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Attempted fix for slowed landing structures teleporting in rare cases; Revise Vorvrokor passive

This commit is contained in:
Pr0nogo 2023-08-10 13:51:02 -04:00
parent 0d1ef53b27
commit 342bfc90c2
5 changed files with 5 additions and 0 deletions

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@ -40,6 +40,7 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
- Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
- Attacks with the "go to max range" behavior now calculate max ranges more accurately (c. Veeq7)
- Hippogriffs no longer miss their target while at max range (c. Veeq7)
- Landing structures can no longer teleport to map bounds in rare cases (r. StratosTygo & fagguto)
- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
- Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk)
- Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
@ -131,6 +132,10 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
- 1x8 damage, 2 armor pen, melee range, targets ground
- New weapon: Nathrok Claws
- 2x4 damage, 0 armor pen, melee range, targets air
- [Vorvrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/vorvrokor):
- Captivating Claws:
- No longer stacks per unique Vorvrokor
- Now applies Ensnare
- [Izirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/izirokor):
- Attack windup now 2 frames long, from 4, increasing responsivity
- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):

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