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Fix misc ice tileset issues; Allow computer slots in UMS lobbies
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@ -11,6 +11,9 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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- The maxiumum number of production structures AI can build per base has been reduced
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- AI should no longer stack Cagrant Colonies as often, improving base layouts
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## UI
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- You can now set player slots to Computers in UMS multiplayer lobbies (c. DarkenedFantasies)
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## Bugfixes
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- Crashes related to null sprites have been safeguarded against (c. Veeq7)
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- Fixed Sundog not being able to attack
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