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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Fix delayed melee hits for some units; Add Cicatus (Starbound)

This commit is contained in:
Pr0nogo 2025-01-07 01:49:03 -05:00
parent 673acb830c
commit c5b9b030eb
30 changed files with 183 additions and 193 deletions

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@ -534,8 +534,8 @@ Charlatan Projectile
Phase Disruptor Large Phase Disruptor Large
Harakan (Golden) Harakan (Golden)
Iziralisk Iziralisk
Extended Flingy #328 Cicatus
Extended Flingy #329 White Circle (Instant)
Extended Flingy #330 Extended Flingy #330
Extended Flingy #331 Extended Flingy #331
Extended Flingy #332 Extended Flingy #332

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@ -1956,10 +1956,10 @@ Iziralisk Remains
Iziralisk Birth Iziralisk Birth
Iziralisk Spore Iziralisk Spore
Iziralisk Mutate Iziralisk Mutate
Extended Image #956 Cicatus
Extended Image #957 Cicatus Shadow
Extended Image #958 White Circle (Instant)
Extended Image #959 Gorgrokor Remains
Extended Image #960 Extended Image #960
Extended Image #961 Extended Image #961
Extended Image #962 Extended Image #962

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@ -959,9 +959,9 @@ Phase Disruptor Large
Harakan (Golden) Harakan (Golden)
Iziralisk Iziralisk
Iziralisk Remains Iziralisk Remains
Extended Sprite #1 Cicatus
Extended Sprite #1 White Circle (Instant)
Extended Sprite #1 Gorgrokor Remains
Extended Sprite #1 Extended Sprite #1
Extended Sprite #1 Extended Sprite #1
Extended Sprite #1 Extended Sprite #1

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@ -413,7 +413,7 @@ Protoss Zealot (Starbound)
Protoss Ecclesiast (Khalendric Knights) Protoss Ecclesiast (Khalendric Knights)
Terran Harakan (Golden Republic) Terran Harakan (Golden Republic)
Protoss Cicatus (Starbound) Protoss Cicatus (Starbound)
Extended Unit #188 Zerg Inzorthrokor (Imicren)
Extended Unit #189 Extended Unit #189
Extended Unit #190 Extended Unit #190
Extended Unit #191 Extended Unit #191

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@ -220,7 +220,7 @@ Flak Cannons (Cyclops Futurist)
Sensory Overload (Vibrance) Sensory Overload (Vibrance)
Flamethrower (Harakan, Golden) Flamethrower (Harakan, Golden)
Corrosive Bioplasma (Iziralisk) Corrosive Bioplasma (Iziralisk)
Extended Weapon #93 Phase Claws (Cicatus)
Extended Weapon #94 Extended Weapon #94
Extended Weapon #95 Extended Weapon #95
Extended Weapon #96 Extended Weapon #96

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@ -23,7 +23,7 @@ gptp_globals = true
debug_upgrade_req = false debug_upgrade_req = false
# #
# #
###COSMONARCHY BW ###COSMONARCHY
## ##
## ##
## ##
@ -55,6 +55,7 @@ unit_morph_prerequisites = Add(konvilisk, tetcaerokor, 1)
unit_morph_prerequisites = Add(vilgorokor, isthrathaleth, 1) unit_morph_prerequisites = Add(vilgorokor, isthrathaleth, 1)
unit_morph_prerequisites = Add(matraleth, akistrokor, 1) unit_morph_prerequisites = Add(matraleth, akistrokor, 1)
unit_morph_prerequisites = Add(zoryusthaleth, ultrokor, 1) unit_morph_prerequisites = Add(zoryusthaleth, ultrokor, 1)
