mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Add Zerg and Askosi cloaking SFX; Fix Askosi mnemonic hotkey conflicts
This commit is contained in:
parent
af52fa2925
commit
3ade572b5a
Binary file not shown.
@ -673,11 +673,11 @@ Dorminge
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Domain
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Panoply
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Lotiro
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Extended Flingy #467
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Extended Flingy #468
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Extended Flingy #469
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Extended Flingy #470
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Extended Flingy #471
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Pathlight
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Ferrum
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Chalyb
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Circitor
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Exigo
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Extended Flingy #472
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Extended Flingy #473
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Extended Flingy #474
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@ -2331,20 +2331,20 @@ Panoply
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Panoply Shadow
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Lotiro
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Lotiro Shadow
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Extended Image #1331
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Extended Image #1332
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Extended Image #1333
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Extended Image #1334
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Extended Image #1335
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Extended Image #1336
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Extended Image #1337
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Extended Image #1338
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Extended Image #1339
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Extended Image #1340
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Extended Image #1341
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Extended Image #1342
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Extended Image #1343
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Extended Image #1344
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Pathlight
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Pathlight Shadow
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Ferrum
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Ferrum Shadow
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Ferrum Warp Flash
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Chalyb
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Chalyb Shadow
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Chalyb Warp Flash
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Circitor
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Circitor Shadow
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Circitor Warp Flash
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Exigo
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Exigo Shadow
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Exigo Warp Flash
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Extended Image #1345
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Extended Image #1346
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Extended Image #1347
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@ -304,7 +304,7 @@ Hydralisk (Orkoti)
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Maverick (Golden)
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Auxine
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Boyeau
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Extended Portrait #197
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Ferrum
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Extended Portrait #198
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Extended Portrait #199
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Extended Portrait #200
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@ -4199,13 +4199,13 @@ Warring Winds Proc 01
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Warring Winds Proc 02
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Warring Winds Proc 03
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Warring Winds Proc Final
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Cloak Zerg On
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Cloak Zerg Off
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Cloak Askosi On
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Cloak Askosi Off
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Forerunner Sentinel Weaponfire 01
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Forerunner Sentinel Weaponfire 02
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Forerunner Sentinel Weaponfire 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4199,3 +4199,10 @@ cm\a\phontis\pas-proc-a-01.wav
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cm\a\phontis\pas-proc-a-02.wav
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cm\a\phontis\pas-proc-a-03.wav
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cm\a\phontis\pas-proc-b-01.wav
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cm\z\cloak-zerg-on.wav
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cm\z\cloak-zerg-off.wav
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cm\a\cloak-askosi-on.wav
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cm\a\cloak-askosi-off.wav
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cm\sp\h\sentinel\wf-01.wav
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cm\sp\h\sentinel\wf-02.wav
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cm\sp\h\sentinel\wf-03.wav
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@ -1128,11 +1128,11 @@ Dorminge
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Domain
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Panoply
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Lotiro
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Extended Sprite #614
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Extended Sprite #615
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Extended Sprite #616
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Extended Sprite #617
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Extended Sprite #618
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Pathlight
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Ferrum
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Chalyb
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Circitor
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Exigo
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Extended Sprite #619
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Extended Sprite #620
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Extended Sprite #621
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@ -588,25 +588,25 @@ Askosi Azjoran
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Askosi Elgird
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Askosi Histrion
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Askosi Egocent
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Extended Unit #363
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Askosi Alacyne
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Askosi Begolor
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Extended Unit #365
