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Fix bad targeting logic when attacked while on attack move
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## Bugfixes
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## Bugfixes
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- **Gameplay:**
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- **Gameplay:**
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- Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp)
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- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
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- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
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# Balance changes
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# Balance changes
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