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Resolve another nullsprite crash; Update game mode handling; Increase ally notify cooldown; Update Aurora/Panoptus sprites
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mpq/templates/Scenario Mode(1).got
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"Competitive Mode(1).got"
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"Scenario Mode(1).got"
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@ -10,16 +10,29 @@ Please report any issues in #cmbw-issues on [discord](https://discord.gg/s5SKBmY
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TBD
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## Selection: (c. DF)
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- Selection is now capped at 252, from 12
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- When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point:
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- Left-click selects all units of that type
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- Shift-click deselects one unit of that type
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- Ctrl-shift-click deselects all units of that type
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## User Interface
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- Selection: (c. DarkenedFantasies)
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- Selection is now capped at 252, from 12
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- When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point:
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- Left-click selects all units of that type
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- Shift-click deselects one unit of that type
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- Ctrl-shift-click deselects all units of that type
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- Game modes: (c. Veeq7)
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- Added "Competitive Mode" to once again display "kills" on combatants
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- Renamed "Use Map Settings" to "Scenario Mode"
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- Restricted multiplayer game mode selection to only that which is currently-supported
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- Modes that had limited (and buggy) utility can be reimplemented more completely; please message us for specific requests!
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## AI
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- Reduced the resource bias for expansion selection to prevent unwanted edge cases
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- Reduced the resource bias for expansion selection to prevent unwanted edge cases on some maps
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## Bugfixes
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- Stability:
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- An ai-related nullsprite crash has been resolved (r. beriso)
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- Gameplay:
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- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
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- Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto)
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## Audiovisuals
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- The delay between "ally under attack" notifications has been increased by 50%
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- Improved sprites for:
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- Aurora, Panoptus (c. Solstice)
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