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Update options menu; Fix more visual errors
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de48f24f45
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@ -4372,25 +4372,25 @@ Zethalisk Weaponfire 01
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Zethalisk Weaponfire 02
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Zethalisk Weaponfire 02
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Zethalisk Weaponfire 03
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Zethalisk Weaponfire 03
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Bloodsummon Structure Placement 01
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Bloodsummon Structure Placement 01
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Extended Sound #1
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Intendent Ready 01
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Extended Sound #1
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Intendent Ready 02
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Extended Sound #1
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Intendent Ready 03
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Extended Sound #1
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Intendent Selected 01
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Extended Sound #1
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Intendent Selected 02
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Extended Sound #1
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Intendent Selected 03
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Extended Sound #1
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Intendent Selected 04
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Extended Sound #1
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Intendent Order Passive 01
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Extended Sound #1
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Intendent Order Passive 02
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Extended Sound #1
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Intendent Order Passive 03
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Extended Sound #1
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Intendent Order Passive 04
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Extended Sound #1
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Intendent Order Aggressive 01
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Extended Sound #1
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Intendent Order Aggressive 02
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Extended Sound #1
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Intendent Order Aggressive 03
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Extended Sound #1
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Intendent Order Aggressive 04
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Extended Sound #1
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Intendent Under Attack 01
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Extended Sound #1
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Intendent Under Attack 02
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Extended Sound #1
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Intendent Under Attack 03
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Extended Sound #1
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Intendent Under Attack 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4372,3 +4372,22 @@ cm\f-z\zethalisk\wf-01.wav
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cm\f-z\zethalisk\wf-02.wav
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cm\f-z\zethalisk\wf-02.wav
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cm\f-z\zethalisk\wf-03.wav
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cm\f-z\zethalisk\wf-03.wav
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cm\b\placement-01.wav
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cm\b\placement-01.wav
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cm\a\intendent\rdy-01.wav
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cm\a\intendent\rdy-02.wav
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cm\a\intendent\rdy-03.wav
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cm\a\intendent\wht-01.wav
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cm\a\intendent\wht-02.wav
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cm\a\intendent\wht-03.wav
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cm\a\intendent\wht-04.wav
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cm\a\intendent\yes-01.wav
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cm\a\intendent\yes-02.wav
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cm\a\intendent\yes-03.wav
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cm\a\intendent\yes-04.wav
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cm\a\intendent\agg-01.wav
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cm\a\intendent\agg-02.wav
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cm\a\intendent\agg-03.wav
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cm\a\intendent\agg-04.wav
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cm\a\intendent\hlp-01.wav
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cm\a\intendent\hlp-02.wav
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cm\a\intendent\hlp-03.wav
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cm\a\intendent\hlp-04.wav
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mpq/glue/dynamic/checked_listbox_back.pcx
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mpq/glue/dynamic/checked_listbox_back.pcx
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mpq/glue/dynamic/fullscreen_tab_block.pcx
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mpq/glue/dynamic/fullscreen_tab_block.pcx
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mpq/glue/dynamic/fullscreen_tabs.pcx
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@ -1108,7 +1108,7 @@ a<1><4>Assemble Renesair <1>(<3>A<1>)<10>Reconstructing interceptor.<0>
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¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
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¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
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d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
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d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
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¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
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¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
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¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Miasma for 1.5 seconds.<10>Miasma deals 50 damage over 5 seconds, cannot kill its victims, and reduces healing by 50%.<0>
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¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Miasma for 1.5 seconds.<10>Miasma deals 15 damage over that time, cannot kill its victims, and reduces healing by 50%.<0>
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g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0>
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g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0>
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r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0>
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r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0>
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Mantle requires:<10> Atlas<0>
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Mantle requires:<10> Atlas<0>
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@ -3633,7 +3633,7 @@ GndAttkToIdle SkryrokorLocal00
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AirAttkToIdle SkryrokorLocal00
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AirAttkToIdle SkryrokorLocal00
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Unused2 [NONE]
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Unused2 [NONE]
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Walking Watchdog_Base_Walking
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Walking Watchdog_Base_Walking
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WalkingToIdle SkryrokorLocal00
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WalkingToIdle Watchdog_Base_WalkingToIdle
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SpecialState1 [NONE]
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt Watchdog_Base_AlmostBuilt
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AlmostBuilt Watchdog_Base_AlmostBuilt
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@ -3671,7 +3671,7 @@ Watchdog_Base_LiftOff:
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wait 12
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wait 12
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sigorder 16
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sigorder 16
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nobrkcodeend
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nobrkcodeend
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goto Watchdog_Base_Walking
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goto Watchdog_Base_WalkingToIdle
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Watchdog_Base_Landing:
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Watchdog_Base_Landing:
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nobrkcodestart
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nobrkcodestart
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@ -3699,6 +3699,10 @@ Watchdog_Base_Walking:
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imgol 2488 0 0 # Watchdog Engines (cm\t\watchdog-engine.grp)
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imgol 2488 0 0 # Watchdog Engines (cm\t\watchdog-engine.grp)