unit_morph_prerequisites = Add(inzorthrokor, ultrokor, 1)
unit_morph_prerequisites = Add(lakizilisk, zobriolisk, 1) unit_morph_prerequisites = Add(lakizilisk, zobriolisk, 1)
unit_morph_prerequisites = Add(gorgrokor, zarcavrokor, 1) unit_morph_prerequisites = Add(gorgrokor, zarcavrokor, 1)
# #
@ -101,6 +102,7 @@ morph_train_ai = Add(konvilisk, tetcaerokor)
morph_train_ai = Add(vilgorokor, isthrathaleth) morph_train_ai = Add(vilgorokor, isthrathaleth)
morph_train_ai = Add(matraleth, akistrokor) morph_train_ai = Add(matraleth, akistrokor)
morph_train_ai = Add(zoryusthaleth, ultrokor) morph_train_ai = Add(zoryusthaleth, ultrokor)
morph_train_ai = Add(inzorthrokor, ultrokor)
morph_train_ai = Add(lakizilisk, zobriolisk) morph_train_ai = Add(lakizilisk, zobriolisk)
morph_train_ai = Add(gorgrokor, zarcavrokor) morph_train_ai = Add(gorgrokor, zarcavrokor)
# #

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@ -31,6 +31,12 @@ building xelnaga_temple = 345
building warp_gate = 346 building warp_gate = 346
building stasis_cell = 347 building stasis_cell = 347
# Heroes
military ackmed = 408
military goska = 500
military stroluum = 501
building tuzor = 502
# Terran factional units # Terran factional units
military cohort = 50 military cohort = 50
military luminary = 150 military luminary = 150
@ -40,14 +46,20 @@ military philoc = 328
military hotshot = 395 military hotshot = 395
military qilin = 398 military qilin = 398
military auriel = 399 military auriel = 399
military cyclops_futurist = 410
military harakan_golden = 413
# Protoss factional units # Protoss factional units
military adherent = 400 military adherent = 400
military extatus = 401 military extatus = 401
military zealot_starbound = 411
military ecclesiast_khalendric = 412
military cicatus = 414
# Zerg factional units # Zerg factional units
military nathrelisk = 402 military nathrelisk = 402
military iziralisk = 403 military iziralisk = 403
military iziralisk = 415
# Terran military units # Terran military units
military maverick = 0 military maverick = 0
@ -166,6 +178,7 @@ building parthenon = 288
building iron_council = 295 building iron_council = 295
building amphitheater = 296 building amphitheater = 296
building throneroom = 299 building throneroom = 299
building tencendur = 408
# Protoss military units # Protoss military units
military lanifect = 60 military lanifect = 60
@ -329,6 +342,7 @@ military oztukrokor = 325
military kethrostalor = 326 military kethrostalor = 326
military rakzilisk = 327 military rakzilisk = 327
military sasyrvoleth = 407 military sasyrvoleth = 407
military skryrokor = 503
# Zerg misc # Zerg misc
military larva = 35 military larva = 35

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@ -29533,31 +29533,31 @@ AirAttkInit [NONE]
MaelstromProjectileInit: MaelstromProjectileInit:
playsnd 99 # Bullet\DragBull.wav playsnd 99 # Bullet\DragBull.wav
wait 1 wait 1
sigorder 1 sigorder 1
wait 1 wait 1
MaelstromProjectileGndAttkInit: MaelstromProjectileGndAttkInit:
playfram 0x00 # Frame set 0 playfram 0x00
wait 1 wait 1
playfram 1 # Frame set 0, direction 1 playfram 1
wait 1 wait 1
playfram 2 # Frame set 0, direction 2 playfram 2
wait 1 wait 1
