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Big fixes for Hippogriff, rally point, and more; 1v1 map organization update
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@ -16,13 +16,19 @@ TBD
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## Audiovisuals:
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- New sprite for:
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- Liiralisk (c. Solstice)
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- Updated icon for:
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- Diadem
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## Bugfixes
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- Stability:
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- Fixed another nullsprite crash (r. Alexhandr)
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- Gameplay:
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- Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
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- Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
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- Hippogriffs no longer miss their target while at max range (c. Veeq7)
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- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
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- Fixed Sevenstep projectile movement being slower than intended
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- Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
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- Audiovisuals:
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- Magenta and Patriotic Freedom are no longer rollable as player colors
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- Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)
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