Clear rally on unseen units; Fix Treasury corpse

This commit is contained in:
Pr0nogo 2024-04-26 10:54:19 -04:00
parent 5750d781f7
commit 74db27cbee
3 changed files with 3 additions and 3 deletions

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@ -24615,10 +24615,8 @@ TreasuryDeath:
playsnd 7 # Misc\ExploLrg.wav
imgol 334 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
liftoffcondjmp TreasuryLocal00
lowsprul 274 0 0 # Terran Building Rubble (Large) (thingy\RubbleL.grp)
TreasuryLocal00:
wait 1
wait 1
end
TreasuryAlmostBuilt:

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@ -17,7 +17,9 @@ We are still hunting for desyncs! Please submit your critical logs to cm-issues
## Bugfixes
- Gameplay:
- Units which need to decollide are now prohibited from processing orders (c. DF)
- Rally points attached to units are now cleared if the unit exits vision
- Improved performance of Zoryusthaleth Swarming Omen (c. Veeq7)
- Treasuries now leave behind corpses
## Audiovisuals
- Added reads for:

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