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goto SkryrokorLocal00
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goto SkryrokorLocal00
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Watchdog_Base_WalkingToIdle:
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imgol 2489 0 0 # Watchdog Engines Idle (cm\t\watchdog-engine.grp)
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goto SkryrokorLocal00
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Watchdog_Base_Built:
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Watchdog_Base_Built:
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imgol 297 0 0 # Watchdog (Turret) (terran\missileT.grp)
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imgol 297 0 0 # Watchdog (Turret) (terran\missileT.grp)
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Watchdog_Base_WorkingToIdle:
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Watchdog_Base_WorkingToIdle:
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@ -9068,7 +9068,7 @@ AirAttkToIdle ZoryusthalethGndAttkToIdle
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Unused2 [NONE]
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Unused2 [NONE]
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Walking ZoryusthalethWalking
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Walking ZoryusthalethWalking
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WalkingToIdle ZoryusthalethGndAttkToIdle
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WalkingToIdle ZoryusthalethGndAttkToIdle
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SpecialState1 [NONE]
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SpecialState1 SkryrokorLocal00
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SpecialState2 ZoryusthalethSpecialState2
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SpecialState2 ZoryusthalethSpecialState2
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AlmostBuilt [NONE]
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AlmostBuilt [NONE]
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Built [NONE]
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Built [NONE]
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mpq/sound/cm/a/intendent/agg-01.wav
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mpq/sound/cm/a/intendent/agg-01.wav
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mpq/sound/cm/a/intendent/agg-02.wav
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mpq/sound/cm/a/intendent/agg-03.wav
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mpq/sound/cm/a/intendent/agg-04.wav
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mpq/sound/cm/a/intendent/hlp-01.wav
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mpq/sound/cm/a/intendent/hlp-01.wav
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mpq/sound/cm/a/intendent/hlp-02.wav
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mpq/sound/cm/a/intendent/hlp-03.wav
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mpq/sound/cm/a/intendent/hlp-03.wav
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mpq/sound/cm/a/intendent/hlp-04.wav
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mpq/sound/cm/a/intendent/hlp-04.wav
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mpq/sound/cm/a/intendent/rdy-01.wav
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mpq/sound/cm/a/intendent/rdy-01.wav
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mpq/sound/cm/a/intendent/rdy-02.wav
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mpq/sound/cm/a/intendent/rdy-03.wav
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mpq/sound/cm/a/intendent/rdy-03.wav
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mpq/sound/cm/a/intendent/wht-01.wav
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mpq/sound/cm/a/intendent/wht-01.wav
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mpq/sound/cm/a/intendent/wht-02.wav
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mpq/sound/cm/a/intendent/wht-02.wav
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mpq/sound/cm/a/intendent/wht-03.wav
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mpq/sound/cm/a/intendent/wht-04.wav
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mpq/sound/cm/a/intendent/wht-04.wav
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mpq/sound/cm/a/intendent/yes-01.wav
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mpq/sound/cm/a/intendent/yes-02.wav
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mpq/sound/cm/a/intendent/yes-02.wav
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mpq/sound/cm/a/intendent/yes-03.wav
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mpq/sound/cm/a/intendent/yes-03.wav
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mpq/sound/cm/a/intendent/yes-04.wav
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mpq/sound/cm/a/intendent/yes-04.wav
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mpq/unit/cm/t/watchdog-turret.grp
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mpq/unit/cm/t/watchdog-turret.grp
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mpq/unit/terran/watchdog-attack.lol
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mpq/unit/terran/watchdog-attack.lol
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@ -22,11 +22,16 @@
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- **Known issues:** the `wait` crig action does not currently operate
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- **Known issues:** the `wait` crig action does not currently operate
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- **A new campaign menu has been achieved!** (c. Jesse)
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- **A new campaign menu has been achieved!** (c. Jesse)
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- It's so epic... please enjoy!
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- It's so epic... please enjoy!
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- **Options menu now allows for:** (c. Jesse)
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- Advisor selection
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- Player color selection
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- Validation on save to prevent errors
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## Game Modes
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## Game Modes
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- **NEW: Mindshare** (b. BtyB)
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- **NEW: Mindshare** (b. BtyB)
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- Resource pool is shared among allies!
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- Resource pool is shared among allies!
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- *Caveat: Starting resources are not yet doubled in all cases*
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- *Caveat: Starting resources are not yet doubled in all cases*
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- *Caveat: Cancelling units may result in oddities until fixed*
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## Bugfixes
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## Bugfixes
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- **Stability:**
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- **Stability:**
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@ -51,6 +56,7 @@
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- Magnetar, Ardent Authority, Argosy (c. DeltaCadimus)
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- Magnetar, Ardent Authority, Argosy (c. DeltaCadimus)
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- Vorvrokor (c. Baelethal)
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- Vorvrokor (c. Baelethal)
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- Landlock, Radix, Cipher, Function, Proscenium (c. fasswawds)
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- Landlock, Radix, Cipher, Function, Proscenium (c. fasswawds)
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- All new wireframes c. jun3hong!
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- Resized model for:
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- Resized model for:
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- Talos, Cyprian
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- Talos, Cyprian
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- Modified model (mostly shaders) for:
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- Modified model (mostly shaders) for:
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@ -60,7 +66,7 @@
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- Added weapon launch offsets for:
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- Added weapon launch offsets for:
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- Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium
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- Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium
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- Modified unit responses for Vorvrokor
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- Modified unit responses for Vorvrokor
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- New unit responses for Cardinal
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- New unit responses for Cardinal, Intendent
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- New error and structure placement SFX for Askosi (c. lolrsk8s)
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- New error and structure placement SFX for Askosi (c. lolrsk8s)
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- New weapon SFX for:
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- New weapon SFX for:
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- Alzurokor (c. lolrsk8s)
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- Alzurokor (c. lolrsk8s)
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plugins/gptp.qdp
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plugins/gptp.qdp
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