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Fix Zerg structure queueing
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@ -14,6 +14,7 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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## Bugfixes
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- Crashes related to null sprites have been safeguarded against (c. Veeq7)
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- Fixed Sundog not being able to attack
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- Queueing structure mutation orders without sufficient resources no longer queues the order (c. Veeq7)
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- Zethrokor and Vorvrokor movement is now consistent per frame
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- AI should no longer stack Cagrant Colonies as often, improving base layouts
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- Badlands: A rogue low-ground ramp tile for Basilica has been corrected
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