Update Exemplar model; Revise Missionary; Tweak Ash Heap

This commit is contained in:
Pr0nogo 2026-08-18 14:28:03 -04:00
parent 1022fc10d8
commit aa6ce9f494
32 changed files with 143 additions and 31 deletions

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@ -2457,10 +2457,10 @@ Eidolon (Nydus) Remains
Hydralisk (Orkoti) Mutate
Valkyrie (Hecaton) Shadow
Valkyrie (Hecaton) Engines
Extended Image #1457
Extended Image #1458
Extended Image #1459
Extended Image #1460
Impact Dissipation
Crushing Delivery Small
Crushing Delivery Medium
Crushing Delivery Large
Extended Image #1461
Extended Image #1462
Extended Image #1463

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@ -4291,8 +4291,8 @@ Vicar Under Attack 02
Vicar Under Attack 03
Vicar Under Attack 04
Vicar Ability Use 01
Extended Sound #1
Extended Sound #1
Landlock Ambient 01
Conduit Selected 01
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -4291,3 +4291,5 @@ cm\a\vicar\hlp-02.wav
cm\a\vicar\hlp-03.wav
cm\a\vicar\hlp-04.wav
cm\a\vicar\cst-01.wav
cm\a\_building\landlock-amb-01.wav
cm\a\_building\conduit-wht-01.wav

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@ -320,7 +320,7 @@ Piety Wards<0>
<0>
<0>
<0>
<0>
¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
Anchor Attack requires:<10> Loaded ranged combatant<0>
<0>
@ -390,7 +390,7 @@ Constituent Requires:<10> Proscenium OR Zylode<0>
a<1><4>Build Cutlass <1>(<3>A<1>)<10>Assault armor.<0>
c<1><4>Raise Constituent <1>(<3>C<1>)<10>Skybound worker.<0>
e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
z<3><4>Rapid Rendezvous <1>(<3>Z<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls allies within 3 range of the target to the combatant's location, and grants them Impact Dissipation.<0>
e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
@ -467,7 +467,7 @@ t<1><4>Morph into Gosvileth <1>(<3>T<1>)<10>Advanced worker strain.<0>
¤<3><4>Criticality <2>(passive)<10>Victims of the Aspirant are debuffed for 2 seconds. If killed during this time, they create a 2-range energy field that lasts 5 seconds and restores 4 shields or HP per second for all allied ground combatants.<0>
Abutment requires:<10> Cipher AND Gauntlet<0>
Gosvil Aspect requires:<10> Irol Iris<0>
r<1><4>Install Abutment <1>(<3>R<1>)<10>Vespene processor.<0>
a<1><4>Install Abutment <1>(<3>A<1>)<10>Vespene processor.<0>
a<1><4>Assemble Artisan <1>(<3>A<1>)<10>Advanced harvester.<0>
¤<3><4>Caustic Discharge <2>(passive)<10>Keskathalor attacks create a pool of acid that deals 30 impact damage over 5 seconds to all ground targets. Targets that move through the acid gain 150% movement speed for 3 seconds.<0>
¤<3><4>Ion Field <2>(passive)<10>Diadem attacks leave behind a field that deals 100 damage over 10 seconds to all ground targets. Units that move through the field gain 150% attack speed for 2 seconds.<0>

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@ -6413,3 +6413,83 @@ Engines_GlowHeaderInit:
engset 1
wait 1
goto Engines_GlowHeaderInit
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2459 Impact Dissipation Overlay (cm\a\impact-dissipation.grp)
.headerstart
IsId 74
Type 1
Init ImpactDissipationOverlayInit
Death ImpactDissipationOverlayDeath
.headerend
# ----------------------------------------------------------------------------- #
ImpactDissipationOverlayInit:
playfram 0x00
wait 1
playfram 1
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
playfram 10
wait 1
playfram 11
wait 1
playfram 12
wait 1
playfram 13
wait 1
playfram 14
wait 1
playfram 15
wait 1
playfram 16
wait 1
ImpactDissipationOverlayLoop:
playfram 17
wait 1
playfram 18
wait 1
playfram 19
wait 1
playfram 20
wait 1
playfram 21
wait 1
playfram 22
wait 1
playfram 21
wait 1
playfram 20
wait 1
playfram 19
wait 1
playfram 18
wait 1
playfram 17
wait 1
goto ImpactDissipationOverlayLoop
ImpactDissipationOverlayDeath:
playfram 23
wait 1
playfram 24
wait 1
playfram 25
wait 1
playfram 26
wait 1
end

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@ -5555,13 +5555,24 @@ ExemplarDeath:
end
ExemplarGndAttkInit:
nobrkcodestart
playsndbtwn 1222 1226 # Exemplar weaponfire 01, 02, 03, 04, 05
playfram 0x11
attackwith 1
wait 2
setvertpos 0
playfram 0x00
wait 1
nobrkcodestart
playfram 0x20
playsndbtwn 1222 1226 # Exemplar weaponfire 01, 02, 03, 04, 05
attackwith 1
wait 1
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x40
nobrkcodeend
wait 1
playfram 0x20
wait 1
playfram 0x00
gotorepeatattk
goto SkryrokorLocal00