playfram 3 # Frame set 0, direction 3 playfram 3
wait 1 wait 1
playfram 4 playfram 4
wait 1 wait 1
playfram 5 playfram 5
wait 1 wait 1
playfram 6 playfram 6
wait 1 wait 1
playfram 7 playfram 7
wait 1 wait 1
goto MaelstromProjectileGndAttkInit goto MaelstromProjectileGndAttkInit
MaelstromProjectileDeath: MaelstromProjectileDeath:
domissiledmg domissiledmg
wait 1 wait 1
end end
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -33721,10 +33721,10 @@ Type 12
Init HeraclesInit Init HeraclesInit
Death HeraclesDeath Death HeraclesDeath
GndAttkInit HeraclesGndAttkInit GndAttkInit HeraclesGndAttkInit
AirAttkInit HeraclesAirAttkInit AirAttkInit HeraclesGndAttkInit
Unused1 HeraclesUnused1 Unused1 HeraclesUnused1
GndAttkRpt HeraclesGndAttkInit GndAttkRpt HeraclesGndAttkInit
AirAttkRpt HeraclesAirAttkInit AirAttkRpt HeraclesGndAttkInit
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle HeraclesGndAttkToIdle GndAttkToIdle HeraclesGndAttkToIdle
AirAttkToIdle HeraclesGndAttkToIdle AirAttkToIdle HeraclesGndAttkToIdle
@ -33778,47 +33778,31 @@ HeraclesGndAttkToIdle:
playfram 0xbb playfram 0xbb
goto HeraclesWalkingToIdle goto HeraclesWalkingToIdle
HeraclesAirAttkInit:
playfram 0xbb
wait 1
nobrkcodestart
playfram 0x99
playsndbtwn 1369 1371
attack
wait 1
playfram 0xaa
wait 1
playfram 0xbb
nobrkcodeend
gotorepeatattk
ignorerest
goto HeraclesWalkingToIdle
HeraclesWalking: HeraclesWalking:
move 4 move 4
wait 1 wait 1
playfram 0x11 # Frame set 1 playfram 0x11
move 4 move 4
wait 1 wait 1
playfram 0x22 # Frame set 2 playfram 0x22
move 4 move 4
wait 1 wait 1
playfram 0x33 # Frame set 3 playfram 0x33
move 4 move 4
wait 1 wait 1
playfram 0x44 # Frame set 4 playfram 0x44
move 4 move 4
wait 1 wait 1
playfram 0x55 # Frame set 5 playfram 0x55
move 4 move 4
wait 1 wait 1
playfram 0x66 # Frame set 6 playfram 0x66
move 4 move 4
wait 1 wait 1
playfram 0x77 # Frame set 7 playfram 0x77
move 4 move 4
wait 1 wait 1
playfram 0x88 # Frame set 8 playfram 0x88
goto HeraclesWalking goto HeraclesWalking
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
@ -34222,11 +34206,11 @@ IsId 569
Type 21 Type 21
Init ClarionInit Init ClarionInit
Death ClarionDeath Death ClarionDeath
GndAttkInit ClarionGndAttkInit GndAttkInit ClarionGndAttkToIdle
AirAttkInit ClarionGndAttkInit AirAttkInit ClarionGndAttkToIdle
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt ClarionGndAttkRpt GndAttkRpt ClarionGndAttkToIdle
AirAttkRpt ClarionGndAttkRpt AirAttkRpt ClarionGndAttkToIdle
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle ClarionGndAttkToIdle GndAttkToIdle ClarionGndAttkToIdle
AirAttkToIdle ClarionGndAttkToIdle AirAttkToIdle ClarionGndAttkToIdle
@ -34293,18 +34277,6 @@ ClarionDeath:
wait 1 wait 1
end end
ClarionGndAttkInit:
playfram 0x00
ClarionGndAttkRpt:
wait 1
nobrkcodestart
playsnd 66 # Bullet\HKMISSLE.wav
attackwith 1
wait 1
nobrkcodeend
gotorepeatattk
goto ScourgeLocal00
ClarionWalking: ClarionWalking:
playfram 0x00 playfram 0x00
wait 1 wait 1
@ -34599,13 +34571,13 @@ Type 26
Init CohortInit Init CohortInit
Death CohortDeath Death CohortDeath
GndAttkInit CohortGndAttkInit GndAttkInit CohortGndAttkInit
