Deploy Dorminge; Make misc Askosi bugfixes

This commit is contained in:
Pr0nogo 2026-02-10 16:56:16 -05:00
parent 015ea69290
commit b3ed34617c
34 changed files with 97 additions and 7 deletions

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@ -669,7 +669,7 @@ Broadside
Broadside Turret
Ecclesiast (Astral)
Ajax
Extended Flingy #463
Dorminge
Extended Flingy #464
Extended Flingy #465
Extended Flingy #466

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@ -2322,8 +2322,8 @@ Broadside Shadow
Broadside Turret
Ecclesiast (Astral)
Ecclesiast (Astral) Shadow
Extended Image #1322
Extended Image #1323
Dorminge
Dorminge Shadow
Extended Image #1324
Extended Image #1325
Extended Image #1326

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@ -1124,7 +1124,7 @@ Cutlass Turret
Broadside
Broadside Turret
Ecclesiast (Astral Omen)
Extended Sprite #610
Dorminge
Extended Sprite #611
Extended Sprite #612
Extended Sprite #613

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@ -575,7 +575,7 @@ Terran Maverick (Upstart)
Protoss Ecclesiast (Astral)
Terran Eidolon (Upstart)
Terran Ajax (Futurist)
Extended Unit #350
Askosi Dorminge
Extended Unit #351
Extended Unit #352
Extended Unit #353

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@ -359,7 +359,7 @@ s<1><4>Morph into Protathalor <1>(<3>S<1>)<10>Mobile artillery strain.<0>
<0>
<0>
<0>
<0>
¤<3><4>Crushing Delivery <2>(passive)<10>Enemy combatants within 8 range of the Dorminge find their movement speed slowed by 33%.<0>
c<3><4>Preylock <1>(<3>C<1>)<10>Pulls the target enemy within 5 range to the combatant's location, and afflicts it with Booming Blast.<0>
b<1><4>Build Blackjack <1>(<3>B<1>)<10>Scrappy walker drone.<0>
¤<3><4>Labyrinthine Targeters <2>(passive)<10>So long as they are facing the targets, Minotaurs can attack up to 5 hostiles at once.<0>

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@ -4295,6 +4295,7 @@ ZonguardUnused1:
ZonguardGndAttkInit:
wait 1
nobrkcodestart
imgol 1820 0 0 # Architect weaponfire channel
attackmelee 2 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV
wait 3
nobrkcodeend
@ -4672,6 +4673,88 @@ AuxineSpecialState1:
playfram 0x00
wait 12
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2324 Dorminge (cm\askosi\dorminge.grp)
.headerstart
IsId 56
Type 24
Init DormingeInit
Death DormingeDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking SkryrokorLocal00
WalkingToIdle DormingeIsWorking
SpecialState1 DormingeSpecialState1
SpecialState2 SkryrokorLocal00
AlmostBuilt DormingeAlmostBuilt
Built DormingeBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking DormingeIsWorking
WorkingToIdle DormingeBuilt
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable DormingeDisable
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
DormingeInit:
playfram 0x00
imgulnextid 0 0 # Dorminge Shadow (cm\askosi\dorminge-shadow.grp)
goto DormingeIsWorking
DormingeDeath:
playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\askosi\a-rubble-small.grp)
wait 1
end
DormingeSpecialState1:
playfram 0
goto SkryrokorLocal00
DormingeAlmostBuilt:
playfram 0
goto SkryrokorLocal00
DormingeBuilt:
playfram 0x00
goto SkryrokorLocal00
DormingeIsWorking:
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 6
wait 2
playfram 7
wait 2
playfram 0
wait 2
goto DormingeIsWorking
DormingeDisable:
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:

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@ -6636,7 +6636,6 @@ ParasiteOverlayInit:
playfram 8
wait 2
playfram 9
playsnd 3239 # Rilirokor\ZBrPss02.wav
wait 1
end

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@ -63,6 +63,14 @@
# New units
## Askosi
- [Zonguard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/zonguard):
- Tier 2 mechanized -- durable mechbeast with Preylock ability
- [Paraclete](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/paraclete):
- Tier 2 skybound -- potent skybeast with Remote Hijack ability
- [Dorminge](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/dorminge):
- Tier 2 infrastructure -- shrine that slows movement speed of nearby hostiles
## Futurist Federation
- [Cutlass](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cutlass):
- Matador replacement with Kinetic Penetration and no deployment

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