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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-10-10 05:57:51 +00:00

Add many new SFX; Update Chantry visuals; Fix some bugs

This commit is contained in:
Pr0nogo 2026-09-26 19:22:20 -04:00
parent 262e93397f
commit 8de769c769
62 changed files with 104 additions and 52 deletions

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@ -4409,43 +4409,43 @@ Memphis Weaponhit 2 04
Engram Selected 01 Engram Selected 01
Wellbore Selected 01 Wellbore Selected 01
Chokral Chazsal Selected 01 Chokral Chazsal Selected 01
Extended Sound #1 Durendal Weaponfire 01
Extended Sound #1 Durendal Weaponfire 02
Extended Sound #1 Durendal Weaponfire 03
Extended Sound #1 Durendal Weaponfire 04
Extended Sound #1 Zobriolisk Weaponfire 01
Extended Sound #1 Zobriolisk Weaponfire 02
Extended Sound #1 Zobriolisk Weaponfire 03
Extended Sound #1 Inzorthrokor Weaponfire 01
Extended Sound #1 Inzorthrokor Weaponfire 02
Extended Sound #1 Inzorthrokor Weaponfire 03
Extended Sound #1 Engram Weaponfire 01
Extended Sound #1 Engram Weaponfire 02
Extended Sound #1 Engram Weaponfire 03
Extended Sound #1 Engram Weaponfire 04
Extended Sound #1 Adherent Weaponfire 01
Extended Sound #1 Adherent Weaponfire 02
Extended Sound #1 Adherent Weaponfire 03
Extended Sound #1 Gosvileth Weaponfire 01
Extended Sound #1 Gosvileth Weaponfire 02
Extended Sound #1 Gosvileth Weaponfire 03
Extended Sound #1 Gosvileth Ready 01
Extended Sound #1 Gosvileth Selected 01
Extended Sound #1 Gosvileth Selected 02
Extended Sound #1 Gosvileth Selected 03
Extended Sound #1 Gosvileth Selected 04
Extended Sound #1 Gosvileth Selected 05
Extended Sound #1 Gosvileth Order Passive 01
Extended Sound #1 Gosvileth Order Passive 02
Extended Sound #1 Gosvileth Order Passive 03
Extended Sound #1 Gosvileth Order Passive 04
Extended Sound #1 Gosvileth Order Passive 05
Extended Sound #1 Gosvileth Under Attack 01
Extended Sound #1 Gosvileth Under Attack 02
Extended Sound #1 Gosvileth Under Attack 03
Extended Sound #1 Ghitorokor Weaponfire 01
Extended Sound #1 Ghitorokor Weaponfire 02
Extended Sound #1 Ghitorokor Weaponfire 03
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1
Extended Sound #1 Extended Sound #1

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@ -4406,6 +4406,43 @@ cm\f-t\memphis\wh-2-01.wav
cm\f-t\memphis\wh-2-02.wav cm\f-t\memphis\wh-2-02.wav
cm\f-t\memphis\wh-2-03.wav cm\f-t\memphis\wh-2-03.wav
cm\f-t\memphis\wh-2-04.wav cm\f-t\memphis\wh-2-04.wav
cm\p\_building\engram.wav cm\p\_building\engram\wht-01.wav
cm\t\_building\wellbore.wav cm\t\_building\wellbore.wav
cm\z\_building\chokral-chazsal.wav cm\z\_building\chokral-chazsal.wav
cm\t\durendal\wf-01.wav
cm\t\durendal\wf-02.wav
cm\t\durendal\wf-03.wav
cm\t\durendal\wf-04.wav
cm\z\zobriolisk\wf-01.wav
cm\z\zobriolisk\wf-02.wav
cm\z\zobriolisk\wf-03.wav
cm\f-z\inzorthrokor\wf-01.wav
cm\f-z\inzorthrokor\wf-02.wav
cm\f-z\inzorthrokor\wf-03.wav
cm\p\_building\engram\wf-01.wav
cm\p\_building\engram\wf-02.wav
cm\p\_building\engram\wf-03.wav
cm\p\_building\engram\wf-04.wav
cm\f-p\adherent\wf-01.wav
cm\f-p\adherent\wf-02.wav
cm\f-p\adherent\wf-03.wav
cm\z\gosvileth\wf-01.wav
cm\z\gosvileth\wf-02.wav
cm\z\gosvileth\wf-03.wav
cm\z\gosvileth\rdy-01.wav
cm\z\gosvileth\wht-01.wav
cm\z\gosvileth\wht-02.wav
cm\z\gosvileth\wht-03.wav
cm\z\gosvileth\wht-04.wav
cm\z\gosvileth\wht-05.wav
cm\z\gosvileth\yes-01.wav
cm\z\gosvileth\yes-02.wav
cm\z\gosvileth\yes-03.wav
cm\z\gosvileth\yes-04.wav
cm\z\gosvileth\yes-05.wav
cm\z\gosvileth\hlp-01.wav
cm\z\gosvileth\hlp-02.wav
cm\z\gosvileth\hlp-03.wav
cm\z\ghitorokor\wf-01.wav
cm\z\ghitorokor\wf-02.wav
cm\z\ghitorokor\wf-03.wav

