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Many bugfixes
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@ -30383,21 +30383,21 @@ GolemGndAttkInit:
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wait 1
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nobrkcodestart
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playsndbtwn 1937 1938 # Golem weaponfire 01, 02
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attackwith 1
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playfram 0xaa
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wait 1
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playfram 0xbb
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wait 1
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playfram 0xcc
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attackwith 1
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playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
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wait 1
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playfram 0xcc
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wait 1
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playfram 0xdd
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wait 1
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playfram 0xee
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playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
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wait 1
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playfram 0xff
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attackwith 1
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playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
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wait 1
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playfram 0x110
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nobrkcodeend
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mpq/unit/cm/terran/starpad.lod
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mpq/unit/cm/terran/starpad.lod
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mpq/unit/cm/terran/starpad.lou
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@ -25,12 +25,20 @@ Patch goals include:
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## Bugfixes
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- Gameplay:
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- Partially-resolved an issue with regression on burrowed units (r. lolrsk8s)
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- Resolved hotkey conflict between Analogue and Architect (r. DF)
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- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
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- Mind Tyrany Maelstrom now correctly slows flingy units
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- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
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- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
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- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam)
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- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
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- Audiovisuals:
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- Names are now correctly redrawn when selecting Anchors and Lodestones
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- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
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- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
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- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
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- Mind Tyrant Maelstrom tooltip has been corrected
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- Cleaned up tooltips that referenced 'weapon range' without involving weapons
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- Talos now uses the Shaman portrait instead of Data Disc
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## Terran
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- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
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