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Fix Ocsal-Reclamation-Regression interaction
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@ -88,7 +88,8 @@ Patch goals include:
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- Correctly set Larva spawn timer to 12 seconds, from 11.33 (c. Veeq7)
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- Fixed Mason slow-mo movement when its repair target died before the Mason arrived (c. DF)
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- Fixed Masons repairing targets for one frame regardless of distance (c. DF)
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- Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99)
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- Reclaimed Ocsal units no longer regress (r. Neblime)
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- Fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99)
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- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
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- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
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- Improved decollision behaviors for iscript units (c. DF)
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