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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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Update Exemplar model; Revise Missionary; Tweak Ash Heap
This commit is contained in:
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1022fc10d8
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@ -2457,10 +2457,10 @@ Eidolon (Nydus) Remains
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Hydralisk (Orkoti) Mutate
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Valkyrie (Hecaton) Shadow
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Valkyrie (Hecaton) Engines
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Extended Image #1457
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Extended Image #1458
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Extended Image #1459
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Extended Image #1460
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Impact Dissipation
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Crushing Delivery Small
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Crushing Delivery Medium
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Crushing Delivery Large
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Extended Image #1461
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Extended Image #1462
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Extended Image #1463
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@ -4291,8 +4291,8 @@ Vicar Under Attack 02
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Vicar Under Attack 03
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Vicar Under Attack 04
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Vicar Ability Use 01
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Extended Sound #1
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Extended Sound #1
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Landlock Ambient 01
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Conduit Selected 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4290,4 +4290,6 @@ cm\a\vicar\hlp-01.wav
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cm\a\vicar\hlp-02.wav
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cm\a\vicar\hlp-03.wav
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cm\a\vicar\hlp-04.wav
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cm\a\vicar\cst-01.wav
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cm\a\vicar\cst-01.wav
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cm\a\_building\landlock-amb-01.wav
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cm\a\_building\conduit-wht-01.wav
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@ -320,7 +320,7 @@ Piety Wards<0>
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<0>
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<0>
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<0>
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<0>
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¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
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¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
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Anchor Attack requires:<10> Loaded ranged combatant<0>
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<0>
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@ -390,7 +390,7 @@ Constituent Requires:<10> Proscenium OR Zylode<0>
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a<1><4>Build Cutlass <1>(<3>A<1>)<10>Assault armor.<0>
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c<1><4>Raise Constituent <1>(<3>C<1>)<10>Skybound worker.<0>
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e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
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e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
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z<3><4>Rapid Rendezvous <1>(<3>Z<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
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c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
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e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls allies within 3 range of the target to the combatant's location, and grants them Impact Dissipation.<0>
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e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
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@ -467,7 +467,7 @@ t<1><4>Morph into Gosvileth <1>(<3>T<1>)<10>Advanced worker strain.<0>
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¤<3><4>Criticality <2>(passive)<10>Victims of the Aspirant are debuffed for 2 seconds. If killed during this time, they create a 2-range energy field that lasts 5 seconds and restores 4 shields or HP per second for all allied ground combatants.<0>
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Abutment requires:<10> Cipher AND Gauntlet<0>
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Gosvil Aspect requires:<10> Irol Iris<0>
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r<1><4>Install Abutment <1>(<3>R<1>)<10>Vespene processor.<0>
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a<1><4>Install Abutment <1>(<3>A<1>)<10>Vespene processor.<0>
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a<1><4>Assemble Artisan <1>(<3>A<1>)<10>Advanced harvester.<0>
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¤<3><4>Caustic Discharge <2>(passive)<10>Keskathalor attacks create a pool of acid that deals 30 impact damage over 5 seconds to all ground targets. Targets that move through the acid gain 150% movement speed for 3 seconds.<0>
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¤<3><4>Ion Field <2>(passive)<10>Diadem attacks leave behind a field that deals 100 damage over 10 seconds to all ground targets. Units that move through the field gain 150% attack speed for 2 seconds.<0>
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@ -6412,4 +6412,84 @@ Engines_GlowHeaderInit:
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wait 1
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engset 1
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wait 1
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goto Engines_GlowHeaderInit
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goto Engines_GlowHeaderInit
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2459 Impact Dissipation Overlay (cm\a\impact-dissipation.grp)
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.headerstart
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IsId 74
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Type 1
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Init ImpactDissipationOverlayInit
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Death ImpactDissipationOverlayDeath
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.headerend
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# ----------------------------------------------------------------------------- #
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ImpactDissipationOverlayInit:
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playfram 0x00
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wait 1
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playfram 1
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wait 1
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playfram 3
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wait 1
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playfram 4
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wait 1
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playfram 5
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wait 1
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playfram 6
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wait 1
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playfram 7
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wait 1
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playfram 8
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wait 1
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playfram 9
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wait 1
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playfram 10
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wait 1
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playfram 11
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wait 1
