Fix Stellar Enforcement application; Update Gauntlet appearance

This commit is contained in:
Pr0nogo 2026-07-07 00:22:06 -04:00
parent 32390e7495
commit 8d2ed1fff3
6 changed files with 12 additions and 3 deletions

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@ -1407,7 +1407,7 @@ GauntletSpecialState1:
goto SkryrokorLocal00
GauntletAlmostBuilt:
playfram 0
playfram 11
goto SkryrokorLocal00
GauntletBuilt:

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@ -10,7 +10,16 @@
## Bugfixes
- **Stability:**
- Resolved all remaining floating point use cases, eliminating known causes of desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
- Resolved all remaining floating point use cases, eliminating known causes of several desyncs (c. Veeq7, Pr0nogo, Jesse; b. Jesse, TheBeaver99, Neblime, BtyB, 3crow, Lucifirius, Doglived, IAMtheWHEATofGOD)
- *This does not mean that desyncs are fully-eliminated -- we need testing!*
- *Many working systems may have been made buggy by this huge change. We need testing for that too!*
- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
- *Huge shout-out to Veeq7 for being the primary workhorse of this change, and special thanks to Jesse who helped get the ball rolling. The donors are also greatly appreciated!*
- **Gameplay:**
- **Magister** Stellar Enforcement timer now refreshes on attack (r. Kenoli)
- **Cikralisk**s can now attack from garrisons (r. Kenoli)
## Audiovisuals
- Adjusted sprite for:
- Gauntlet
- New almost-built frame for:
- Gauntlet

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