mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-10-10 05:57:51 +00:00
Improve Legionnaire animations; Protect against null sprite crashes
This commit is contained in:
parent
f8cdcd3d44
commit
097631ab3f
@ -37876,9 +37876,10 @@ LegionnaireDeath:
|
|||||||
end
|
end
|
||||||
|
|
||||||
LegionnaireGndAttkInit:
|
LegionnaireGndAttkInit:
|
||||||
wait 1
|
playfram 0x100
|
||||||
LegionnaireGndAttkRpt:
|
LegionnaireGndAttkRpt:
|
||||||
playfram 0x100
|
playfram 0x100
|
||||||
|
wait 1
|
||||||
nobrkcodestart
|
nobrkcodestart
|
||||||
playsnd 1896 # Legionnaire weapon fire 01
|
playsnd 1896 # Legionnaire weapon fire 01
|
||||||
playfram 0x120
|
playfram 0x120
|
||||||
|
|||||||
Binary file not shown.
@ -12,6 +12,7 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
|
|||||||
- Vagrant
|
- Vagrant
|
||||||
|
|
||||||
## Bugfixes
|
## Bugfixes
|
||||||
|
- Crashes related to null sprites have been safeguarded against (c. Veeq7)
|
||||||
- Fixed Sundog not being able to attack
|
- Fixed Sundog not being able to attack
|
||||||
- Zethrokor and Vorvrokor movement is now consistent per frame
|
- Zethrokor and Vorvrokor movement is now consistent per frame
|
||||||
- AI should no longer stack Cagrant Colonies as often, improving base layouts
|
- AI should no longer stack Cagrant Colonies as often, improving base layouts
|
||||||
@ -20,6 +21,8 @@ Aside from that: We are targeting improvements to early-game pacing, as well as
|
|||||||
## Audiovisuals
|
## Audiovisuals
|
||||||
- New sprites:
|
- New sprites:
|
||||||
- Vagrant
|
- Vagrant
|
||||||
|
- Improved sprites:
|
||||||
|
- Legionnaire (animations)
|
||||||
- New wireframes: (c. jun3hong)
|
- New wireframes: (c. jun3hong)
|
||||||
- Skortrith Colony, Spirtith Colony
|
- Skortrith Colony, Spirtith Colony
|
||||||
|
|
||||||
|
|||||||
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Loading…
Reference in New Issue
Block a user