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@ -8575,7 +8575,7 @@ AnchorGroundedInit:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1900 Goska (terran\ghost.grp)
# 1900 Goska (terran\eidolon.grp)
.headerstart
IsId 791
Type 13
@ -8597,38 +8597,38 @@ SpecialState1 EidolonSpecialState1
# ----------------------------------------------------------------------------- #
GoskaInit:
imgul 1901 0 0 # Goska Shadow (terran\tghShad.grp)
imgulnextid 0 0 # Goska Shadow (terran\eidolon-shadow.grp)
goto EidolonWalkingToIdle
GoskaGndAttkInit:
playfram 0x00
wait 1
playfram 0x11
playfram 0x20
wait 1
playfram 0x22
playfram 0x40
GoskaGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 3212 3214 # Goska Weaponfire 01, 02, 03
attack
playfram 0xcc
playfram 0x180
wait 1
playfram 0x22
playfram 0x40
wait 1
attack
playfram 0xcc
playfram 0x180
wait 1
playfram 0x22
playfram 0x40
wait 1
attack
playfram 0xcc
playfram 0x180
wait 1
playfram 0x22
playfram 0x40
wait 1
attack
playfram 0xcc
playfram 0x180
wait 1
playfram 0x22
playfram 0x40
wait 1
nobrkcodeend
gotorepeatattk

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@ -35,7 +35,10 @@
- Lardfix: Protected against rare AI breakage from niche town configurations (c. DF)
- **Nydus Trinity Eidolon**s now correctly regenerate life at a higher rate when cloaked (r. jakulangski)
- **Tencendur**s can now issue load orders
- Resolved mnemonic hotkey conflict between **Caphrolosk** and **Kethraj Keep** (r. jakulangski)
- Resolved mnemonic hotkey conflict between:
- **Rapid Rendezvous** and **Place Eyelet** (r. Krankendau)
- **Abutment** and **Proscenium** (r. Krankendau)
- **Caphrolosk** and **Kethraj Keep** (r. jakulangski)
- **Audiovisuals:**
- Fixed **Endbore** weapon name (r. Concealed Organic)
- Fixed "dead pixels" in Askosi UI
@ -43,18 +46,24 @@
- Corrected **Spraith Cesiant** shadow (r. Mimika)
- Hid `(null)` string on replay playback (c. DF)
- Hid force name display on neutral unit selection (c. DF)
- **User Interface:**
- Fixed lack of options sync for **Askosi** in the random race selector (r. Alexhandr, c. Jesse)
## Audiovisuals
- Updated Askosi UI to be GREEN! (c. DF)
- Updated background graphics for Options and CrownLink Join menus (c. Jesse)
- New models for:
- Eidolon (c. Solstice)
- Valkyrie, Trojan, Amaranth, Atreus, Zethrokor, Hydralisk (c. Baelethal)
- Valkyrie, Trojan, Amaranth, Atreus, Exemplar, Zethrokor, Hydralisk (c. Baelethal)
- Eidolon (Nydus), Valkyrie (Hecaton), Inzorthrokor (Imicren), Sovrokor (Goszirith), Hydralisk (Orkoti), Iziralisk (Zorthos)
- New death SFX for:
- Striga (c. Milia)
- Added unique shadows for **Vornath Pond**, **Chokral Chaszal**
- Updated selection circle size for **Epigraph**
- New unit responses for:
- **Vicar**, **Conduit**
- New ambient SFX for:
- **Landlock**
# Balance
@ -133,6 +142,8 @@
- [Idol](https://cosmonarchy.com/protoss/idol):
- **Prismatic Blasters:**
- Splash radius 12/18/24 » 16/24/32
- [Exemplar](https://cosmonarchy.com/protoss/exemplar):
- Resource costs 300/150 250/150
- [Warden](https://cosmonarchy.com/protoss/warden):
- Build time 35 » 30
- [Lattice](https://cosmonarchy.com/protoss/lattice):
@ -158,6 +169,10 @@
- Infested units now incubate **Rilirokors** on damage taken (like **Zoryusthaleth**)
- **Plague:**
- Now reduces HP and shield healing by 50%
- [Rililisk](https://cosmonarchy.com/zerg/rililisk):
- **Swarming Spores:**
- Weapon damage 1x5 » 1x4
- Weapon range 2 » 4
- [Malkothrokor](https://cosmonarchy.com/zerg/malkothrokor):
- Structure gestation now occurs 50% faster
- [Nathrokor](https://cosmonarchy.com/zerg/nathrokor):
@ -178,7 +193,7 @@
- Now considered a Sire
- [Hydralisk](https://cosmonarchy.com/zerg/hydralisk):
- Build time 20 » 18
- 80 » 100
- HP 80 » 100
- [Bactalisk](https://cosmonarchy.com/zerg/bactalisk):
- Build time 25 » 30
- HP 120 » 100
@ -218,10 +233,14 @@
- **Impact Dissipation:**
- No longer heals
- Now blocks the next weapon attack
- **Ash Heap:**
- Duration 2 seconds » 5 seconds
- [Proselyte](https://cosmonarchy.com/askosi/proselyte):
- Movement speed 5.2 » 5.6
- [Missionary](https://cosmonarchy.com/askosi/missionary):
- HP 75 » 85
- **NEW: Accelerated Speech** (passive)
- Gains +2 armor pen when within 2 weapon range of its target
- [Cardinal](https://cosmonarchy.com/askosi/cardinal):
- **Sustaining Sermon:**
- Now heals the proccing Cardinal

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