diff --git a/CMBW-editor/CMBW-editor.mpq b/CMBW-editor/CMBW-editor.mpq index ad23bddd..ec3dfcec 100644 Binary files a/CMBW-editor/CMBW-editor.mpq and b/CMBW-editor/CMBW-editor.mpq differ diff --git a/mpq/tileset/ice.vf4 b/mpq/tileset/ice.vf4 index 1c1bbdc7..0ae2f216 100644 Binary files a/mpq/tileset/ice.vf4 and b/mpq/tileset/ice.vf4 differ diff --git a/patchnotes.md b/patchnotes.md index 24363f25..b5270d21 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -11,6 +11,9 @@ Aside from that: We are targeting improvements to early-game pacing, as well as - The maxiumum number of production structures AI can build per base has been reduced - AI should no longer stack Cagrant Colonies as often, improving base layouts +## UI +- You can now set player slots to Computers in UMS multiplayer lobbies (c. DarkenedFantasies) + ## Bugfixes - Crashes related to null sprites have been safeguarded against (c. Veeq7) - Fixed Sundog not being able to attack diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index b773009d..3a5cd23b 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