Big fixes for Hippogriff, rally point, and more; 1v1 map organization update

This commit is contained in:
Pr0nogo 2023-08-03 23:06:51 -04:00
parent 869192bdbc
commit ced0e81e90
15 changed files with 6 additions and 0 deletions

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@ -16,13 +16,19 @@ TBD
## Audiovisuals:
- New sprite for:
- Liiralisk (c. Solstice)
- Updated icon for:
- Diadem
## Bugfixes
- Stability:
- Fixed another nullsprite crash (r. Alexhandr)
- Gameplay:
- Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
- Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
- Hippogriffs no longer miss their target while at max range (c. Veeq7)
- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
- Fixed Sevenstep projectile movement being slower than intended
- Town centers are no longer placeable near Vespene Ridges in quasifog (r. Mystery Meat)
- Audiovisuals:
- Magenta and Patriotic Freedom are no longer rollable as player colors
- Aura circles no longer show for selected enemy units (replay/witness mode notwithstanding)

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