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@ -512,7 +512,7 @@ Burrow [NONE]
ChantryInit: ChantryInit:
playfram 0x00 playfram 0x00
imgul 2072 0 0 # Chantry Shadow (cm\a\chantry-shadow.grp) imgul 2072 0 0 # Chantry Shadow (cm\a\chantry-shadow.grp)
goto ChantryIsWorking goto ChantryLocal00
ChantryDeath: ChantryDeath:
playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03 playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
@ -527,14 +527,17 @@ ChantrySpecialState1:
goto SkryrokorLocal00 goto SkryrokorLocal00
ChantryAlmostBuilt: ChantryAlmostBuilt:
playfram 4 playfram 1
goto SkryrokorLocal00 goto SkryrokorLocal00
ChantryBuilt: ChantryBuilt:
playfram 0x00 playfram 0x00
goto SkryrokorLocal00 goto ChantryLocal00
ChantryIsWorking: ChantryIsWorking:
goto ChantryLocal00
ChantryLocal00:
playfram 2 playfram 2
wait 1 wait 1
playfram 3 playfram 3
@ -555,7 +558,7 @@ ChantryIsWorking:
wait 1 wait 1
playfram 0 playfram 0
wait 12 wait 12
goto ChantryIsWorking goto ChantryLocal00
ChantryDisable: ChantryDisable:
goto SkryrokorLocal00 goto SkryrokorLocal00

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@ -13852,7 +13852,7 @@ EngramInit:
EngramGndAttkInit: EngramGndAttkInit:
wait 1 wait 1
attack attack
playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04 playsndbtwn 4421 4424 # Engram weaponfire 01, 02, 03, 04
imgol 1163 0 -20 # Warden impact imgol 1163 0 -20 # Warden impact
gotorepeatattk gotorepeatattk
ignorerest ignorerest
@ -13994,11 +13994,11 @@ AdherentGndAttkInit:
playfram 0x100 playfram 0x100
nobrkcodestart nobrkcodestart
wait 2 wait 2
playsndbtwn 1231 1234 # Amaranth weaponfire 01, 02, 03, 04 playsndbtwn 4425 4427 # Adherent weaponfire 01, 02, 03
playfram 0x120 playfram 0x120
wait 1 wait 1
playfram 0x140 playfram 0x140
attackmelee 1 1897 # Legionnaire weapon hit 01 attackmelee 1 0
wait 1 wait 1
playfram 0x160 playfram 0x160
wait 1 wait 1
@ -15494,7 +15494,7 @@ AutocortDeath:
wait 1 wait 1
playfram 20 playfram 20
wait 1 wait 1
lowsprul 691 0 0 # Autocort Remnants (cm\protoss\autocort-death.grp) lowsprul 847 0 0 # Protoss Unit Rubble Small
wait 1 wait 1
end end

