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Tileset work, bugfixes, and worker train time increases
This commit is contained in:
parent
b4f46f276b
commit
497f0df544
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@ -160,7 +160,7 @@ Yamato Gun
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Phase Disruptor
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Phase Disruptor
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STA/STS Cannon Overlay
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STA/STS Cannon Overlay
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Sunken Colony Tentacle
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Sunken Colony Tentacle
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Venom (Unused Zerg Weapon)
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Venom
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Acid Spore
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Acid Spore
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Plasma Drip Hit (Unused)
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Plasma Drip Hit (Unused)
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Glave Wurm
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Glave Wurm
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@ -472,7 +472,7 @@ Hammerfall Beacon
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Zarcavrokor Bone
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Zarcavrokor Bone
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Cyprian Rail
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Cyprian Rail
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Sentinel Rail
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Sentinel Rail
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Extended Flingy #266
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Bactalisk Acid
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Extended Flingy #267
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Extended Flingy #267
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Extended Flingy #268
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Extended Flingy #268
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Extended Flingy #269
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Extended Flingy #269
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@ -1718,7 +1718,7 @@ Hammerfall Beacon
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Zarcavrokor Bone
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Zarcavrokor Bone
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Cyprian Rail
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Cyprian Rail
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Sentinel Rail
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Sentinel Rail
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Extended Image #718
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Bactalisk Acid
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Extended Image #719
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Extended Image #719
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Extended Image #720
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Extended Image #720
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Extended Image #721
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Extended Image #721
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@ -854,7 +854,7 @@ Hammerfall Beacon
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Zarcavrokor Bone
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Zarcavrokor Bone
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Cyprian Rail
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Cyprian Rail
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Sentinel Rail
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Sentinel Rail
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Extended Sprite #1
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Bactalisk Acid
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Extended Sprite #1
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Extended Sprite #1
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Extended Sprite #1
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Extended Sprite #1
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Extended Sprite #1
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Extended Sprite #1
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@ -51972,6 +51972,7 @@ ZarcavrokorBoneDeath:
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# ----------------------------------------------------------------------------- #
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# This header is used by images.dat entries:
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# 1718 Cyprian Rail (cm\terran\cyprian-rail.grp)
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# 1718 Cyprian Rail (cm\terran\cyprian-rail.grp)
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# 1719 Sentinel Rail (cm\terran\sentinel-rail.grp)
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.headerstart
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.headerstart
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IsId 733
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IsId 733
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Type 2
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Type 2
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@ -52003,4 +52004,57 @@ OmniBulletOneBlueDeath:
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imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
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imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
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domissiledmg
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domissiledmg
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wait 1
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wait 1
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end
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end
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1720 Bactalisk Acid (cm\zerg\bactalisk-acid.grp)
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.headerstart
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IsId 734
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Type 13
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Init BactaliskAcidInit
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Death BactaliskAcidDeath
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GndAttkInit BactaliskAcidGndAttkInit
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AirAttkInit [NONE]
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Unused1 [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 BactaliskAcidSpecialState1
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.headerend
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# ----------------------------------------------------------------------------- #
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BactaliskAcidInit:
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playfram 0x00
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wait 1
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sigorder 1
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playfram 0x20
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wait 1
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BactaliskAcidGndAttkInit:
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playfram 0x40
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wait 1
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playfram 0x20
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wait 1
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playfram 0x00
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wait 1
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playfram 0x20
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wait 1
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goto BactaliskAcidGndAttkInit
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BactaliskAcidDeath:
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playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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domissiledmg
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wait 1
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end
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BactaliskAcidSpecialState1:
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playsndbtwn 49 51 # Misc\CRITTERS\JCrDth00.wav | Misc\CRITTERS\LCrWht01.wav
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sprol 365 0 0 # Glave Wurm/Seeker Spores Hit (thingy\SporeHit.grp)
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domissiledmg
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goto Venom_Unused_GndAttkInit
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BIN
mpq/unit/cm/zerg/bactalisk-acid.grp
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BIN
mpq/unit/cm/zerg/bactalisk-acid.grp
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@ -1,11 +1,31 @@
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# 15 April 2023 - prospective patch notes
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# 15 April 2023 - prospective patch notes
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## Designer's Notes
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## Designer's Notes
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We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying. Stay tuned!
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We will revise reclamation (and other corpse interactions), as well as Vulture mine-laying.
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We have also increased worker training times as another means of testing a slower scaling for the early-game. It should also help to leave more room for "flow" inside early build orders, while increasing the value of parallel worker queues.
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## Gameplay
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## Gameplay
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- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
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- During construction, Masons and Taloses now move in a predictable pattern (c. DarkenedFantasies)
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## Bugfixes
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## Bugfixes
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- Many wandering corner cases have been found and fixed (c. Veeq7)
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- Range changes now correctly apply to attacks which go to max range (c. Veeq7)
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- Ground workers now use ground distance when returning resources (c. Veeq7)
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- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
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- While using cncdraw, screen hotkeys will no longer sometimes fail to recall the screen position (c. Veeq7)
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- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
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- Terran workers that halt construction and then go on to complete a different construction no longer return to the halted structure (c. DarkenedFantasies)
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- Taloses now correctly return to their initial construction position, just like Masons (c. DarkenedFantasies)
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- Crucible collision size has been updated, fixing issues where it would fail to build on the edges of the map
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- Team UI now has a config option for showing your own stats in the same style, defaulting to off (c. Veeq7)
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## Terran
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- Mason:
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- Time cost now 15, from 12
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## Protoss
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- Scribe:
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- Time cost now 15, from 12
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## Zerg
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- Droleth:
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- Time cost now 12, from 10
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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