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Prospective fix for a few crashes
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## Bugfixes
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- **Stability:**
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- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
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- *This does not mean that desyncs are fully-eliminated -- we need testing!*
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- *Many working systems may have been made buggy by this huge change. We need testing for that too!*
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- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
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- *Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!*
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- *Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.*
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- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
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- Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies)
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- **Known issue:** Lakizilisk return spines behave improperly.
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- **Gameplay:**
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- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
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- **Cikralisk**s can now attack from garrisons (r. Kenoli)
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