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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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Add unique SFX for Terran construction and repairs
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@ -3227,9 +3227,9 @@ Stroluum Under Attack 02
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Stroluum Under Attack 03
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Stroluum Under Attack 04
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Zealot (Starbound) Weaponhit 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Terran Construction 01
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Terran Construction 02
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Terran Construction 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -3021,10 +3021,10 @@ cm\p\empress\hlp-04.wav
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cm\t\madcap\pas-01.wav
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cm\t\madcap\pas-02.wav
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cm\t\madcap\pas-03.wav
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cm\t\_building\_construct-01.wav
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cm\t\_building\_construct-02.wav
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cm\t\_building\_construct-03.wav
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cm\t\_building\_construct-04.wav
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cm\t\_building\t-addon-01.wav
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cm\t\_building\t-addon-02.wav
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cm\t\_building\t-addon-03.wav
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cm\t\_building\t-addon-04.wav
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cm\z\cikralisk\wf-01.wav
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cm\z\cikralisk\wf-02.wav
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cm\z\cikralisk\wf-03.wav
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@ -3226,4 +3226,10 @@ cm\heroes\stroluum\hlp-01.wav
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cm\heroes\stroluum\hlp-02.wav
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cm\heroes\stroluum\hlp-02.wav
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cm\heroes\stroluum\hlp-02.wav
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cm\f-p\zealot-starbound\wh-01.wav
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cm\f-p\zealot-starbound\wh-01.wav
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cm\t\_building\t-construction-01.wav
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cm\t\_building\t-construction-02.wav
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cm\t\_building\t-construction-03.wav
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cm\t\repair-terran-01.wav
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cm\t\repair-terran-02.wav
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cm\t\repair-terran-03.wav
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@ -6438,6 +6438,7 @@ MasonGndAttkInit:
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wait 1
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playfram 0x22
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attackwith 1
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playsndbtwn 35 39 # terran\SCV\EDrRep00.wav | terran\SCV\EDrRep04.wav
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wait 1
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playfram 0x11
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wait 1
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@ -6465,11 +6466,12 @@ MasonAlmostBuilt:
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MasonLocal00:
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playfram 0x22
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useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
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sigorder 32
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wait 1
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playfram 0x11
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wait 8
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wait 12
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goto MasonLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 256 Vulture (terran\vulture.grp)
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@ -14777,7 +14779,6 @@ FusionCutterHitInit:
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wait 1
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FusionCutterHitDeath:
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playfram 0x00
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playsndbtwn 35 39 # terran\SCV\EDrRep00.wav | terran\SCV\EDrRep04.wav
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domissiledmg
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wait 1
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playfram 1
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@ -29064,11 +29065,12 @@ TalosAlmostBuilt:
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TalosLocal00:
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playfram 0x40
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useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
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wait 2
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sigorder 32
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wait 1
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playfram 0x20
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wait 2
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wait 1
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playfram 0x00
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wait 6
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wait 8
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goto TalosLocal00
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# ----------------------------------------------------------------------------- #
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@ -51956,10 +51958,10 @@ IsId 797
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Type 21
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Init ZealotInit
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Death ZealotDeath
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GndAttkInit ZealotStarboundGndAttkInit
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GndAttkInit ZealotGndAttkInit
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AirAttkInit [NONE]
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Unused1 ZealotUnused1
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GndAttkRpt ZealotStarboundGndAttkRpt
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GndAttkRpt ZealotGndAttkInit
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle ZealotGndAttkToIdle
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@ -51979,33 +51981,33 @@ WarpIn ZealotWarpIn
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.headerend
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# ----------------------------------------------------------------------------- #
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ZealotStarboundGndAttkInit:
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playfram 0x00
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wait 1
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ZealotStarboundGndAttkRpt:
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playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
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playfram 0x11
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wait 1
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nobrkcodestart
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playfram 0x22
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wait 1
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playfram 0x33
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wait 1
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playfram 0x44
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attackmelee 1 3228 # Protoss\ZEALOT\pzeHit00.WAV
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wait 1
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playfram 0x33
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wait 1
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playfram 0x22
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attackmelee 1 3228 # Protoss\ZEALOT\pzeHit00.WAV
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wait 1
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playfram 0x11
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wait 1
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playfram 0x00
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto ZealotGndAttkToIdle
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#ZealotStarboundGndAttkInit:
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# playfram 0x00
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# wait 1
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#ZealotStarboundGndAttkRpt:
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# playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
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# playfram 0x11
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# wait 1
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# nobrkcodestart
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# playfram 0x22
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# wait 1
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# playfram 0x33
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# wait 1
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# playfram 0x44
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# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
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# wait 1
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# playfram 0x33
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# wait 1
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# playfram 0x22
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# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
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# wait 1
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# playfram 0x11
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# wait 1
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# playfram 0x00
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# nobrkcodeend
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# gotorepeatattk
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# ignorerest
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# goto ZealotGndAttkToIdle
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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@ -52013,7 +52015,7 @@ ZealotStarboundGndAttkRpt:
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.headerstart
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IsId 798
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Type 12
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Init VibranceInit
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Init AnalogueInit
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Death AnalogueDeath
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GndAttkInit AnalogueGndAttkInit
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AirAttkInit AnalogueGndAttkInit
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@ -52030,10 +52032,10 @@ SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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VibranceInit:
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imgul 1947 0 7 # Vibrance Shadow (cm\protoss\vibrance.grp)
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playfram 0x00
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wait 2
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goto AnalogueGndAttkToIdle
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#VibranceInit:
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# imgul 1947 0 7 # Vibrance Shadow (cm\protoss\vibrance.grp)
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# playfram 0x00
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# wait 2
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# goto AnalogueGndAttkToIdle
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## Next free IsId: 799
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BIN
mpq/sound/cm/t/_building/t-construction-01.wav
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mpq/sound/cm/t/_building/t-construction-01.wav
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mpq/sound/cm/t/_building/t-construction-02.wav
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mpq/sound/cm/t/_building/t-construction-02.wav
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mpq/sound/cm/t/_building/t-construction-03.wav
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BIN
mpq/sound/cm/t/_building/t-construction-03.wav
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BIN
mpq/sound/cm/t/repair-terran-01.wav
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mpq/sound/cm/t/repair-terran-01.wav
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mpq/sound/cm/t/repair-terran-02.wav
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mpq/sound/cm/t/repair-terran-02.wav
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mpq/sound/cm/t/repair-terran-03.wav
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mpq/sound/cm/t/repair-terran-03.wav
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@ -68,6 +68,8 @@ Forthcoming.
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## Audiovisuals
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- New ambient event SFX for:
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- Terran worker-based construction
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- Terran repairs
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- Zerg Egg hatch
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- New unit responses for:
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- Durendal, Cataphract
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BIN
plugins/gptp.qdp
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plugins/gptp.qdp
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