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Fix some AI preferences; Implement MASSACRE gamemode
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"Scenario(1).got"
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"Scenario(1).got"
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"Omnipresence(1).got"
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"Omnipresence(1).got"
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"Faction Wars(1).got"
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"Faction Wars(1).got"
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"Massacre(1).got"
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"Debug(1).got"
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"Debug(1).got"
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## Designer's Notes
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## Designer's Notes
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Patch goals will be here later.
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- Make inroads on PVPGN (oldschool battle.net) server support
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- Deploy more audiovisual improvements
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- Continue improving AI performance and customization
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- Make a few small and medium-sized revisions to individual units
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## Latest content
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## Latest content
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- [Ascension #7 - A Final Ascent](https://www.youtube.com/playlist?list=PLACFHAM2MlxN8pAhSHiAcq34rUfLiUpXz)
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- [Ascension #7 - A Final Ascent](https://www.youtube.com/playlist?list=PLACFHAM2MlxN8pAhSHiAcq34rUfLiUpXz)
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Patch summary will be here later.
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Patch summary will be here later.
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## Game Modes
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- NEW: Massacre
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- Earn 1 vespene gas from any units created or killed
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- Vespene nodes are destroyed on map start
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- Commissioned by Btyb!
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## Bugfixes
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## Bugfixes
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- Audiovisual:
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- Audiovisual:
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- Corrected tooltip for Talos Fusion Sealers
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- Corrected tooltip for Talos Fusion Sealers
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- AI:
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- Fixed preferences for Pazuzu, Zealot, and Dracadin (r. Baelethal)
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## Audiovisuals
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## Audiovisuals
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- Updated weapon SFX for:
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- Updated weapon SFX for:
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