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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-09-29 10:11:38 +00:00

Add many new SFX; Update Chantry visuals; Fix some bugs

This commit is contained in:
Pr0nogo 2026-09-26 19:22:20 -04:00
parent 262e93397f
commit 8de769c769
62 changed files with 104 additions and 52 deletions

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@ -4409,43 +4409,43 @@ Memphis Weaponhit 2 04
Engram Selected 01
Wellbore Selected 01
Chokral Chazsal Selected 01
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Durendal Weaponfire 01
Durendal Weaponfire 02
Durendal Weaponfire 03
Durendal Weaponfire 04
Zobriolisk Weaponfire 01
Zobriolisk Weaponfire 02
Zobriolisk Weaponfire 03
Inzorthrokor Weaponfire 01
Inzorthrokor Weaponfire 02
Inzorthrokor Weaponfire 03
Engram Weaponfire 01
Engram Weaponfire 02
Engram Weaponfire 03
Engram Weaponfire 04
Adherent Weaponfire 01
Adherent Weaponfire 02
Adherent Weaponfire 03
Gosvileth Weaponfire 01
Gosvileth Weaponfire 02
Gosvileth Weaponfire 03
Gosvileth Ready 01
Gosvileth Selected 01
Gosvileth Selected 02
Gosvileth Selected 03
Gosvileth Selected 04
Gosvileth Selected 05
Gosvileth Order Passive 01
Gosvileth Order Passive 02
Gosvileth Order Passive 03
Gosvileth Order Passive 04
Gosvileth Order Passive 05
Gosvileth Under Attack 01
Gosvileth Under Attack 02
Gosvileth Under Attack 03
Ghitorokor Weaponfire 01
Ghitorokor Weaponfire 02
Ghitorokor Weaponfire 03
Extended Sound #1
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@ -4406,6 +4406,43 @@ cm\f-t\memphis\wh-2-01.wav
cm\f-t\memphis\wh-2-02.wav
cm\f-t\memphis\wh-2-03.wav
cm\f-t\memphis\wh-2-04.wav
cm\p\_building\engram.wav
cm\p\_building\engram\wht-01.wav
cm\t\_building\wellbore.wav
cm\z\_building\chokral-chazsal.wav
cm\z\_building\chokral-chazsal.wav
cm\t\durendal\wf-01.wav
cm\t\durendal\wf-02.wav
cm\t\durendal\wf-03.wav
cm\t\durendal\wf-04.wav
cm\z\zobriolisk\wf-01.wav
cm\z\zobriolisk\wf-02.wav
cm\z\zobriolisk\wf-03.wav
cm\f-z\inzorthrokor\wf-01.wav
cm\f-z\inzorthrokor\wf-02.wav
cm\f-z\inzorthrokor\wf-03.wav
cm\p\_building\engram\wf-01.wav
cm\p\_building\engram\wf-02.wav
cm\p\_building\engram\wf-03.wav
cm\p\_building\engram\wf-04.wav
cm\f-p\adherent\wf-01.wav
cm\f-p\adherent\wf-02.wav
cm\f-p\adherent\wf-03.wav
cm\z\gosvileth\wf-01.wav
cm\z\gosvileth\wf-02.wav
cm\z\gosvileth\wf-03.wav
cm\z\gosvileth\rdy-01.wav
cm\z\gosvileth\wht-01.wav
cm\z\gosvileth\wht-02.wav
cm\z\gosvileth\wht-03.wav
cm\z\gosvileth\wht-04.wav
cm\z\gosvileth\wht-05.wav
cm\z\gosvileth\yes-01.wav
cm\z\gosvileth\yes-02.wav
cm\z\gosvileth\yes-03.wav
cm\z\gosvileth\yes-04.wav
cm\z\gosvileth\yes-05.wav
cm\z\gosvileth\hlp-01.wav
cm\z\gosvileth\hlp-02.wav
cm\z\gosvileth\hlp-03.wav
cm\z\ghitorokor\wf-01.wav
cm\z\ghitorokor\wf-02.wav
cm\z\ghitorokor\wf-03.wav

