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synced 2026-09-17 01:01:12 +00:00
Improve Legionnaire animations; Protect against null sprite crashes
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@ -37876,9 +37876,10 @@ LegionnaireDeath:
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end
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LegionnaireGndAttkInit:
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wait 1
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playfram 0x100
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LegionnaireGndAttkRpt:
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playfram 0x100
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wait 1
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nobrkcodestart
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playsnd 1896 # Legionnaire weapon fire 01
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playfram 0x120
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@ -37930,7 +37931,7 @@ LegionnaireWalking:
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LegionnaireWarpIn:
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imgol 154 0 0 # Zealot Warp Flash (protoss\zealot.grp)
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goto LegionnaireLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 1342 Blackjack (cm\terran\blackjack.grp)
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@ -12,6 +12,7 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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- Vagrant
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## Bugfixes
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- Crashes related to null sprites have been safeguarded against (c. Veeq7)
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- Fixed Sundog not being able to attack
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- Zethrokor and Vorvrokor movement is now consistent per frame
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- AI should no longer stack Cagrant Colonies as often, improving base layouts
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@ -20,6 +21,8 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
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## Audiovisuals
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- New sprites:
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- Vagrant
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- Improved sprites:
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- Legionnaire (animations)
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- New wireframes: (c. jun3hong)
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- Skortrith Colony, Spirtith Colony
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BIN
plugins/gptp.qdp
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plugins/gptp.qdp
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