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Improve Ashworld cliff pathing consistency; Fix garrisoned turreted units attacking while garrison is lifted; Improve Terran error sound delay

This commit is contained in:
Pr0nogo 2023-09-19 18:31:23 -04:00
parent 70bfa55c76
commit 551545d1ec
5 changed files with 3 additions and 0 deletions

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@ -19,9 +19,12 @@ Patch goals include:
## Gameplay ## Gameplay
- Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7) - Kinetic Penetration now deals full damage only to the first target, and half damage to all other victims (c. Veeq7)
- Stewards now reveal their parent Solarions when attacking from out of vision
## Bugfixes ## Bugfixes
- Lifted turreted units (e.g. Goliath) can no longer attack from lifted Anchors (r. Mystery Meat)
- Audiovisuals: - Audiovisuals:
- Terran error SFX can now correctly plays no more than once at any time
- Treasuries now display progress bars while under construction, and no longer display an armor icon - Treasuries now display progress bars while under construction, and no longer display an armor icon
- Birthing Zerg units now use the correct armor icon - Birthing Zerg units now use the correct armor icon
- Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7) - Custom UI graphics (order lines, transport UI, etc) are now reset between games (c. Veeq7)

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