Fix another nullsprite crash; Fix Vilgoleth recursion on Rilirokor corpses; Add internal cooldown to Zarcavrokor passive; Try fixing Anchor exploit

This commit is contained in:
Pr0nogo 2023-08-13 11:27:31 -04:00
parent a2ce09ce0d
commit 1092d435a0
5 changed files with 9 additions and 3 deletions

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# 6 August 2023 -- prospective patch notes
# 15 August 2023 -- prospective patch notes
## Designer's Notes
@ -20,7 +20,7 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
- It is now possible to train Scribes when selecting Nexuses and Embassies together
- Added a new config option for always showing condensed selections (c. DF)
- It is now possible to select multiple units when in replays (c. DF)
- When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges with a circle
- When holding shift (or when config - always_show_extended_tooltips is set to true), weapon tooltips now display approximate ranges and minimum ranges with a circle
- This is **not** 100% consistent with weapon ranges; we will improve this feature in time!
## Audiovisuals:
@ -32,10 +32,12 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
- Diadem
- New weaponfire SFX:
- Silvertongue
- New config options for advisors have surfaced! (with help from Veeq7)
- These are **not** yet fully-implemented, so changing from the default values will result in a rather schizophrenic experience until more hooks are completed!
## Bugfixes
- Stability:
- Fixed another nullsprite crash (r. Alexhandr)
- Fixed more nullsprite crashes (r. Alexhandr, The Shambler)
- Fixed a few crashes related to removing units via triggers (r. StratosTygo)
- Gameplay:
- Structures can no longer spawn trained units on different height levels based on rally point (c. Veeq7)
@ -43,6 +45,7 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
- Hippogriffs no longer miss their target while at max range (c. Veeq7)
- Landing structures can no longer teleport to map bounds in rare cases (r. StratosTygo & fagguto)
- Anciles no longer protect against friendly "go to max range" projectiles when those projectiles kill their target
- Rilirokor corpses can no longer be used for Broodspawn effects (r. neblime & The Shambler)
- Anthelions can no longer damage undetected hidden enemies (r. IskatuMesk)
- Ensnaring Brood attacks now apply Ensnare to noncombatants, towers, and liftable structures (r. fagguto)
- Phalanxes entering siege mode while decolliding with structures now queue a tank mode order instead of self-destructing
@ -159,6 +162,9 @@ More rebalancings, more new sprites, more bugfixes, and a more useful patch desc
- Weapon cooldown now 0.5, from 0.42
- Weapon splash radii now 20/30/40, from 30/37/45 (pixels)
- Now moves ~15% slower
- [Zarcavrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zarcavrokor):
- Bones of Reflection now has a short internal cooldown
- Now moves 15% slower
- [Alkajelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkajelisk):
- Turn rate now 8, from 12
- [Zorkiz Shroud](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/zorkiz-shroud):

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