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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-09-26 16:51:42 +00:00

Fix Civilian death vfx

This commit is contained in:
Pr0nogo 2026-06-19 14:45:37 -04:00
parent 0e55270204
commit a643e380f0
10 changed files with 42 additions and 30 deletions

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@ -2396,8 +2396,8 @@ Raynor Vulture Engine
Scralia
Scralia Shadow
Endbore Electricity
Extended Image #1396
Extended Image #1397
Civilian Death
Civilian Remains
Extended Image #1398
Extended Image #1399
Extended Image #1400

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@ -1156,7 +1156,7 @@ Silversoul Remains
Raynor Vulture
Scralia
Endbore Electricity
Extended Sprite #642
Civilian Remnants
Extended Sprite #643
Extended Sprite #644
Extended Sprite #645

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@ -129,7 +129,7 @@ CivilianLocal01:
CivilianDeath:
playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
imgol 242 0 0 # Marine Death (terran\marine.grp)
imgol 2398 0 0 # Civilian Death (terran\civilian.grp)
wait 1
end
@ -20774,4 +20774,37 @@ Walking CutlassWalking
WalkingToIdle InfestedTerranWalkingToIdle
SpecialState1 SkryrokorLocal00
.headerend
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2398 Civilian Death (terran\civilian-death.grp)
.headerstart
IsId 846
Type 1
Init CivilianDeathInit
Death Generic_Wait1End
.headerend
# ----------------------------------------------------------------------------- #
CivilianDeathInit:
setfldirect 0
playfram 0
wait 2
playfram 1
wait 2
playfram 2
wait 2
playfram 3
wait 2
playfram 4
wait 2
playfram 5
wait 2
playfram 6
wait 2
playfram 7
wait 2
lowsprul 1158 0 0 # Civilian Remnants (terran\civilian-remains.grp)
wait 1
end

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@ -1,28 +1,7 @@
# 6 Jun 2026
## Year 4, month 6, patch 1
# 27 Jun 2026
## Year 4, month 6, patch 2
## Patch goals
- Continue balancing for all races, in preparation for the Battlements stage!
- Continue Askosi development
- Continue technical improvements in preparation for the Throneroom stage!
- Further improve audiovisuals
- Tweak balance for all factions
- Deploy new singleplayer content
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
# Core changes
## Bugfixes
- **Gameplay:**
- Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp)
- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
- Fixed requirement issues for some T2 and T3 Askosi structures (r. shopkeeper dog)
# Balance changes
## Askosi
- **New arrivals:**
- [Obelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/obelisk) -- tier 3 Skybound production
- [Limire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/limire) -- anti-ship fighter
- [Endbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/endbore) -- precision gunboat
- [Tortare](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tortare) -- heavy corvette
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!