Add unique SFX for Terran construction and repairs

This commit is contained in:
Pr0nogo 2024-10-02 14:41:36 -04:00
parent 56d6bec078
commit 4bc1b738e5
16 changed files with 59 additions and 49 deletions

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@ -3227,9 +3227,9 @@ Stroluum Under Attack 02
Stroluum Under Attack 03
Stroluum Under Attack 04
Zealot (Starbound) Weaponhit 01
Extended Sound #1
Extended Sound #1
Extended Sound #1
Terran Construction 01
Terran Construction 02
Terran Construction 03
Extended Sound #1
Extended Sound #1
Extended Sound #1

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@ -3021,10 +3021,10 @@ cm\p\empress\hlp-04.wav
cm\t\madcap\pas-01.wav
cm\t\madcap\pas-02.wav
cm\t\madcap\pas-03.wav
cm\t\_building\_construct-01.wav
cm\t\_building\_construct-02.wav
cm\t\_building\_construct-03.wav
cm\t\_building\_construct-04.wav
cm\t\_building\t-addon-01.wav
cm\t\_building\t-addon-02.wav
cm\t\_building\t-addon-03.wav
cm\t\_building\t-addon-04.wav
cm\z\cikralisk\wf-01.wav
cm\z\cikralisk\wf-02.wav
cm\z\cikralisk\wf-03.wav
@ -3227,3 +3227,9 @@ cm\heroes\stroluum\hlp-02.wav
cm\heroes\stroluum\hlp-02.wav
cm\heroes\stroluum\hlp-02.wav
cm\f-p\zealot-starbound\wh-01.wav
cm\t\_building\t-construction-01.wav
cm\t\_building\t-construction-02.wav
cm\t\_building\t-construction-03.wav
cm\t\repair-terran-01.wav
cm\t\repair-terran-02.wav
cm\t\repair-terran-03.wav

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@ -6438,6 +6438,7 @@ MasonGndAttkInit:
wait 1
playfram 0x22
attackwith 1
playsndbtwn 35 39 # terran\SCV\EDrRep00.wav | terran\SCV\EDrRep04.wav
wait 1
playfram 0x11
wait 1
@ -6465,9 +6466,10 @@ MasonAlmostBuilt:
MasonLocal00:
playfram 0x22
useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
sigorder 32
wait 1
playfram 0x11
wait 8
wait 12
goto MasonLocal00
# ----------------------------------------------------------------------------- #
@ -14777,7 +14779,6 @@ FusionCutterHitInit:
wait 1
FusionCutterHitDeath:
playfram 0x00
playsndbtwn 35 39 # terran\SCV\EDrRep00.wav | terran\SCV\EDrRep04.wav
domissiledmg
wait 1
playfram 1
@ -29064,11 +29065,12 @@ TalosAlmostBuilt:
TalosLocal00:
playfram 0x40
useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
wait 2
sigorder 32
wait 1
playfram 0x20
wait 2
wait 1
playfram 0x00
wait 6
wait 8
goto TalosLocal00
# ----------------------------------------------------------------------------- #
@ -51956,10 +51958,10 @@ IsId 797
Type 21
Init ZealotInit
Death ZealotDeath
GndAttkInit ZealotStarboundGndAttkInit
GndAttkInit ZealotGndAttkInit
AirAttkInit [NONE]
Unused1 ZealotUnused1
GndAttkRpt ZealotStarboundGndAttkRpt
GndAttkRpt ZealotGndAttkInit
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle ZealotGndAttkToIdle
@ -51979,33 +51981,33 @@ WarpIn ZealotWarpIn
.headerend
# ----------------------------------------------------------------------------- #
ZealotStarboundGndAttkInit:
playfram 0x00
wait 1
ZealotStarboundGndAttkRpt:
playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
playfram 0x11
wait 1
nobrkcodestart
playfram 0x22
wait 1
playfram 0x33
wait 1
playfram 0x44
attackmelee 1 3228 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0x33
wait 1
playfram 0x22
attackmelee 1 3228 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0x11
wait 1
playfram 0x00
nobrkcodeend
gotorepeatattk
ignorerest
goto ZealotGndAttkToIdle
#ZealotStarboundGndAttkInit:
# playfram 0x00
# wait 1
#ZealotStarboundGndAttkRpt:
# playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
# playfram 0x11
# wait 1
# nobrkcodestart
# playfram 0x22
# wait 1
# playfram 0x33
# wait 1
# playfram 0x44
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x33
# wait 1
# playfram 0x22
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x11
# wait 1
# playfram 0x00
# nobrkcodeend
# gotorepeatattk
# ignorerest
# goto ZealotGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -52013,7 +52015,7 @@ ZealotStarboundGndAttkRpt:
.headerstart
IsId 798
Type 12
Init VibranceInit
Init AnalogueInit
Death AnalogueDeath
GndAttkInit AnalogueGndAttkInit
AirAttkInit AnalogueGndAttkInit
@ -52030,10 +52032,10 @@ SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
VibranceInit:
imgul 1947 0 7 # Vibrance Shadow (cm\protoss\vibrance.grp)
playfram 0x00
wait 2
goto AnalogueGndAttkToIdle
#VibranceInit:
# imgul 1947 0 7 # Vibrance Shadow (cm\protoss\vibrance.grp)
# playfram 0x00
# wait 2
# goto AnalogueGndAttkToIdle
## Next free IsId: 799

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@ -68,6 +68,8 @@ Forthcoming.
## Audiovisuals
- New ambient event SFX for:
- Terran worker-based construction
- Terran repairs
- Zerg Egg hatch
- New unit responses for:
- Durendal, Cataphract

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