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@ -512,7 +512,7 @@ Burrow [NONE]
ChantryInit:
playfram 0x00
imgul 2072 0 0 # Chantry Shadow (cm\a\chantry-shadow.grp)
goto ChantryIsWorking
goto ChantryLocal00
ChantryDeath:
playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
@ -527,14 +527,17 @@ ChantrySpecialState1:
goto SkryrokorLocal00
ChantryAlmostBuilt:
playfram 4
playfram 1
goto SkryrokorLocal00
ChantryBuilt:
playfram 0x00
goto SkryrokorLocal00
goto ChantryLocal00
ChantryIsWorking:
goto ChantryLocal00
ChantryLocal00:
playfram 2
wait 1
playfram 3
@ -555,7 +558,7 @@ ChantryIsWorking:
wait 1
playfram 0
wait 12
goto ChantryIsWorking
goto ChantryLocal00
ChantryDisable:
goto SkryrokorLocal00

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@ -13852,7 +13852,7 @@ EngramInit:
EngramGndAttkInit:
wait 1
attack
playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
playsndbtwn 4421 4424 # Engram weaponfire 01, 02, 03, 04
imgol 1163 0 -20 # Warden impact
gotorepeatattk
ignorerest
@ -13994,11 +13994,11 @@ AdherentGndAttkInit:
playfram 0x100
nobrkcodestart
wait 2
playsndbtwn 1231 1234 # Amaranth weaponfire 01, 02, 03, 04
playsndbtwn 4425 4427 # Adherent weaponfire 01, 02, 03
playfram 0x120
wait 1
playfram 0x140
attackmelee 1 1897 # Legionnaire weapon hit 01
attackmelee 1 0
wait 1
playfram 0x160
wait 1
@ -15494,7 +15494,7 @@ AutocortDeath:
wait 1
playfram 20
wait 1
lowsprul 691 0 0 # Autocort Remnants (cm\protoss\autocort-death.grp)
lowsprul 847 0 0 # Protoss Unit Rubble Small
wait 1
end

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@ -16179,6 +16179,7 @@ DurendalGndAttkRpt:
nobrkcodestart
wait 1
playfram 0x260
playsndbtwn 4411 4414 # Durendal weaponfire 01, 02, 03, 04
imgol 421 0 0 # Flamethrower (thingy\flamer.grp)
attkshiftproj 24
sigorder 32

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@ -11509,7 +11509,7 @@ GosvilethUnused1:
GosvilethGndAttkInit:
setvertpos 0
playsnd 64 # Bullet\SpoogHit.wav
playsndbtwn 4428 4430 # Gosvileth weaponfire 01, 02, 03
sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
wait 1
attackwith 1
@ -13573,7 +13573,7 @@ GhitorokorGndAttkInit:
wait 1
nobrkcodestart
playfram 0x77
playsnd 113 # Bullet\zmuFir00.wav
playsndbtwn 4445 4447 # Ghitorokor weaponfire 01, 02, 03
attack
wait 1
playfram 0x66
@ -13698,21 +13698,27 @@ ZobrioliskGndAttkInit:
playfram 0xcc
wait 1
playfram 0xdd
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1
wait 1
playfram 0xcc
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1
wait 1
playfram 0xdd
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1
wait 1
playfram 0xcc
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1
wait 1
playfram 0xdd
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1
wait 1
playfram 0xcc
playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
attackwith 1
wait 1
playfram 0xbb
@ -15441,7 +15447,7 @@ InzorthrokorGndAttkInit:
playfram 0x00
wait 1
nobrkcodestart
playsndbtwn 1918 1919 # Zoryusthaleth weaponfire 01, 02
playsndbtwn 4418 4420 # Inzorthrokor weaponfire 01, 02, 03
playfram 0xaa
wait 1
playfram 0xbb

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@ -15,11 +15,16 @@
- **Audiovisual:**
- Added garrison handling for project attacks and Golden Harakan flamethrower overlay (r. Londier)
- Resolved iscript issues with Egg and Vilgoleth
- Fixed wrong corpse for Autocort
- Fixed missing randomization for Quazrokor weaponfire SFX
- Corrected many outdated tips (r. Londier)
## Audiovisuals
- New models for:
- Iconoclast, Chantry (c. fasswawds)
- Updated placeholder portrait framerate for many portraits (c. jun3hong)
- New selection responses for:
- Wellbore, Engram, Chokral Chazsal (c. jun3hong)
- Updated placeholder portrait framerate for many portraits (c. jun3hong)
- New weapon SFX for:
- Durendal, Adherent, Engram, Gosvileth, Ghitorokor, Inzorthrokor, Zobriolisk (c. lolrsk8s)
- New unit responses for Gosvileth

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