mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-29 10:11:38 +00:00
Add many new SFX; Update Chantry visuals; Fix some bugs
This commit is contained in:
parent
262e93397f
commit
8de769c769
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@ -4409,43 +4409,43 @@ Memphis Weaponhit 2 04
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Engram Selected 01
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Wellbore Selected 01
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Chokral Chazsal Selected 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Durendal Weaponfire 01
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Durendal Weaponfire 02
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Durendal Weaponfire 03
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Durendal Weaponfire 04
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Zobriolisk Weaponfire 01
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Zobriolisk Weaponfire 02
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Zobriolisk Weaponfire 03
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Inzorthrokor Weaponfire 01
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Inzorthrokor Weaponfire 02
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Inzorthrokor Weaponfire 03
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Engram Weaponfire 01
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Engram Weaponfire 02
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Engram Weaponfire 03
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Engram Weaponfire 04
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Adherent Weaponfire 01
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Adherent Weaponfire 02
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Adherent Weaponfire 03
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Gosvileth Weaponfire 01
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Gosvileth Weaponfire 02
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Gosvileth Weaponfire 03
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Gosvileth Ready 01
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Gosvileth Selected 01
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Gosvileth Selected 02
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Gosvileth Selected 03
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Gosvileth Selected 04
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Gosvileth Selected 05
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Gosvileth Order Passive 01
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Gosvileth Order Passive 02
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Gosvileth Order Passive 03
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Gosvileth Order Passive 04
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Gosvileth Order Passive 05
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Gosvileth Under Attack 01
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Gosvileth Under Attack 02
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Gosvileth Under Attack 03
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Ghitorokor Weaponfire 01
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Ghitorokor Weaponfire 02
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Ghitorokor Weaponfire 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4406,6 +4406,43 @@ cm\f-t\memphis\wh-2-01.wav
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cm\f-t\memphis\wh-2-02.wav
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cm\f-t\memphis\wh-2-03.wav
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cm\f-t\memphis\wh-2-04.wav
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cm\p\_building\engram.wav
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cm\p\_building\engram\wht-01.wav
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cm\t\_building\wellbore.wav
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cm\z\_building\chokral-chazsal.wav
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cm\z\_building\chokral-chazsal.wav
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cm\t\durendal\wf-01.wav
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cm\t\durendal\wf-02.wav
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cm\t\durendal\wf-03.wav
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cm\t\durendal\wf-04.wav
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cm\z\zobriolisk\wf-01.wav
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cm\z\zobriolisk\wf-02.wav
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cm\z\zobriolisk\wf-03.wav
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cm\f-z\inzorthrokor\wf-01.wav
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cm\f-z\inzorthrokor\wf-02.wav
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cm\f-z\inzorthrokor\wf-03.wav
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cm\p\_building\engram\wf-01.wav
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cm\p\_building\engram\wf-02.wav
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cm\p\_building\engram\wf-03.wav
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cm\p\_building\engram\wf-04.wav
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cm\f-p\adherent\wf-01.wav
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cm\f-p\adherent\wf-02.wav
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cm\f-p\adherent\wf-03.wav
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cm\z\gosvileth\wf-01.wav
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cm\z\gosvileth\wf-02.wav
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cm\z\gosvileth\wf-03.wav
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cm\z\gosvileth\rdy-01.wav
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cm\z\gosvileth\wht-01.wav
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cm\z\gosvileth\wht-02.wav
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cm\z\gosvileth\wht-03.wav
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cm\z\gosvileth\wht-04.wav
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cm\z\gosvileth\wht-05.wav
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cm\z\gosvileth\yes-01.wav
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cm\z\gosvileth\yes-02.wav
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cm\z\gosvileth\yes-03.wav
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cm\z\gosvileth\yes-04.wav
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cm\z\gosvileth\yes-05.wav
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cm\z\gosvileth\hlp-01.wav
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cm\z\gosvileth\hlp-02.wav
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cm\z\gosvileth\hlp-03.wav
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cm\z\ghitorokor\wf-01.wav
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cm\z\ghitorokor\wf-02.wav
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cm\z\ghitorokor\wf-03.wav
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@ -512,7 +512,7 @@ Burrow [NONE]
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ChantryInit:
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playfram 0x00
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imgul 2072 0 0 # Chantry Shadow (cm\a\chantry-shadow.grp)
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goto ChantryIsWorking
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goto ChantryLocal00
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ChantryDeath:
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playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
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@ -527,14 +527,17 @@ ChantrySpecialState1:
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goto SkryrokorLocal00
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ChantryAlmostBuilt:
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playfram 4
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playfram 1
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goto SkryrokorLocal00
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ChantryBuilt:
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playfram 0x00
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goto SkryrokorLocal00
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goto ChantryLocal00
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ChantryIsWorking:
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goto ChantryLocal00
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ChantryLocal00:
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playfram 2
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wait 1
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playfram 3
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@ -555,7 +558,7 @@ ChantryIsWorking:
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wait 1
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playfram 0
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wait 12
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goto ChantryIsWorking
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goto ChantryLocal00
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ChantryDisable:
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goto SkryrokorLocal00
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@ -13852,7 +13852,7 @@ EngramInit:
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EngramGndAttkInit:
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wait 1
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attack
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playsndbtwn 2310 2313 # Optecton weapon fire 01, 02, 03, 04
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playsndbtwn 4421 4424 # Engram weaponfire 01, 02, 03, 04
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imgol 1163 0 -20 # Warden impact
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gotorepeatattk
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ignorerest
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@ -13994,11 +13994,11 @@ AdherentGndAttkInit:
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playfram 0x100
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nobrkcodestart
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wait 2
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playsndbtwn 1231 1234 # Amaranth weaponfire 01, 02, 03, 04
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playsndbtwn 4425 4427 # Adherent weaponfire 01, 02, 03
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playfram 0x120
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wait 1
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playfram 0x140
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attackmelee 1 1897 # Legionnaire weapon hit 01
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attackmelee 1 0
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wait 1
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playfram 0x160
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wait 1
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@ -15494,7 +15494,7 @@ AutocortDeath:
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wait 1
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playfram 20
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wait 1
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lowsprul 691 0 0 # Autocort Remnants (cm\protoss\autocort-death.grp)
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lowsprul 847 0 0 # Protoss Unit Rubble Small
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wait 1
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end
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@ -16179,6 +16179,7 @@ DurendalGndAttkRpt:
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nobrkcodestart
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wait 1
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playfram 0x260
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playsndbtwn 4411 4414 # Durendal weaponfire 01, 02, 03, 04
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imgol 421 0 0 # Flamethrower (thingy\flamer.grp)
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attkshiftproj 24
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sigorder 32
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@ -11509,7 +11509,7 @@ GosvilethUnused1:
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GosvilethGndAttkInit:
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setvertpos 0
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playsnd 64 # Bullet\SpoogHit.wav
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playsndbtwn 4428 4430 # Gosvileth weaponfire 01, 02, 03
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sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
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wait 1
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attackwith 1
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@ -13573,7 +13573,7 @@ GhitorokorGndAttkInit:
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wait 1
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nobrkcodestart
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playfram 0x77
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playsnd 113 # Bullet\zmuFir00.wav
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playsndbtwn 4445 4447 # Ghitorokor weaponfire 01, 02, 03
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attack
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wait 1
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playfram 0x66
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@ -13698,21 +13698,27 @@ ZobrioliskGndAttkInit:
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playfram 0xcc
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wait 1
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playfram 0xdd
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playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
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attackwith 1
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wait 1
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playfram 0xcc
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playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
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attackwith 1
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wait 1
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playfram 0xdd
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playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
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attackwith 1
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wait 1
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playfram 0xcc
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playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
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attackwith 1
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wait 1
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playfram 0xdd
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playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
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attackwith 1
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wait 1
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playfram 0xcc
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playsndbtwn 4415 4417 # Zobriolisk weaponfire 01, 02, 03
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attackwith 1
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wait 1
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playfram 0xbb
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@ -15441,7 +15447,7 @@ InzorthrokorGndAttkInit:
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playfram 0x00
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wait 1
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nobrkcodestart
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playsndbtwn 1918 1919 # Zoryusthaleth weaponfire 01, 02
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playsndbtwn 4418 4420 # Inzorthrokor weaponfire 01, 02, 03
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playfram 0xaa
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wait 1
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playfram 0xbb
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BIN
mpq/sound/cm/f-p/adherent/wf-01.wav
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mpq/sound/cm/f-p/adherent/wf-01.wav
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mpq/sound/cm/f-p/adherent/wf-02.wav
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mpq/sound/cm/f-p/adherent/wf-02.wav
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mpq/sound/cm/f-p/adherent/wf-03.wav
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mpq/sound/cm/f-p/adherent/wf-03.wav
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mpq/sound/cm/f-z/inzorthrokor/wf-01.wav
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mpq/sound/cm/f-z/inzorthrokor/wf-01.wav
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mpq/sound/cm/f-z/inzorthrokor/wf-02.wav
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mpq/sound/cm/f-z/inzorthrokor/wf-02.wav
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mpq/sound/cm/f-z/inzorthrokor/wf-03.wav
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mpq/sound/cm/f-z/inzorthrokor/wf-03.wav
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mpq/sound/cm/p/_building/engram/wf-01.wav
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mpq/sound/cm/p/_building/engram/wf-01.wav
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mpq/sound/cm/p/_building/engram/wf-02.wav
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mpq/sound/cm/p/_building/engram/wf-02.wav
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mpq/sound/cm/p/_building/engram/wf-03.wav
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mpq/sound/cm/p/_building/engram/wf-03.wav
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mpq/sound/cm/p/_building/engram/wf-04.wav
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mpq/sound/cm/p/_building/engram/wf-04.wav
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mpq/sound/cm/t/durendal/wf-01.wav
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mpq/sound/cm/t/durendal/wf-01.wav
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mpq/sound/cm/t/durendal/wf-02.wav
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mpq/sound/cm/t/durendal/wf-03.wav
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mpq/sound/cm/t/durendal/wf-04.wav
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mpq/sound/cm/t/durendal/wf-04.wav
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mpq/sound/cm/z/ghitorokor/wf-01.wav
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mpq/sound/cm/z/ghitorokor/wf-01.wav
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mpq/sound/cm/z/ghitorokor/wf-02.wav
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mpq/sound/cm/z/ghitorokor/wf-03.wav
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mpq/sound/cm/z/ghitorokor/wf-03.wav
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mpq/sound/cm/z/gosvileth/hlp-01.wav
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mpq/sound/cm/z/gosvileth/hlp-01.wav
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mpq/sound/cm/z/gosvileth/hlp-02.wav
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mpq/sound/cm/z/gosvileth/hlp-02.wav
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mpq/sound/cm/z/gosvileth/hlp-03.wav
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mpq/sound/cm/z/gosvileth/hlp-03.wav
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mpq/sound/cm/z/gosvileth/rdy-01.wav
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mpq/sound/cm/z/gosvileth/rdy-01.wav
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mpq/sound/cm/z/gosvileth/wf-01.wav
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mpq/sound/cm/z/gosvileth/wf-01.wav
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mpq/sound/cm/z/gosvileth/wf-02.wav
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mpq/sound/cm/z/gosvileth/wf-02.wav
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mpq/sound/cm/z/gosvileth/wf-03.wav
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mpq/sound/cm/z/gosvileth/wf-03.wav
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mpq/sound/cm/z/gosvileth/wht-01.wav
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mpq/sound/cm/z/gosvileth/wht-01.wav
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mpq/sound/cm/z/gosvileth/wht-02.wav
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mpq/sound/cm/z/gosvileth/wht-02.wav
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mpq/sound/cm/z/gosvileth/wht-03.wav
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mpq/sound/cm/z/gosvileth/wht-03.wav
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mpq/sound/cm/z/gosvileth/wht-04.wav
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mpq/sound/cm/z/gosvileth/wht-04.wav
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mpq/sound/cm/z/gosvileth/wht-05.wav
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mpq/sound/cm/z/gosvileth/wht-05.wav
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mpq/sound/cm/z/gosvileth/yes-01.wav
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mpq/sound/cm/z/gosvileth/yes-01.wav
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mpq/sound/cm/z/gosvileth/yes-02.wav
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mpq/sound/cm/z/gosvileth/yes-02.wav
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mpq/sound/cm/z/gosvileth/yes-03.wav
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mpq/sound/cm/z/gosvileth/yes-03.wav
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mpq/sound/cm/z/gosvileth/yes-04.wav
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mpq/sound/cm/z/gosvileth/yes-04.wav
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mpq/sound/cm/z/gosvileth/yes-05.wav
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mpq/sound/cm/z/gosvileth/yes-05.wav
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mpq/sound/cm/z/zobriolisk/wf-01.wav
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mpq/sound/cm/z/zobriolisk/wf-01.wav
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mpq/sound/cm/z/zobriolisk/wf-02.wav
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@ -15,11 +15,16 @@
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- **Audiovisual:**
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- Added garrison handling for project attacks and Golden Harakan flamethrower overlay (r. Londier)
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- Resolved iscript issues with Egg and Vilgoleth
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- Fixed wrong corpse for Autocort
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- Fixed missing randomization for Quazrokor weaponfire SFX
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- Corrected many outdated tips (r. Londier)
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## Audiovisuals
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- New models for:
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- Iconoclast, Chantry (c. fasswawds)
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- Updated placeholder portrait framerate for many portraits (c. jun3hong)
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- New selection responses for:
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- Wellbore, Engram, Chokral Chazsal (c. jun3hong)
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- Updated placeholder portrait framerate for many portraits (c. jun3hong)
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- New weapon SFX for:
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- Durendal, Adherent, Engram, Gosvileth, Ghitorokor, Inzorthrokor, Zobriolisk (c. lolrsk8s)
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- New unit responses for Gosvileth
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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