AirAttkInit CohortAirAttkInit AirAttkInit CohortGndAttkInit
Unused1 CohortUnused1 Unused1 CohortUnused1
GndAttkRpt CohortGndAttkRpt GndAttkRpt CohortGndAttkRpt
AirAttkRpt CohortAirAttkRpt AirAttkRpt CohortGndAttkRpt
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle CohortGndAttkToIdle GndAttkToIdle CohortGndAttkToIdle
AirAttkToIdle CohortAirAttkToIdle AirAttkToIdle CohortGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking CohortWalking Walking CohortWalking
WalkingToIdle CohortWalkingToIdle WalkingToIdle CohortWalkingToIdle
@ -34776,36 +34748,6 @@ CohortGndAttkToIdle:
wait 1 wait 1
goto CohortWalkingToIdle goto CohortWalkingToIdle
CohortAirAttkInit:
playfram 0x00
wait 1
playfram 0x11
wait 1
playfram 0x22
CohortAirAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 1402 1404 # Cohort weapon fire 01, 02, 03
attackwith 1
playfram 0x33
wait 1
playfram 0x22
wait 1
attackwith 1
playfram 0x33
wait 1
playfram 0x22
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
CohortAirAttkToIdle:
playfram 0x11
wait 1
playfram 0x00
wait 1
goto CohortWalkingToIdle
CohortSpecialState2: CohortSpecialState2:
playfram 0xee playfram 0xee
goto ScourgeLocal00 goto ScourgeLocal00
@ -37347,13 +37289,13 @@ Type 12
Init AutocratInit Init AutocratInit
Death AutocratDeath Death AutocratDeath
GndAttkInit AutocratGndAttkInit GndAttkInit AutocratGndAttkInit
AirAttkInit AutocratAirAttkInit AirAttkInit AutocratGndAttkInit
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt AutocratGndAttkRpt GndAttkRpt AutocratGndAttkRpt
AirAttkRpt AutocratAirAttkRpt AirAttkRpt AutocratGndAttkRpt
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle AutocratGndAttkToIdle GndAttkToIdle AutocratGndAttkToIdle
AirAttkToIdle AutocratAirAttkToIdle AirAttkToIdle AutocratGndAttkToIdle
Unused2 [NONE] Unused2 [NONE]
Walking AutocratWalking Walking AutocratWalking
WalkingToIdle AutocratWalkingToIdle WalkingToIdle AutocratWalkingToIdle
@ -37451,24 +37393,6 @@ AutocratGndAttkToIdle:
wait 1 wait 1
goto AutocratWalkingToIdle goto AutocratWalkingToIdle
AutocratAirAttkInit:
playfram 0xaa
AutocratAirAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 1474 1478
attack
playfram 0x99
wait 1
playfram 0xaa
nobrkcodeend
gotorepeatattk
ignorerest
AutocratAirAttkToIdle:
playfram 0x00
wait 1
goto AutocratWalkingToIdle
AutocratWalking: AutocratWalking:
move 4 move 4
wait 1 wait 1
@ -38016,10 +37940,10 @@ Type 21
Init AnthelionInit Init AnthelionInit
Death AnthelionDeath Death AnthelionDeath
GndAttkInit AnthelionGndAttkInit GndAttkInit AnthelionGndAttkInit
AirAttkInit AnthelionAirAttkInit AirAttkInit AnthelionGndAttkInit
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt AnthelionGndAttkInit GndAttkRpt AnthelionGndAttkInit
AirAttkRpt AnthelionAirAttkInit AirAttkRpt AnthelionGndAttkInit
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle AnthelionGndAttkToIdle GndAttkToIdle AnthelionGndAttkToIdle
AirAttkToIdle AnthelionGndAttkToIdle AirAttkToIdle AnthelionGndAttkToIdle
@ -38109,7 +38033,6 @@ AnthelionDeath:
end end
AnthelionGndAttkInit: AnthelionGndAttkInit:
#playsndbtwn 1227 1230
attackwith 1 attackwith 1
attackwith 1 attackwith 1
wait 2 wait 2
