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Fix Stellar Enforcement overlay handling

This commit is contained in:
Pr0nogo 2023-07-28 15:06:37 -04:00
parent 8b1e36efb7
commit 27cedf4984
2 changed files with 1 additions and 0 deletions

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@ -37,6 +37,7 @@ TBD
- Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection - Zarcavrokors no longer have their main weapon put on cooldown when launching Bones of Reflection
- While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat) - While garrisoned, Olympians can no longer occasionally attack with Titant's Fist (r. Mystery Meat)
- Audiovisual: - Audiovisual:
- Fixed an issue preventing Magister Stellar Enforcement overlays from being created on any unit that didn't have a turret
- The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack - The attack overlay for Anchors is no longer created facing the wrong direction when turreted combatants (i.e. Goliath) attack
- While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat) - While garrisoned in Cinder Mode, Matadors now create the flamethrower overlay (still WIP) (r. Mystery Meat)
- Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies) - Dying eggs hatching into units now play the egg's death animation (c. DarkenedFantasies)

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