Prospective fix for a few crashes

This commit is contained in:
Pr0nogo 2026-07-07 13:23:15 -04:00
parent 8d2ed1fff3
commit b701adc6fb
2 changed files with 5 additions and 3 deletions

View File

@ -11,9 +11,11 @@
## Bugfixes
- **Stability:**
- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
- *This does not mean that desyncs are fully-eliminated -- we need testing!*
- *Many working systems may have been made buggy by this huge change. We need testing for that too!*
- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
- *Not all desyncs have been eliminated, but you should see a significant reduction, especially in games not featuring Askosi!*
- *Many working systems may have been made buggy by this huge change. We need testing for that! Please help report crashes or buggy behavior.*
- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
- Prospectively fixed rare AI crash related to retreating some units (r. iliektoeatgrass, c. DarkenedFantasies)
- **Known issue:** Lakizilisk return spines behave improperly.
- **Gameplay:**
- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
- **Cikralisk**s can now attack from garrisons (r. Kenoli)

Binary file not shown.