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Extended Unit #366
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Extended Unit #367
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Extended Unit #368
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Askosi Limire
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Askosi Endbore
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Askosi Tortare
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Askosi Cybrene
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Askosi Lekrot
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Askosi Hearthshard
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Extended Unit #371
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Extended Unit #372
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Extended Unit #373
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Extended Unit #374
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Extended Unit #375
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Extended Unit #376
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Extended Unit #377
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Extended Unit #378
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Extended Unit #379
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Extended Unit #380
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Extended Unit #381
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Terran Nuriel
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Terran Phoenix
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Terran Archbishop
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Protoss Pathlight
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Protoss Saladius
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Protoss Garantis
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Zerg Zoltorokor
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Forerunner Ferrum
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Forerunner Chalyb
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Forerunner Circitor
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Forerunner Exigo
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Extended Unit #382
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Extended Unit #383
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Extended Unit #384
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BIN
mpq/portrait/halo/forerunner/ferrum/fid00.smk
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BIN
mpq/portrait/halo/forerunner/ferrum/fid00.smk
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BIN
mpq/portrait/halo/forerunner/ferrum/fid01.smk
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BIN
mpq/portrait/halo/forerunner/ferrum/fid01.smk
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BIN
mpq/portrait/halo/forerunner/ferrum/tlk00.smk
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BIN
mpq/portrait/halo/forerunner/ferrum/tlk00.smk
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@ -725,7 +725,7 @@ r<1><4>Warp in Herald <1>(<3>R<1>)<10>Frontline instigator.<0>
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s<1><4>Install Cosmoscope <1>(<3>S<1>)<10>Skyborne production.<0>
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e<1><4>Install Cipher <1>(<3>E<1>)<10>Combat control relay.<0>
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g<1><4>Install Gauntlet <1>(<3>G<1>)<10>Assault relay.<0>
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c<1><4>Install Chantry <1>(<3>C<1>)<10>Sustaining shrine.<0>
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t<1><4>Install Chantry <1>(<3>T<1>)<10>Sustaining shrine.<0>
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b<1><4>Meld Object <1>(<3>B<1>)<10>Imposing crawler.<0>
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c<1><4>Meld Scepter <1>(<3>C<1>)<10>Commanding armor.<0>
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t<1><4>Meld Intendent <1>(<3>T<1>)<10>Assault crawler.<0>
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@ -956,13 +956,13 @@ v<1><4>Morph into Zethalor <1>(<3>V<1>)<10>Swarming artillery strain.<0>
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Zethar Aspect requires:<10> Vornath Pond<0>
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r<1><4>Morph into Scrylyleth <1>(<3>V<1>)<10>Territorial strain.<0>
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Scrylyl Aspect requires:<10> Irol Iris<0>
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b<1><4>Install Conduit <1>(<3>B<1>)<10>Ashen relay.<0>
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c<1><4>Install Conduit <1>(<3>C<1>)<10>Ashen relay.<0>
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Conduit Requires<10> Proscenium OR Zylode<0>
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b<1><4>Install Bestiary <1>(<3>B<1>)<10>Beast relay.<0>
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t<1><4>Install Bestiary <1>(<3>T<1>)<10>Beast relay.<0>
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Bestiary Requires<10> Proscenium OR Zylode<0>
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b<1><4>Install Zylode <1>(<3>B<1>)<10>Advanced mechanized production.<0>
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z<1><4>Install Zylode <1>(<3>Z<1>)<10>Advanced mechanized production.<0>
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Zylode Requires<10> Cipher AND Gauntlet<0>
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b<1><4>Install Astrolabe <1>(<3>B<1>)<10>Advanced skyborne production.<0>
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s<1><4>Install Astrolabe <1>(<3>S<1>)<10>Advanced skyborne production.<0>
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Astrolabe Requires<10> Proscenium OR Zylode<0>
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Must target enemy units.<0>
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Must target allied units.<0>
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@ -972,7 +972,7 @@ Must target units with no hijackers.<0>
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¤<3><4>Avenging Mitosis <2>(passive)<10>Upon taking damage, this strain incubates, spawning one Skryrokor after a two-second delay.<10>This status cannot be applied if the strain is already incubating.<0>
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w<1><4>Install Dorminge <1>(<3>W<1>)<10>Impeding shrine.<0>
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Dorminge requires:<10> Cipher AND Gauntlet<0>
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w<1><4>Install Domain <1>(<3>C<1>)<10>Encompassing town center.<0>
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c<1><4>Install Domain <1>(<3>C<1>)<10>Encompassing town center.<0>
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Domain requires:<10> Conduit AND Bestiary<0>
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¤<3><4>Earthly Profusion <2>(passive)<10>Every 10 seconds, the Domain harvests all available resource nodes within 12 range. This does not interrupt active mining efforts.<0>
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<0>
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@ -1412,7 +1412,7 @@ s<1><4>Warp in Atreus <1>(<3>S<1>)<10>Stalwart strider.<0>
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¤<3><4>Autovitality <2>(passive)<10>4 seconds after taking hull damage from an enemy, this combatant creates a clone of itself, inheriting shields, life, and statuses.<0>
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¤<3><4>Petrification <2>(passive)<10>Gorgon's attacks slow victims by 10% per stack. Stacks expire after 2 seconds.<0>
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¤<3><4>Adrenal Implant <2>(passive)<10>While Trinity Eidolons are cloaked, they move 33% faster and regenerate life twice as fast.<0>
