Deploy Zonguard and Paraclete

This commit is contained in:
Pr0nogo 2026-02-09 12:42:50 -05:00
parent 298b6f22ae
commit 015ea69290
14 changed files with 84 additions and 11 deletions

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@ -1,9 +1,9 @@
Stim Packs (Maverick)
Lobotomy Grenade (Francisco Goska)
Controlled Demolition (Terran)
Spider Mines (Vulture)
Terran Mines (+ Proselyte)
Scanner Sweep (Comsat Station)
Siege Mode (Phalanx)
Deployed Mode (Terran)
Defensive Matrix (Azazel)
Irradiate (Seraph)
Yamato Cannon (Magnetar)
@ -14,15 +14,15 @@ Rejoinder of Service (Serathiel)
Ensnaring Brood (Matraleth)
Carapace Swarm (Isthrathaleth)
Plague (Ogroszaleth)
Consume (Zoryusthaleth)
Remote Hijack (Askosi)
Land Grab (Wyvern)
Parasite (Matraleth)
Parasitic Excision (Matraleth)
Psionic Storm (Cantavis)
Hallucination (Cantavis)
Recall (Didact)
Stasis Field (Didact)
Rematerialize (Askosi)
Savant Onhit Toggle
Preylock (Askosi)
Disruption Field (Lanifect)
Rescind Control (Mind Tyrant)
Maledictus (Mind Tyrant)

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@ -360,7 +360,7 @@ s<1><4>Morph into Protathalor <1>(<3>S<1>)<10>Mobile artillery strain.<0>
<0>
<0>
<0>
<0>
c<3><4>Preylock <1>(<3>C<1>)<10>Pulls the target enemy within 5 range to the combatant's location, and afflicts it with Booming Blast.<0>
b<1><4>Build Blackjack <1>(<3>B<1>)<10>Scrappy walker drone.<0>
¤<3><4>Labyrinthine Targeters <2>(passive)<10>So long as they are facing the targets, Minotaurs can attack up to 5 hostiles at once.<0>
Almaksalisk requires:<10> Alkag Iteth<0>
@ -1791,7 +1791,7 @@ r<1><4>Build Priestess <1>(<3>R<1>)<10>Restorative infantry.<0>
b<1><4>Build Barker <1>(<3>B<1>)<10>Frontline cavalry.<0>
<27><0><4>Cancel Demolition <1>(<3>ESC<1>)<0>
¤<3><4>Evasive Maneuvers <2>(passive)<10>After falling below 30 HP, Stewards will return to their Solarion, regaining all HP and becoming cleansed of any debuffs.<0>
¤<3><4>Mechanical Rage <2>(passive)<10>After killing an enemy combatant, the Zonguard gains 7 bonus armor 2 seconds.<0>
¤<3><4>Mechanical Rage <2>(passive)<10>After killing an enemy combatant, the Zonguard gains 10 bonus armor 2 seconds.<0>
Chokral Chaszal requires:<10> Othstol Oviform<0>
<0>
<0>

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@ -4294,15 +4294,22 @@ ZonguardUnused1:
ZonguardGndAttkInit:
wait 1
attackwith 1
attackwith 1
nobrkcodestart
attackmelee 2 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV
wait 3
nobrkcodeend
gotorepeatattk
goto ZonguardGndAttkToIdle
ZonguardWalking:
playfram 0x00
setvertpos 0
goto SkryrokorLocal00
goto ZonguardWalkingLoop
ZonguardWalkingLoop:
playfram 0x00
move 4
wait 1
goto ZonguardWalkingLoop
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -4600,6 +4607,72 @@ ParacleteSpecialState1:
wait 12
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2298 Auxine (cm\askosi\auxine.grp)
.headerstart
IsId 55
Type 21
Init AuxineInit
Death AuxineDeath
GndAttkInit AuxineGndAttkInit
AirAttkInit AuxineGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt AuxineGndAttkInit
AirAttkRpt AuxineGndAttkInit
CastSpell [NONE]
GndAttkToIdle AuxineGndAttkToIdle
AirAttkToIdle AuxineGndAttkToIdle
Unused2 [NONE]
Walking AuxineWalking
WalkingToIdle AuxineLocal00
SpecialState1 AuxineSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
AuxineInit:
imgulnextid 0 42 # Auxine Shadow (cm\askosi\paraclete.grp)
AuxineGndAttkToIdle:
playfram 0x00
AuxineLocal00:
setvertpos 0
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto AuxineLocal00
AuxineDeath:
playsnd 353 # Terran\Rove\TVuDth00.WAV
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 1065 0 42 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
end
AuxineGndAttkInit:
setvertpos 0
wait 1
nobrkcodestart
playfram 0x00
attackwith 1
wait 2
nobrkcodeend
gotorepeatattk
goto AuxineGndAttkToIdle
AuxineWalking:
setvertpos 0
# imgol 225 0 5 # Auxine Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
AuxineSpecialState1:
playfram 0x00
wait 12
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
.headerstart

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