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Update alert code and add new crigs
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@ -612,7 +612,7 @@ Forerunner Vicere
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Forerunner Machinamentum
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Forerunner Machinamentum
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Big Infested Kerrigan
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Big Infested Kerrigan
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Raynor Vulture
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Raynor Vulture
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Extended Unit #387
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Duke Battlecruiser
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Extended Unit #388
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Extended Unit #388
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Extended Unit #389
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Extended Unit #389
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Extended Unit #390
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Extended Unit #390
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mpq/sound/terran/raynorv/rdy-01.wav
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mpq/sound/terran/raynorv/urvpss02.wav
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@ -18,6 +18,21 @@
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- Now takes `%bool_hidden` as a final optional arg.
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- Now takes `%bool_hidden` as a final optional arg.
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- When unset, unit buttons are disabled (greyed out) as usual.
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- When unset, unit buttons are disabled (greyed out) as usual.
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- When set to `true`, unit buttons are instead hidden from the command card.
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- When set to `true`, unit buttons are instead hidden from the command card.
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- **set_unit_behavior** action:
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- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
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- **NEW: set_burrow_infrastructure_override** action:
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- Allows AI players to ignore the "don't burrow near allied structures" rule.
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- **NEW: set_ally_alert_blacklist** action:
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- Allows "ally under attack" alerts to be ignored for specific players.
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## Bugfixes
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- **Stability:**
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- Resolved rare Nydus-related crash (r. Concealed Organic)
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- **Gameplay:**
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- Fixed **Histrion** not having energy (r. jakulangski)
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- Fixed bad animations for **Hotshot**, including attack animation (r. lolrsk8s)
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- **Audiovisuals:**
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- Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)
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# Balance changes
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# Balance changes
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