mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-21 14:21:34 +00:00
Tweak resource harvest timer and make workers no longer accelerate
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@ -820,8 +820,8 @@ DrolethUnused1:
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DrolethGndAttkInit:
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setvertpos 0
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playsnd 64 # Bullet\SpoogHit.wav
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sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
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playsnd 64 # Bullet\SpoogHit.wav
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sproluselo 332 0 # Needle Spines (thingy\spooge.grp)
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wait 1
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attackwith 1
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gotorepeatattk
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@ -830,16 +830,31 @@ DrolethGndAttkInit:
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DrolethWalking:
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setvertpos 0
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DrolethLocal00:
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playfram 0x00
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wait 2
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playfram 0x11
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wait 2
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move 4
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wait 1
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move 4
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wait 1
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playfram 0x22
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wait 2
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move 4
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wait 1
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move 4
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wait 1
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playfram 0x33
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wait 2
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move 4
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wait 1
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move 4
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wait 1
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playfram 0x44
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wait 2
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move 4
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wait 1
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move 4
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wait 1
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playfram 0x00
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move 4
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wait 1
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move 4
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wait 1
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goto DrolethLocal00
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DrolethSpecialState2:
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@ -6734,7 +6749,12 @@ MasonWalking:
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playfram 0x00
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imgol 249 0 0 # Mason Glow (thingy\tscGlow.grp)
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setvertpos 0
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goto InfestedTerranLocal00
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goto MasonWalkingLoop
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MasonWalkingLoop:
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move 4
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wait 1
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goto MasonWalkingLoop
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MasonAlmostBuilt:
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setvertpos 0
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@ -11309,7 +11329,7 @@ ScribeGndAttkInit:
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ScribeWalking:
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setvertpos 0
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goto InfestedTerranLocal00
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goto MasonWalkingLoop
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ScribeAlmostBuilt:
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useweapon 63 # Particle Beam (Harvest) (Particle Beam)
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@ -12,9 +12,10 @@ March Madness has begun! We need YOUR help to test it. Please report crashes, de
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- Fog of war sprite limit now 2048, from 500
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## Gameplay
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- Harvest time now 5.2 seconds, from 3.125 seconds, making full saturation ~1.5 workers per node instead of ~2 (c. Veeq7)
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- This change is meant to reinstate diminishing returns on adding additional workers per patch, adding more value to the initial worker on any given node
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- This also makes expansions more valuable, reduces the impact of distant resource nodes, and slows down the economic pacing - its impact is significant and will be evaluated!
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- Harvest time now 4.8 seconds, from 3.125 seconds
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- Workers no longer accelerate or decelerate
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- These changes are meant to reinstate diminishing returns on adding additional workers per patch, adding more value to the initial worker on any given node when compared to the second worker
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- This also makes expansions more valuable, reduces the negative impact of distant resource nodes, slows down the early economic pacing, and makes workers more responsive - its impact is significant and will need to be evaluated!
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## AI
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- Gas-only expansions will no longer request production
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plugins/gptp.qdp
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