From b07d8f41b8554505220abcb65a822afe8c1d91f2 Mon Sep 17 00:00:00 2001 From: Pr0nogo Date: Sat, 11 Mar 2023 01:29:28 -0500 Subject: [PATCH] Note future Veeq changes --- patchnotes.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/patchnotes.md b/patchnotes.md index 1410a460..f101fca1 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -10,6 +10,7 @@ Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and ## Gameplay - All units (including lifted structures, excluding broodspawn and Stewards) now leave behind corpses - Units in transports now unload on transport death to create corpses +- Revived units no longer create spawn - Collision size updates: - Matador, Legionnaire (enlarged to fit graphics) @@ -47,7 +48,7 @@ Aside from that: More audiovisuals (thanks DarkenedFantasies and Solstice!), and - Apostle: - Gas cost now 100, from 125 - Now moves ~10% faster - - Lazarus Agent now reclaims all corpses within 4 range on activation, and no longer affects units + - Lazarus Agent now reclaims all corpses within 3 range on activation, and no longer affects units - Spider Mine: - Arming time now ~5 seconds, from ~4.25 - Madrigal: