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Update collision brush feature

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Pr0nogo 2024-12-07 17:57:40 -05:00
parent b1edc1ece2
commit 7e5246686c
2 changed files with 4 additions and 5 deletions

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@ -14,13 +14,12 @@ A video going over all changes is forthcoming. This section will be edited with
## Mapmaking
- **NEW: Collision brushes** (c. Veeq7)
- Neutral (P12) **Spider Mine**s:
- Makes pathfinder regions unpathable and disconnects it from walkable space
- You can preview pathfinder regions in SCMDraft 2, where each region is denoted by a bold yellow outline
- Neutral (P12) **Supply Depot**s:
- Sets the tile they are placed on to full collision (unwalkable)
- Neutral (P12) **Spider Mine**s:
- Fills connected walkable tiles to full collision (unwalkable)
- Doesn't apply to diagonal tiles
- Respects neutral **Supply Depots** as boundaries
- *It is recommended to use `Tile Overlay: Mostly Walkable` as a guideline when placing neutral **Spider Mine**s*
- This is not as reliable as **Spider Mine**s
## Game Modes
- **NEW: Dark Ages** (c. Veeq7)

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