1
Extended Sprite #1
Extended Sprite #1

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@ -19,6 +19,8 @@ We are still hunting for desyncs! Please submit your critical logs to cm-issues
- Units which need to decollide are now prohibited from processing orders (c. DF)
- Rally points attached to units are now cleared if the unit exits vision
- Improved performance of Zoryusthaleth Swarming Omen (c. Veeq7)
- Konvilisk and Cherbrathalor attacks can no longer bounce more than once (r. lolrsk8s)
- Successive Sevenstep attacks no longer reset Mind Matter handling (r. lolrsk8s)
- Treasuries now leave behind corpses
## Audiovisuals

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