Fix bad targeting logic when attacked while on attack move

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Pr0nogo 2026-06-01 13:38:11 -04:00
parent 80f97ba6b6
commit bc91d1e60a
2 changed files with 1 additions and 0 deletions

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@ -13,6 +13,7 @@
## Bugfixes
- **Gameplay:**
- Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp)
- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
# Balance changes

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