@ -38120,14 +38043,6 @@ AnthelionLocal00:
wait 125 wait 125
goto AnthelionGndAttkToIdle goto AnthelionGndAttkToIdle
AnthelionAirAttkInit:
#playsndbtwn 1227 1230
attackwith 1
attackwith 1
wait 2
gotorepeatattk
goto AnthelionGndAttkToIdle
AnthelionWalking: AnthelionWalking:
playfram 1 playfram 1
wait 1 wait 1
@ -38184,10 +38099,10 @@ Type 12
Init AnticthonInit Init AnticthonInit
Death AnticthonDeath Death AnticthonDeath
GndAttkInit AnticthonGndAttkInit GndAttkInit AnticthonGndAttkInit
AirAttkInit AnticthonAirAttkInit AirAttkInit AnticthonGndAttkInit
Unused1 AnticthonUnused1 Unused1 AnticthonUnused1
GndAttkRpt AnticthonGndAttkInit GndAttkRpt AnticthonGndAttkInit
AirAttkRpt AnticthonAirAttkInit AirAttkRpt AnticthonGndAttkInit
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle AnticthonGndAttkToIdle GndAttkToIdle AnticthonGndAttkToIdle
AirAttkToIdle AnticthonGndAttkToIdle AirAttkToIdle AnticthonGndAttkToIdle
@ -38255,14 +38170,6 @@ AnticthonGndAttkInit:
wait 1 wait 1
gotorepeatattk gotorepeatattk
goto AnticthonGndAttkToIdle goto AnticthonGndAttkToIdle
AnticthonAirAttkInit:
playsndbtwn 1634 1636 # Anticthon weapon fire 01, 02, 03
attackwith 1
imgol 978 0 0 # Anticthon/Anthelion weaponfire
wait 1
gotorepeatattk
goto AnticthonGndAttkToIdle
AnticthonWalking: AnticthonWalking:
playfram 1 playfram 1
@ -38692,10 +38599,10 @@ Type 21
Init EmpressInit Init EmpressInit
Death EmpressDeath Death EmpressDeath
GndAttkInit EmpressGndAttkInit GndAttkInit EmpressGndAttkInit
AirAttkInit EmpressAirAttkInit AirAttkInit EmpressGndAttkInit
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt EmpressGndAttkInit GndAttkRpt EmpressGndAttkInit
AirAttkRpt EmpressAirAttkInit AirAttkRpt EmpressGndAttkInit
CastSpell [NONE] CastSpell [NONE]
GndAttkToIdle EmpressGndAttkToIdle GndAttkToIdle EmpressGndAttkToIdle
AirAttkToIdle EmpressGndAttkToIdle AirAttkToIdle EmpressGndAttkToIdle
@ -38747,16 +38654,6 @@ EmpressGndAttkInit:
gotorepeatattk gotorepeatattk
goto EmpressGndAttkToIdle goto EmpressGndAttkToIdle
EmpressAirAttkInit:
wait 1
nobrkcodestart
playsndbtwn 1781 1783 # Empress weapon fire 01, 02, 03
attackwith 1
wait 2
nobrkcodeend
gotorepeatattk
goto EmpressGndAttkToIdle
EmpressWalking: EmpressWalking:
setvertpos 0 setvertpos 0
#imgol 1203 0 0 # Empress Engines (cm\shared\empress-engine.grp) #imgol 1203 0 0 # Empress Engines (cm\shared\empress-engine.grp)
@ -45221,11 +45118,11 @@ IsId 700
Type 12 Type 12
Init AzazelInit Init AzazelInit
Death AzazelDeath Death AzazelDeath
GndAttkInit AzazelGndAttkInit GndAttkInit AzazelGndAttkToIdle
AirAttkInit AzazelGndAttkInit AirAttkInit AzazelGndAttkToIdle
Unused1 [NONE] Unused1 [NONE]
GndAttkRpt AzazelGndAttkInit GndAttkRpt AzazelGndAttkToIdle
AirAttkRpt AzazelGndAttkInit AirAttkRpt AzazelGndAttkToIdle
CastSpell AzazelCastSpell CastSpell AzazelCastSpell
GndAttkToIdle AzazelGndAttkToIdle GndAttkToIdle AzazelGndAttkToIdle
AirAttkToIdle AzazelGndAttkToIdle AirAttkToIdle AzazelGndAttkToIdle
@ -45260,12 +45157,6 @@ AzazelDeath:
wait 1 wait 1
end end
AzazelGndAttkInit:
wait 1
attack
gotorepeatattk
goto AzazelLocal00
AzazelLocal00: AzazelLocal00:
wait 125 wait 125
goto AzazelLocal00 goto AzazelLocal00