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@ -16179,6 +16179,7 @@ DurendalGndAttkRpt:
nobrkcodestart nobrkcodestart
wait 1 wait 1
playfram 0x260 playfram 0x260
playsndbtwn 4411 4414 # Durendal weaponfire 01, 02, 03, 04
imgol 421 0 0 # Flamethrower (thingy\flamer.grp) imgol 421 0 0 # Flamethrower (thingy\flamer.grp)
attkshiftproj 24 attkshiftproj 24
sigorder 32 sigorder 32

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@ -11509,7 +11509,7 @@ GosvilethUnused1:
GosvilethGndAttkInit: GosvilethGndAttkInit:
setvertpos 0 setvertpos 0
playsnd 64 # Bullet\SpoogHit.wav playsndbtwn 4428 4430 # Gosvileth weaponfire 01, 02, 03
sproluselo 332 0 # Needle Spines (thingy\spooge.grp) sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
wait 1 wait 1
attackwith 1 attackwith 1
@ -13573,7 +13573,7 @@ GhitorokorGndAttkInit:
wait 1 wait 1
nobrkcodestart nobrkcodestart
playfram 0x77 playfram 0x77
playsnd 113 # Bullet\zmuFir00.wav playsndbtwn 4445 4447 # Ghitorokor weaponfire 01, 02, 03
attack attack
wait 1 wait 1
playfram 0x66 playfram 0x66
@ -13698,21 +13698,27 @@ ZobrioliskGndAttkInit:
playfram 0xcc playfram 0xcc
wait 1 wait 1
playfram 0xdd playfram 0xdd
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1 attackwith 1
wait 1 wait 1
playfram 0xcc playfram 0xcc
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1 attackwith 1
wait 1 wait 1
playfram 0xdd playfram 0xdd
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1 attackwith 1
wait 1 wait 1
playfram 0xcc playfram 0xcc
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1 attackwith 1
wait 1 wait 1
playfram 0xdd playfram 0xdd
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1 attackwith 1
wait 1 wait 1
playfram 0xcc playfram 0xcc
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1 attackwith 1
wait 1 wait 1
playfram 0xbb playfram 0xbb
@ -15441,7 +15447,7 @@ InzorthrokorGndAttkInit:
playfram 0x00 playfram 0x00
wait 1 wait 1
nobrkcodestart nobrkcodestart
playsndbtwn 1918 1919 # Zoryusthaleth weaponfire 01, 02 playsndbtwn 4418 4420 # Inzorthrokor weaponfire 01, 02, 03
playfram 0xaa playfram 0xaa
wait 1 wait 1
playfram 0xbb playfram 0xbb

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@ -15,11 +15,16 @@
- **Audiovisual:** - **Audiovisual:**
- Added garrison handling for project attacks and Golden Harakan flamethrower overlay (r. Londier) - Added garrison handling for project attacks and Golden Harakan flamethrower overlay (r. Londier)
- Resolved iscript issues with Egg and Vilgoleth - Resolved iscript issues with Egg and Vilgoleth
- Fixed wrong corpse for Autocort
- Fixed missing randomization for Quazrokor weaponfire SFX
- Corrected many outdated tips (r. Londier) - Corrected many outdated tips (r. Londier)
## Audiovisuals ## Audiovisuals
- New models for: - New models for:
- Iconoclast, Chantry (c. fasswawds) - Iconoclast, Chantry (c. fasswawds)
- Updated placeholder portrait framerate for many portraits (c. jun3hong)
- New selection responses for: - New selection responses for:
- Wellbore, Engram, Chokral Chazsal (c. jun3hong) - Wellbore, Engram, Chokral Chazsal (c. jun3hong)
- Updated placeholder portrait framerate for many portraits (c. jun3hong) - New weapon SFX for:
- Durendal, Adherent, Engram, Gosvileth, Ghitorokor, Inzorthrokor, Zobriolisk (c. lolrsk8s)
- New unit responses for Gosvileth

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