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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-09-21 14:21:34 +00:00

Tweak resource harvest timer and make workers no longer accelerate

This commit is contained in:
Pr0nogo 2023-03-25 01:02:40 -04:00
parent 0f48858fbb
commit 27e4124ce5
4 changed files with 34 additions and 13 deletions

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@ -820,8 +820,8 @@ DrolethUnused1:
DrolethGndAttkInit:
setvertpos 0
playsnd 64 # Bullet\SpoogHit.wav
sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
playsnd 64 # Bullet\SpoogHit.wav
sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
wait 1
attackwith 1
gotorepeatattk
@ -830,16 +830,31 @@ DrolethGndAttkInit:
DrolethWalking:
setvertpos 0
DrolethLocal00:
playfram 0x00
wait 2
playfram 0x11
wait 2
move 4
wait 1
move 4
wait 1
playfram 0x22
wait 2
move 4
wait 1
move 4
wait 1
playfram 0x33
wait 2
move 4
wait 1
move 4
wait 1
playfram 0x44
wait 2
move 4
wait 1
move 4
wait 1
playfram 0x00
move 4
wait 1
move 4
wait 1
goto DrolethLocal00
DrolethSpecialState2:
@ -6734,7 +6749,12 @@ MasonWalking:
playfram 0x00
imgol 249 0 0 # Mason Glow (thingy\tscGlow.grp)
setvertpos 0
goto InfestedTerranLocal00
goto MasonWalkingLoop
MasonWalkingLoop:
move 4
wait 1
goto MasonWalkingLoop
MasonAlmostBuilt:
setvertpos 0
@ -11309,7 +11329,7 @@ ScribeGndAttkInit:
ScribeWalking:
setvertpos 0
goto InfestedTerranLocal00
goto MasonWalkingLoop
ScribeAlmostBuilt:
useweapon 63 # Particle Beam (Harvest) (Particle Beam)

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@ -12,9 +12,10 @@ March Madness has begun! We need YOUR help to test it. Please report crashes, de
- Fog of war sprite limit now 2048, from 500
## Gameplay
- Harvest time now 5.2 seconds, from 3.125 seconds, making full saturation ~1.5 workers per node instead of ~2 (c. Veeq7)
- This change is meant to reinstate diminishing returns on adding additional workers per patch, adding more value to the initial worker on any given node
- This also makes expansions more valuable, reduces the impact of distant resource nodes, and slows down the economic pacing - its impact is significant and will be evaluated!
- Harvest time now 4.8 seconds, from 3.125 seconds
- Workers no longer accelerate or decelerate
- These changes are meant to reinstate diminishing returns on adding additional workers per patch, adding more value to the initial worker on any given node when compared to the second worker
- This also makes expansions more valuable, reduces the negative impact of distant resource nodes, slows down the early economic pacing, and makes workers more responsive - its impact is significant and will need to be evaluated!
## AI
- Gas-only expansions will no longer request production

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