@ -51877,7 +51768,7 @@ AckmedInit:
.headerstart .headerstart
IsId 795 IsId 795
Type 13 Type 13
Init LiiraliskGlaveInit Init GlaveWurmInit
Death LiiraliskGlaveDeath Death LiiraliskGlaveDeath
GndAttkInit GlaveWurmGndAttkInit GndAttkInit GlaveWurmGndAttkInit
AirAttkInit [NONE] AirAttkInit [NONE]
@ -51894,13 +51785,6 @@ SpecialState1 LiiraliskGlaveSpecialState1
.headerend .headerend
# ----------------------------------------------------------------------------- # # ----------------------------------------------------------------------------- #
LiiraliskGlaveInit:
playfram 0x00
wait 1
sigorder 1
wait 1
goto GlaveWurmGndAttkInit
LiiraliskGlaveDeath: LiiraliskGlaveDeath:
playsnd 93 # Bullet\ZQuHit02.wav playsnd 93 # Bullet\ZQuHit02.wav
sprol 944 0 0 # Spore Hit Green Small (cm\zerg\spore-hit-green-small.grp) sprol 944 0 0 # Spore Hit Green Small (cm\zerg\spore-hit-green-small.grp)
@ -52021,5 +51905,86 @@ SpecialState1 [NONE]
# playfram 0x00 # playfram 0x00
# wait 2 # wait 2
# goto AnalogueGndAttkToIdle # goto AnalogueGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1960 White Circle Instant (bullet\circle14.grp)
.headerstart
IsId 799
Type 2
Init WhiteCircleInstantInit
Death WhiteCircleInstantDeath
GndAttkInit WhiteCircleInstantDeath
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
WhiteCircleInstantInit:
wait 1
sigorder 1
wait 1
WhiteCircleInstantDeath:
playfram 0x00
wait 1
domissiledmg
wait 1
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1958 Cicatus (cm\faction-p\cicatus.grp)
.headerstart
IsId 800
Type 21
Init CicatusInit
Death LegionnaireDeath
GndAttkInit CicatusGndAttkInit
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt CicatusGndAttkRpt
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn LegionnaireWarpIn
.headerend
# ----------------------------------------------------------------------------- #
CicatusInit:
imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp)
goto HarakanWalkingToIdle
## Next free IsId: 799 CicatusGndAttkInit:
playfram 0x100
CicatusGndAttkRpt:
playfram 0x100
nobrkcodestart
wait 1
playsnd 1896 # Legionnaire weapon fire 01
playfram 0x120
attackmelee 1 1897 # Legionnaire weapon hit 01
wait 1
playfram 0x140
attackmelee 1 1897 # Legionnaire weapon hit 01
wait 1
playfram 0x160
wait 1
nobrkcodeend
playfram 0x120
wait 1
gotorepeatattk
ignorerest
goto LegionnaireGndAttkToIdle
## Next free IsId: 801

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@ -25,8 +25,10 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
## Bugfixes ## Bugfixes
- **Stability:** - **Stability:**
- Slightly reduced selection limit (252 » 246) to prevent action buffer instability - Slightly reduced selection limit (252 » 246) to prevent action buffer instability
- Fixed rare crashes at game end (r. TopRamen, c. DF)
- **Gameplay:** - **Gameplay:**
- Unloading structures is now more generous (still needs work; b. Londier, c. Veeq7) - Unloading structures is now more generous (still needs work; b. Londier, c. Veeq7)
- Melee splash units (and the Vilgorokor) no longer deal damage out of sync with their animation (r. Kenoli & Krankendau, a. DF)
