diff --git a/patchnotes.md b/patchnotes.md index 8a25d465..6c18f3da 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -14,13 +14,12 @@ A video going over all changes is forthcoming. This section will be edited with ## Mapmaking - **NEW: Collision brushes** (c. Veeq7) + - Neutral (P12) **Spider Mine**s: + - Makes pathfinder regions unpathable and disconnects it from walkable space + - You can preview pathfinder regions in SCMDraft 2, where each region is denoted by a bold yellow outline - Neutral (P12) **Supply Depot**s: - Sets the tile they are placed on to full collision (unwalkable) - - Neutral (P12) **Spider Mine**s: - - Fills connected walkable tiles to full collision (unwalkable) - - Doesn't apply to diagonal tiles - - Respects neutral **Supply Depots** as boundaries - - *It is recommended to use `Tile Overlay: Mostly Walkable` as a guideline when placing neutral **Spider Mine**s* + - This is not as reliable as **Spider Mine**s ## Game Modes - **NEW: Dark Ages** (c. Veeq7) diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 5d162cfb..da3a566b 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