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Fix Stellar Enforcement application; Update Gauntlet appearance
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@ -1407,7 +1407,7 @@ GauntletSpecialState1:
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goto SkryrokorLocal00
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GauntletAlmostBuilt:
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playfram 0
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playfram 11
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goto SkryrokorLocal00
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GauntletBuilt:
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@ -10,7 +10,16 @@
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## Bugfixes
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- **Stability:**
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- Resolved all remaining floating point use cases, eliminating known causes of desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
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- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
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- *This does not mean that desyncs are fully-eliminated -- we need testing!*
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- *Many working systems may have been made buggy by this huge change. We need testing for that too!*
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- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
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- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
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- **Gameplay:**
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- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
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- **Cikralisk**s can now attack from garrisons (r. Kenoli)
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## Audiovisuals
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- Adjusted sprite for:
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- Gauntlet
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- New almost-built frame for:
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- Gauntlet
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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