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Note future Veeq changes
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@ -10,6 +10,7 @@ Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and
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## Gameplay
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- All units (including lifted structures, excluding broodspawn and Stewards) now leave behind corpses
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- Units in transports now unload on transport death to create corpses
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- Revived units no longer create spawn
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- Collision size updates:
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- Matador, Legionnaire (enlarged to fit graphics)
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@ -47,7 +48,7 @@ Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and
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- Apostle:
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- Gas cost now 100, from 125
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- Now moves ~10% faster
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- Lazarus Agent now reclaims all corpses within 4 range on activation, and no longer affects units
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- Lazarus Agent now reclaims all corpses within 3 range on activation, and no longer affects units
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- Spider Mine:
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- Arming time now ~5 seconds, from ~4.25
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- Madrigal:
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