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playfram 12
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wait 1
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playfram 13
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wait 1
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playfram 14
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wait 1
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playfram 15
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wait 1
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playfram 16
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wait 1
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ImpactDissipationOverlayLoop:
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playfram 17
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wait 1
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playfram 18
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wait 1
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playfram 19
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wait 1
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playfram 20
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wait 1
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playfram 21
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wait 1
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playfram 22
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wait 1
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playfram 21
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wait 1
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playfram 20
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wait 1
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playfram 19
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wait 1
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playfram 18
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wait 1
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playfram 17
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wait 1
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goto ImpactDissipationOverlayLoop
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ImpactDissipationOverlayDeath:
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playfram 23
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wait 1
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playfram 24
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wait 1
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playfram 25
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wait 1
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playfram 26
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wait 1
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end
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@ -5555,13 +5555,24 @@ ExemplarDeath:
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end
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ExemplarGndAttkInit:
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nobrkcodestart
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playsndbtwn 1222 1226 # Exemplar weaponfire 01, 02, 03, 04, 05
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playfram 0x11
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attackwith 1
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wait 2
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setvertpos 0
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playfram 0x00
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wait 1
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nobrkcodestart
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playfram 0x20
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playsndbtwn 1222 1226 # Exemplar weaponfire 01, 02, 03, 04, 05
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attackwith 1
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wait 1
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playfram 0x40
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wait 1
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playfram 0x60
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wait 1
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playfram 0x40
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nobrkcodeend
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wait 1
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playfram 0x20
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wait 1
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playfram 0x00
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gotorepeatattk
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goto SkryrokorLocal00
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@ -8575,7 +8575,7 @@ AnchorGroundedInit:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1900 Goska (terran\ghost.grp)
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# 1900 Goska (terran\eidolon.grp)
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.headerstart
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IsId 791
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Type 13
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@ -8597,38 +8597,38 @@ SpecialState1 EidolonSpecialState1
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# ----------------------------------------------------------------------------- #
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GoskaInit:
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imgul 1901 0 0 # Goska Shadow (terran\tghShad.grp)
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imgulnextid 0 0 # Goska Shadow (terran\eidolon-shadow.grp)
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goto EidolonWalkingToIdle
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GoskaGndAttkInit:
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playfram 0x00
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wait 1
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playfram 0x11
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playfram 0x20
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wait 1
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playfram 0x22
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playfram 0x40
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GoskaGndAttkRpt:
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wait 1
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nobrkcodestart
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playsndbtwn 3212 3214 # Goska Weaponfire 01, 02, 03
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attack
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playfram 0xcc
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playfram 0x180
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wait 1
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playfram 0x22
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playfram 0x40
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wait 1
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attack
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playfram 0xcc
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playfram 0x180
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wait 1
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playfram 0x22
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playfram 0x40
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wait 1
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attack
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playfram 0xcc
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playfram 0x180
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wait 1
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playfram 0x22
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playfram 0x40
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wait 1
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attack
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playfram 0xcc
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playfram 0x180
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wait 1
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playfram 0x22
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playfram 0x40
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wait 1
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nobrkcodeend
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gotorepeatattk
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BIN