- Didact Shroud of Adun is no longer disabled after Recalling (r. GreenEggs'NSpam & Londier) - Didact Shroud of Adun is no longer disabled after Recalling (r. GreenEggs'NSpam & Londier)
- Auras from **Azazel**, **Seraph**, **Crucible**, **Barghest**, **Sycophant**, **Manifold**, **Matraleth**, and **Sasyrvoleth** are now deactivated while the unit is stunned (r. Londier) - Auras from **Azazel**, **Seraph**, **Crucible**, **Barghest**, **Sycophant**, **Manifold**, **Matraleth**, and **Sasyrvoleth** are now deactivated while the unit is stunned (r. Londier)
- **Hypnagogue** corpses can now be interacted with (r. GreenEggs'NSpam) - **Hypnagogue** corpses can now be interacted with (r. GreenEggs'NSpam)
@ -38,6 +40,7 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
- Fixed Terran AI having impossible requirements for training *Silverongue**s and **Magnetar**s - Fixed Terran AI having impossible requirements for training *Silverongue**s and **Magnetar**s
- **Audiovisual:** - **Audiovisual:**
- Broodspawn spawning SFX no longer plays globally - Broodspawn spawning SFX no longer plays globally
- Reviving Centaurs no longer create permanent explosion graphics (r. beriso)
- Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso) - Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso)
- Corrected poor fire placements for the **Biotic Bastion**'s damage overlay - Corrected poor fire placements for the **Biotic Bastion**'s damage overlay
- Witness and replay UI is no longer drawn over ingame menus (c. DF) - Witness and replay UI is no longer drawn over ingame menus (c. DF)
@ -47,6 +50,7 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
- Potentate (script a. BladehollowRWL) - Potentate (script a. BladehollowRWL)
- **Corpse updates:** - **Corpse updates:**
- Phalanx, tank & siege (a. ArbuzBudesh) - Phalanx, tank & siege (a. ArbuzBudesh)
- Gorgrokor (c. ArbuzBudesh)
- **Projectile updates:** - **Projectile updates:**
- Atreus (bigger projectile) - Atreus (bigger projectile)
@ -64,10 +68,15 @@ We are still hunting for desyncs! Please submit your `Critical` and `Sync Random
- Weapon cooldown 1.33 » 1.5 - Weapon cooldown 1.33 » 1.5
- Weapon range 6 » 5 - Weapon range 6 » 5
- **NEW:** [Harakan (Golden)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/harakan-golden) - **NEW:** [Harakan (Golden)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/harakan-golden)
- Fast-moving frontliner with plasma shields - Fast-moving frontliner with plasma shields; trained from the Stockade
- Available for the **Golden Republic** - Available for the **Golden Republic**
## Protoss
- **NEW:** [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus):
- Nihilistic frontline vandal; warped from the Gateway
- Available for the **Starbound**
## Zerg ## Zerg
- **NEW:** [Iziralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/iziralisk) - **NEW:** [Iziralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/iziralisk)
- Short-range rending assault strain - Short-range rending assault strain; requires the Hydrith Den
- Available for the **Zorthos Tendril** - Available for the **Zorthos Tendril**

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