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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Big fixes for Hippogriff, rally point, and more; 1v1 map organization update

This commit is contained in:
Pr0nogo 2023-08-03 23:06:51 -04:00
parent 869192bdbc
commit ced0e81e90
15 changed files with 6 additions and 0 deletions

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@ -16,13 +16,19 @@ TBD
## Audiovisuals: ## Audiovisuals:
- New sprite for: - New sprite for:
- Liiralisk (c. Solstice) - Liiralisk (c. Solstice)
- Updated icon for:
- Diadem
## Bugfixes ## Bugfixes
- Stability: - Stability:
- Fixed another nullsprite crash (r. Alexhandr) - Fixed another nullsprite crash (r. Alexhandr)
- Gameplay: - Gameplay:
- Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
- Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
- Hippogriffs no longer miss their target while at max range (c. Veeq7)
- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target - Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
- Fixed Sevenstep projectile movement being slower than intended - Fixed Sevenstep projectile movement being slower than intended
- Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
- Audiovisuals: - Audiovisuals:
- Magenta and Patriotic Freedom are no longer rollable as player colors - Magenta and Patriotic Freedom are no longer rollable as player colors
- Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding) - Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)

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