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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-26 16:51:42 +00:00
Fix Civilian death vfx
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0e55270204
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@ -2396,8 +2396,8 @@ Raynor Vulture Engine
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Scralia
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Scralia Shadow
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Endbore Electricity
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Extended Image #1396
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Extended Image #1397
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Civilian Death
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Civilian Remains
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Extended Image #1398
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Extended Image #1399
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Extended Image #1400
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@ -1156,7 +1156,7 @@ Silversoul Remains
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Raynor Vulture
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Scralia
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Endbore Electricity
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Extended Sprite #642
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Civilian Remnants
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Extended Sprite #643
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Extended Sprite #644
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Extended Sprite #645
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@ -129,7 +129,7 @@ CivilianLocal01:
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CivilianDeath:
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playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
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imgol 242 0 0 # Marine Death (terran\marine.grp)
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imgol 2398 0 0 # Civilian Death (terran\civilian.grp)
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wait 1
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end
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@ -20774,4 +20774,37 @@ Walking CutlassWalking
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WalkingToIdle InfestedTerranWalkingToIdle
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SpecialState1 SkryrokorLocal00
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.headerend
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2398 Civilian Death (terran\civilian-death.grp)
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.headerstart
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IsId 846
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Type 1
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Init CivilianDeathInit
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Death Generic_Wait1End
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.headerend
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# ----------------------------------------------------------------------------- #
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CivilianDeathInit:
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setfldirect 0
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playfram 0
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wait 2
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playfram 1
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wait 2
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playfram 2
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wait 2
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playfram 3
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wait 2
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playfram 4
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wait 2
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playfram 5
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wait 2
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playfram 6
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wait 2
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playfram 7
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wait 2
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lowsprul 1158 0 0 # Civilian Remnants (terran\civilian-remains.grp)
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wait 1
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end
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BIN
mpq/unit/terran/civilian-death.grp
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BIN
mpq/unit/terran/civilian-death.grp
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BIN
mpq/unit/terran/civilian-remains.grp
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BIN
mpq/unit/terran/civilian-remains.grp
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@ -1,28 +1,7 @@
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# 6 Jun 2026
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## Year 4, month 6, patch 1
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# 27 Jun 2026
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## Year 4, month 6, patch 2
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## Patch goals
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- Continue balancing for all races, in preparation for the Battlements stage!
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- Continue Askosi development
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- Continue technical improvements in preparation for the Throneroom stage!
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- Further improve audiovisuals
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- Tweak balance for all factions
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- Deploy new singleplayer content
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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# Core changes
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## Bugfixes
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- **Gameplay:**
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- Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp)
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- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
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- Fixed requirement issues for some T2 and T3 Askosi structures (r. shopkeeper dog)
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# Balance changes
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## Askosi
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- **New arrivals:**
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- [Obelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/obelisk) -- tier 3 Skybound production
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- [Limire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/limire) -- anti-ship fighter
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- [Endbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/endbore) -- precision gunboat
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- [Tortare](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tortare) -- heavy corvette
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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