From bc91d1e60aef8e8cdd542d59fe62d037eb68fb67 Mon Sep 17 00:00:00 2001 From: Pr0nogo Date: Mon, 1 Jun 2026 13:38:11 -0400 Subject: [PATCH] Fix bad targeting logic when attacked while on attack move --- patchnotes.md | 1 + plugins/gptp.qdp | Bin 2433536 -> 2433536 bytes 2 files changed, 1 insertion(+) diff --git a/patchnotes.md b/patchnotes.md index def77f9c..c87a13fb 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -13,6 +13,7 @@ ## Bugfixes - **Gameplay:** + - Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp) - **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog) # Balance changes diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 29c4e0f3ebfbe35e254949b01a7b32c147e0c12c..32f883ba7f443f89fb9027d5e11b3d61464f47ae 100644 GIT binary patch delta 369 zcmXxau}cC`90%}wdg@s(?b6Jy^nB^)l19-*EiDcPI%v@!;Bd2pTSCEMk`f4yYH@7{ z9HKW!64F)>Ee%agW;jL>1=ZKVAAI1)_xmm1Hb@y-L1N2y_cdZ^WXJ|~kih{?aDf7D z7=v-45gI;Ho~w`f?Mm*8Z`5eU;jP~FcldFQ?)omaBG ziac7U=RETgaEhloJ(FFbblXrX>sF~jMX52-I+X9#x1bf*J>Z2&P+1lzzhtx zv!KBo%tHvmpo_R3SxLB(MlxY6ty*R_BFrq)QbxWTG9{c13efy!QnSZ~ku>Tkem^Kb xOj2G)9q*hl%{|(9xN6t+t5bHFCLX@%k1Sh*9)krj=tXmT_SBjwHVd)q_CM3IZJPi9 delta 364 zcmXxaze_?<90l-u-+TG1t7Tf*D}CM)T3l30cu@p3L>S~?K{z|Sxxg)<;9-#t8JB8t z4HtvxLQ*ueHv~cdfC+955#`Wv@CzR}obxTc)MyEsA*%EmM>@52+NXdD8VrF0oZtdC zcwkuSlts=QALZQ7&aPOkux-`b$%~5$+Y8)o5pw*zucf}bvD4Si*9sv*sj?V75c5@b zbDn?m$oDF{)||_kmgz5t?P86|V$It;(H=Ir&yE{?BQOen7=r)=VH_r45<)NqI!wb1 zgdqZkj2qE((wQ(9(q<}YTiK|zvRvOVdyTL~a0(Ql{>w?d&HEJ@Yz#RFu0Kv(pMy<2 rU2@$$`0)w9Y8dxd{4PTkkqAZ??QWaHtn9Yua);{rQbDd2VvntVvy^Ff