Fix Ocsal-Reclamation-Regression interaction

This commit is contained in:
Pr0nogo 2024-02-22 12:40:54 -05:00
parent 8546f19d85
commit d86563908a
2 changed files with 2 additions and 1 deletions

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@ -88,7 +88,8 @@ Patch goals include:
- Correctly set Larva spawn timer to 12 seconds, from 11.33 (c. Veeq7)
- Fixed Mason slow-mo movement when its repair target died before the Mason arrived (c. DF)
- Fixed Masons repairing targets for one frame regardless of distance (c. DF)
- Prospectively fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99)
- Reclaimed Ocsal units no longer regress (r. Neblime)
- Fixed a rare case where Apostles could continue reclaiming after death (r. TheBeaver99)
- Fixed Lobotomy Mines not targeting units that had previously burrowed (c. DF)
- Fixed logic for Stewards returning to Solarions upon taking any damage, instead of the intended 50% HP threshold
- Improved decollision behaviors for iscript units (c. DF)

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