mpq/sound/cm/a/_building/conduit-wht-01.wav
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BIN
mpq/sound/cm/a/_building/conduit-wht-01.wav
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BIN
mpq/sound/cm/a/_building/landlock-amb-01.wav
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BIN
mpq/sound/cm/a/_building/landlock-amb-01.wav
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BIN
mpq/unit/cm/a/crushing-delivery-large.grp
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BIN
mpq/unit/cm/a/crushing-delivery-large.grp
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BIN
mpq/unit/cm/a/crushing-delivery-medium.grp
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BIN
mpq/unit/cm/a/crushing-delivery-medium.grp
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BIN
mpq/unit/cm/a/crushing-delivery-small.grp
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BIN
mpq/unit/cm/a/crushing-delivery-small.grp
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BIN
mpq/unit/cm/a/impact-dissipation.grp
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BIN
mpq/unit/cm/a/impact-dissipation.grp
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@ -35,7 +35,10 @@
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- Lardfix: Protected against rare AI breakage from niche town configurations (c. DF)
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- **Nydus Trinity Eidolon**s now correctly regenerate life at a higher rate when cloaked (r. jakulangski)
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- **Tencendur**s can now issue load orders
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- Resolved mnemonic hotkey conflict between **Caphrolosk** and **Kethraj Keep** (r. jakulangski)
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- Resolved mnemonic hotkey conflict between:
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- **Rapid Rendezvous** and **Place Eyelet** (r. Krankendau)
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- **Abutment** and **Proscenium** (r. Krankendau)
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- **Caphrolosk** and **Kethraj Keep** (r. jakulangski)
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- **Audiovisuals:**
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- Fixed **Endbore** weapon name (r. Concealed Organic)
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- Fixed "dead pixels" in Askosi UI
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@ -43,18 +46,24 @@
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- Corrected **Spraith Cesiant** shadow (r. Mimika)
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- Hid `(null)` string on replay playback (c. DF)
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- Hid force name display on neutral unit selection (c. DF)
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- **User Interface:**
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- Fixed lack of options sync for **Askosi** in the random race selector (r. Alexhandr, c. Jesse)
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## Audiovisuals
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- Updated Askosi UI to be GREEN! (c. DF)
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- Updated background graphics for Options and CrownLink Join menus (c. Jesse)
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- New models for:
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- Eidolon (c. Solstice)
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- Valkyrie, Trojan, Amaranth, Atreus, Zethrokor, Hydralisk (c. Baelethal)
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- Valkyrie, Trojan, Amaranth, Atreus, Exemplar, Zethrokor, Hydralisk (c. Baelethal)
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- Eidolon (Nydus), Valkyrie (Hecaton), Inzorthrokor (Imicren), Sovrokor (Goszirith), Hydralisk (Orkoti), Iziralisk (Zorthos)
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- New death SFX for:
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- Striga (c. Milia)
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- Added unique shadows for **Vornath Pond**, **Chokral Chaszal**
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- Updated selection circle size for **Epigraph**
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- New unit responses for:
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- **Vicar**, **Conduit**
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- New ambient SFX for:
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- **Landlock**
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# Balance
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@ -133,6 +142,8 @@
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- [Idol](https://cosmonarchy.com/protoss/idol):
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- **Prismatic Blasters:**
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- Splash radius 12/18/24 » 16/24/32
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- [Exemplar](https://cosmonarchy.com/protoss/exemplar):
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- Resource costs 300/150 250/150
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- [Warden](https://cosmonarchy.com/protoss/warden):
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- Build time 35 » 30
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- [Lattice](https://cosmonarchy.com/protoss/lattice):
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@ -158,6 +169,10 @@
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- Infested units now incubate **Rilirokors** on damage taken (like **Zoryusthaleth**)
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- **Plague:**
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- Now reduces HP and shield healing by 50%
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- [Rililisk](https://cosmonarchy.com/zerg/rililisk):
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- **Swarming Spores:**
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- Weapon damage 1x5 » 1x4
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- Weapon range 2 » 4
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- [Malkothrokor](https://cosmonarchy.com/zerg/malkothrokor):
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- Structure gestation now occurs 50% faster
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- [Nathrokor](https://cosmonarchy.com/zerg/nathrokor):
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@ -178,7 +193,7 @@
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- Now considered a Sire
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- [Hydralisk](https://cosmonarchy.com/zerg/hydralisk):
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- Build time 20 » 18
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- 80 » 100
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- HP 80 » 100
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- [Bactalisk](https://cosmonarchy.com/zerg/bactalisk):
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- Build time 25 » 30
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- HP 120 » 100
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@ -218,10 +233,14 @@
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- **Impact Dissipation:**
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- No longer heals
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- Now blocks the next weapon attack
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- **Ash Heap:**
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- Duration 2 seconds » 5 seconds
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- [Proselyte](https://cosmonarchy.com/askosi/proselyte):
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- Movement speed 5.2 » 5.6
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- [Missionary](https://cosmonarchy.com/askosi/missionary):
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- HP 75 » 85
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- **NEW: Accelerated Speech** (passive)
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- Gains +2 armor pen when within 2 weapon range of its target
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- [Cardinal](https://cosmonarchy.com/askosi/cardinal):
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- **Sustaining Sermon:**
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- Now heals the proccing Cardinal
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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