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¤<3><4>Reclamation <1>(Cornerstone)<10>This combatant is a Reclaimer, capable of raising the dead. Reclaimed combatants move 25% slower, and restore half of all damage taken when out of combat.<0>
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¤<3><4>Reclamation <1>(Cornerstone)<2><10>This combatant is a Reclaimer, capable of raising the dead. Reclaimed combatants move 25% slower, and restore half of all damage taken when out of combat.<0>
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¤<3><4>Parasitic Spores <2>(passive)<10>Targets killed by the Alkajelisk spawn a spore that seeks out nearby hostiles and explodes, dealing 15 damage to all hostiles within 1.5 range.<0>
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Babylon Plating requires:<10> Tank Mode<0>
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¤<3><4>Furia Salvo <2>(passive)<10>While deployed, the Madrigal fires a staggered salvo of missiles at all targets within weapon range.<0>
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@ -4619,4 +4619,76 @@ YoungChrysalisDeath:
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wait 3
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end
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## Next free IsId: 829
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2335 Forerunner Sentinel (cm\sp\h\sentinel.grp)
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.headerstart
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IsId 378
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Type 21
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Init ForerunnerSentinelInit
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Death ForerunnerSentinelDeath
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GndAttkInit ForerunnerSentinelGndAttkInit
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AirAttkInit ForerunnerSentinelGndAttkInit
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Unused1 SkryrokorLocal00
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GndAttkRpt ForerunnerSentinelGndAttkInit
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AirAttkRpt ForerunnerSentinelGndAttkInit
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CastSpell [NONE]
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GndAttkToIdle ForerunnerSentinelGndAttkToIdle
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AirAttkToIdle ForerunnerSentinelGndAttkToIdle
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Unused2 [NONE]
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Walking ForerunnerSentinelWalking
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WalkingToIdle ForerunnerSentinelWalkingToIdle
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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Built [NONE]
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Landing [NONE]
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LiftOff [NONE]
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IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn ForerunnerSentinelWarpIn
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.headerend
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# ----------------------------------------------------------------------------- #
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ForerunnerSentinelInit:
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imgulnextid 0 42 # Sentinel Shadow (cm\sp\h\sentinel.grp)
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ForerunnerSentinelGndAttkToIdle:
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playfram 0x00
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goto ForerunnerSentinelWalkingToIdle
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ForerunnerSentinelWalkingToIdle:
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setvertpos 0
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wait 8
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setvertpos 0
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wait 8
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setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto ForerunnerSentinelWalkingToIdle
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ForerunnerSentinelDeath:
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playsnd 533 # Protoss\ForerunnerSentinel\PScDth00.WAV
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imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
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wait 3
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lowsprul 1065 0 42 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
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wait 1
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end
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ForerunnerSentinelGndAttkInit:
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wait 1
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attack
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wait 2
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gotorepeatattk
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ignorerest
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goto SkryrokorLocal00
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ForerunnerSentinelWalking:
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playfram 0x00
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setvertpos 0
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# imgol 142 0 0 # Forerunner Sentinel Engines (thingy\pscGlow.grp)
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goto SkryrokorLocal00
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ForerunnerSentinelWarpIn:
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imgol 2337 0 0 # Forerunner Sentinel Warp Flash (cm\sp\h\sentinel.grp)
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goto ForerunnerSentinelWalkingToIdle
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@ -15702,7 +15702,6 @@ AshguardWarpIn:
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imgol 2161 0 0 # Ashguard Warp Flash (cm\faction-p\ashguard.grp)
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goto AshguardWalkingToIdle
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 449 Herald Glow (cm\protoss\herald-glow.grp)
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@ -15724,3 +15723,94 @@ HeraldGlowInit:
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playfram 0x60
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wait 1
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end
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2333 Pathlight (protoss\panoptus.grp)
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.headerstart
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IsId 735
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Type 21
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Init PathlightInit
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Death PathlightDeath
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GndAttkInit PathlightGndAttkInit
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AirAttkInit PathlightGndAttkInit
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Unused1 SkryrokorLocal00
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GndAttkRpt PathlightGndAttkInit
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AirAttkRpt PathlightGndAttkInit
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CastSpell [NONE]
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GndAttkToIdle PathlightGndAttkToIdle
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AirAttkToIdle PathlightGndAttkToIdle
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Unused2 [NONE]
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Walking PathlightWalking
