Note future Veeq changes

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Pr0nogo 2023-03-11 01:29:28 -05:00
parent 1b8a545fc6
commit b07d8f41b8

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@ -10,6 +10,7 @@ Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and
## Gameplay
- All units (including lifted structures, excluding broodspawn and Stewards) now leave behind corpses
- Units in transports now unload on transport death to create corpses
- Revived units no longer create spawn
- Collision size updates:
- Matador, Legionnaire (enlarged to fit graphics)
@ -47,7 +48,7 @@ Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and
- Apostle:
- Gas cost now 100, from 125
- Now moves ~10% faster
- Lazarus Agent now reclaims all corpses within 4 range on activation, and no longer affects units
- Lazarus Agent now reclaims all corpses within 3 range on activation, and no longer affects units
- Spider Mine:
- Arming time now ~5 seconds, from ~4.25
- Madrigal: