diff --git a/mpq/templates/Competitive Mode(1).got b/mpq/templates/Competitive Mode(1).got new file mode 100644 index 00000000..a308959c Binary files /dev/null and b/mpq/templates/Competitive Mode(1).got differ diff --git a/mpq/templates/Scenario Mode(1).got b/mpq/templates/Scenario Mode(1).got new file mode 100644 index 00000000..d34b3253 Binary files /dev/null and b/mpq/templates/Scenario Mode(1).got differ diff --git a/mpq/templates/templates.lst b/mpq/templates/templates.lst new file mode 100644 index 00000000..00639b96 --- /dev/null +++ b/mpq/templates/templates.lst @@ -0,0 +1,2 @@ +"Competitive Mode(1).got" +"Scenario Mode(1).got" \ No newline at end of file diff --git a/patchnotes.md b/patchnotes.md index dc793fb9..32969141 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -10,16 +10,29 @@ Please report any issues in #cmbw-issues on [discord](https://discord.gg/s5SKBmY TBD -## Selection: (c. DF) -- Selection is now capped at 252, from 12 -- When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point: - - Left-click selects all units of that type - - Shift-click deselects one unit of that type - - Ctrl-shift-click deselects all units of that type +## User Interface +- Selection: (c. DarkenedFantasies) + - Selection is now capped at 252, from 12 + - When selecting more than 12 units, selections are collapsed, showing the quantity of units by type - at which point: + - Left-click selects all units of that type + - Shift-click deselects one unit of that type + - Ctrl-shift-click deselects all units of that type +- Game modes: (c. Veeq7) + - Added "Competitive Mode" to once again display "kills" on combatants + - Renamed "Use Map Settings" to "Scenario Mode" + - Restricted multiplayer game mode selection to only that which is currently-supported + - Modes that had limited (and buggy) utility can be reimplemented more completely; please message us for specific requests! ## AI -- Reduced the resource bias for expansion selection to prevent unwanted edge cases +- Reduced the resource bias for expansion selection to prevent unwanted edge cases on some maps ## Bugfixes +- Stability: + - An ai-related nullsprite crash has been resolved (r. beriso) - Gameplay: - - Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto) \ No newline at end of file + - Lakizilisks will no longer become unresponsive when receiving an unburrow order while already unburrowed (r. exosus & fagguto) + +## Audiovisuals +- The delay between "ally under attack" notifications has been increased by 50% +- Improved sprites for: + - Aurora, Panoptus (c. Solstice) diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index c6d1315d..5a9be43a 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