Many bugfixes

This commit is contained in:
Pr0nogo 2023-10-06 00:08:38 -04:00
parent 81c942f40d
commit 6a729a6510
10 changed files with 14 additions and 6 deletions

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@ -30383,21 +30383,21 @@ GolemGndAttkInit:
wait 1
nobrkcodestart
playsndbtwn 1937 1938 # Golem weaponfire 01, 02
attackwith 1
playfram 0xaa
wait 1
playfram 0xbb
wait 1
playfram 0xcc
attackwith 1
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0xcc
wait 1
playfram 0xdd
wait 1
playfram 0xee
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0xff
attackwith 1
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0x110
nobrkcodeend

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@ -25,12 +25,20 @@ Patch goals include:
## Bugfixes
- Gameplay:
- Partially-resolved an issue with regression on burrowed units (r. lolrsk8s)
- Resolved hotkey conflict between Analogue and Architect (r. DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Mind Tyrany Maelstrom now correctly slows flingy units
- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam)
- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
- Audiovisuals:
- Names are now correctly redrawn when selecting Anchors and Lodestones
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Mind Tyrant Maelstrom tooltip has been corrected
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos now uses the Shaman portrait instead of Data Disc
## Terran
- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):

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