diff --git a/mpq/scripts/iscript.txt b/mpq/scripts/iscript.txt index 4f91e9f7..3d42a98b 100644 --- a/mpq/scripts/iscript.txt +++ b/mpq/scripts/iscript.txt @@ -37876,9 +37876,10 @@ LegionnaireDeath: end LegionnaireGndAttkInit: - wait 1 + playfram 0x100 LegionnaireGndAttkRpt: playfram 0x100 + wait 1 nobrkcodestart playsnd 1896 # Legionnaire weapon fire 01 playfram 0x120 @@ -37930,7 +37931,7 @@ LegionnaireWalking: LegionnaireWarpIn: imgol 154 0 0 # Zealot Warp Flash (protoss\zealot.grp) goto LegionnaireLocal00 - + # ----------------------------------------------------------------------------- # # This header is used by images.dat entries: # 1342 Blackjack (cm\terran\blackjack.grp) diff --git a/mpq/unit/cm/protoss/legionnaire.grp b/mpq/unit/cm/protoss/legionnaire.grp index 52fb50b4..5690f4ae 100644 Binary files a/mpq/unit/cm/protoss/legionnaire.grp and b/mpq/unit/cm/protoss/legionnaire.grp differ diff --git a/patchnotes.md b/patchnotes.md index fb715bbf..1913fa5f 100644 --- a/patchnotes.md +++ b/patchnotes.md @@ -12,6 +12,7 @@ Aside from that: We are targeting improvements to early-game pacing, as well as - Vagrant ## Bugfixes +- Crashes related to null sprites have been safeguarded against (c. Veeq7) - Fixed Sundog not being able to attack - Zethrokor and Vorvrokor movement is now consistent per frame - AI should no longer stack Cagrant Colonies as often, improving base layouts @@ -20,6 +21,8 @@ Aside from that: We are targeting improvements to early-game pacing, as well as ## Audiovisuals - New sprites: - Vagrant +- Improved sprites: + - Legionnaire (animations) - New wireframes: (c. jun3hong) - Skortrith Colony, Spirtith Colony diff --git a/plugins/gptp.qdp b/plugins/gptp.qdp index 3ac22a5c..9a8c49a1 100644 Binary files a/plugins/gptp.qdp and b/plugins/gptp.qdp differ