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Improve Ashworld cliff pathing consistency; Fix garrisoned turreted units attacking while garrison is lifted; Improve Terran error sound delay
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@ -19,9 +19,12 @@ Patch goals include:
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## Gameplay
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## Gameplay
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- Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7)
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- Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7)
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- Stewards now reveal their parent Solarions when attacking from out of vision
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## Bugfixes
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## Bugfixes
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- Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat)
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- Audiovisuals:
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- Audiovisuals:
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- Terran error SFX can now correctly plays no more than once at any time
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- Treasuries now display progress bars while under construction, and no longer display an armor icon
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- Treasuries now display progress bars while under construction, and no longer display an armor icon
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- Birthing Zerg units now use the correct armor icon
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- Birthing Zerg units now use the correct armor icon
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- Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
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- Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)
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