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WalkingToIdle PathlightWalkingToIdle
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SpecialState1 [NONE]
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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Built [NONE]
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Landing [NONE]
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LiftOff [NONE]
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IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn PathlightWarpIn
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.headerend
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# ----------------------------------------------------------------------------- #
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PathlightInit:
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imgulnextid 0 42 # Pathlight Shadow (cm\protoss\panoptus.grp)
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PathlightGndAttkToIdle:
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playfram 0x00
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goto PathlightWalkingToIdle
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PathlightWalkingToIdle:
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setvertpos 0
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wait 8
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setvertpos 0
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wait 8
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setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto PathlightWalkingToIdle
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PathlightDeath:
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playsnd 533 # Protoss\Pathlight\PScDth00.WAV
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imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
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wait 3
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lowsprul 846 0 42 # Protoss Unit Rubble Medium
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wait 1
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end
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PathlightGndAttkInit:
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wait 1
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nobrkcodestart
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wait 1
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playfram 0x20
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playsndbtwn 2020 2023 # Pathlight weaponfire 01, 02, 03, 04
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attack
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wait 1
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playfram 0x00
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wait 2
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playsndbtwn 2020 2023 # Pathlight weaponfire 01, 02, 03, 04
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attack
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wait 1
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playfram 0x00
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wait 2
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playsndbtwn 2020 2023 # Pathlight weaponfire 01, 02, 03, 04
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attack
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wait 1
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playfram 0x00
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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goto SkryrokorLocal00
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PathlightWalking:
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playfram 0x00
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setvertpos 0
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imgol 142 0 0 # Pathlight Engines (thingy\pscGlow.grp)
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goto SkryrokorLocal00
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PathlightWarpIn:
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imgol 143 0 0 # Pathlight Warp Flash (cm\protoss\panoptus.grp)
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goto PathlightWalkingToIdle
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BIN
mpq/sound/cm/a/cloak-askosi-off.wav
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BIN
mpq/sound/cm/a/cloak-askosi-off.wav
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mpq/sound/cm/a/cloak-askosi-on.wav
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BIN
mpq/sound/cm/a/cloak-askosi-on.wav
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BIN
mpq/sound/cm/sp/h/sentinel/wf-01.wav
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BIN
mpq/sound/cm/sp/h/sentinel/wf-01.wav
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BIN
mpq/sound/cm/sp/h/sentinel/wf-02.wav
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mpq/sound/cm/sp/h/sentinel/wf-02.wav
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mpq/sound/cm/sp/h/sentinel/wf-03.wav
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mpq/sound/cm/sp/h/sentinel/wf-03.wav
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mpq/sound/cm/z/cloak-zerg-off.wav
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mpq/sound/cm/z/cloak-zerg-off.wav
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mpq/sound/cm/z/cloak-zerg-on.wav
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mpq/sound/cm/z/cloak-zerg-on.wav
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mpq/unit/hl/fr/chalyb-attack.lol
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BIN
mpq/unit/hl/fr/chalyb-attack.lol
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BIN
mpq/unit/hl/fr/chalyb.grp
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BIN
mpq/unit/hl/fr/chalyb.grp
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BIN
mpq/unit/hl/fr/circitor-attack.lol
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BIN
mpq/unit/hl/fr/circitor-attack.lol
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BIN
mpq/unit/hl/fr/circitor.grp
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BIN
mpq/unit/hl/fr/circitor.grp
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BIN
mpq/unit/hl/fr/exigo-attack1.lol
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BIN
mpq/unit/hl/fr/exigo-attack1.lol
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BIN
mpq/unit/hl/fr/exigo-attack2.lol
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BIN
mpq/unit/hl/fr/exigo-attack2.lol
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BIN
mpq/unit/hl/fr/exigo.grp
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BIN
mpq/unit/hl/fr/exigo.grp
Normal file
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BIN
mpq/unit/hl/fr/ferrum-attack.lol
Normal file
BIN
mpq/unit/hl/fr/ferrum-attack.lol
Normal file
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BIN
mpq/unit/hl/fr/ferrum.grp
Normal file
BIN
mpq/unit/hl/fr/ferrum.grp
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@ -14,9 +14,20 @@
|
||||
|
||||
## Bugfixes
|
||||
- **Gameplay:**
|
||||
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
|
||||
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
|
||||
- Please report any regeneration oddities that you discover!
|
||||
|
||||
## Audiovisuals
|
||||
- New SFX for:
|
||||
- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
|
||||
- New wireframe for: (c. jun3hong)
|
||||
- **Autocrat**
|
||||
|
||||
# Balance changes
|
||||
|
||||
## Terran
|
||||
- [Anvil](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anvil):
|
||||
- Resource costs 200/200 » 150/150
|
||||
- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad):
|
||||
- Vision range 10 » 9
|
||||
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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Loading…
Reference in New Issue
Block a user