Fix Zerg structure queueing

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Pr0nogo 2023-03-15 15:01:36 -04:00
parent 097631ab3f
commit 2a275c3e7f
2 changed files with 1 additions and 0 deletions

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@ -14,6 +14,7 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
## Bugfixes
- Crashes related to null sprites have been safeguarded against (c. Veeq7)
- Fixed Sundog not being able to attack
- Queueing structure mutation orders without sufficient resources no longer queues the order (c. Veeq7)
- Zethrokor and Vorvrokor movement is now consistent per frame
- AI should no longer stack Cagrant Colonies as often, improving base layouts
- Badlands: A rogue low-ground ramp tile for Basilica has been corrected

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