cmbw-root/CMBW-maps/melee/1v1/Class 1 - Empire/Changelog - Empire-class.md
2025-03-26 22:55:13 -04:00

11 KiB

EMPIRE

Class 1 battlegrounds

Empire-class maps are used in premiere 1 vs 1 tournaments. They are balanced around the ongoing meta, with enough testing to confirm that they provide a canvas for great matches!

This document logs changes to Empire-class maps. The current map listing always resides below this notice, followed by changes to the individual maps. Changes are listed from newest to oldest.

Empire-class maps - 26 February 2025

  • (2)Apollo 1.3 by Btyb
  • (2)Demilune 1.4 by JujiK
  • (2)Dyadic Shore 3.0 by Btyb
  • (2)Frosted Forest 1.1 by Btyb
  • (2)Genesis Y 1.5 by Btyb
  • (2)Germination 3.3 by Btyb
  • (2)Near Impact 1.1 by JujiK
  • (2)Serenity 1.1 by Btyb & JujiK
  • (4)Blackwater Bastion 1.3 by Btyb
  • (4)Checkstealer 1.1 by Pr0nogo
  • (4)Paradise 1.4 by Btyb
  • (4)Tesseract 1.1 by Pr0nogo

Tesseract 1.1 -- 26 March 2025

  • Fixed asymmetric mineral effeciencies in bottom left / top right mains (r. shopkeeper dog)

Germination 3.3 -- 21 March 2025

  • Fixed bad region pathability (r. Krankendau)

Paradise 1.4 -- 21 March 2025

  • Reduced size of top right & bottom left natural chokes to be more in line with top left & bottom right natural chokes

Map pool changes -- 26 February 2025

  • OUT TO CLASS 0: Potidaea, Decapitation
  • OUT TO CLASS 2: Cold Sweat, Muspelheim, Old Scars, Spinaltap, Rageslave
  • IN FROM CLASS 0: Apollo, Dyadic Shore 3, Frosted Forest, Germination 3, Radium, Serenity, Tesseract

(2)Potidaea 1.2 -- 16 January 2025

  • Made bridges into natural (mostly) unbuildable
    • Will need feedback as to whether this is helpful/harmful
  • Blocked pathing in unwanted drop zones
  • Removed neutral town centers
  • Added Biotic Bastions to block island town center placement

(2)Demilune 1.4 -- 6 January 2025

  • Attempted to remove pathfinding regions that had no exit pathing

(2)Demilune 1.3 -- 16 December 2024

  • Add missing Start Location for final Witness slot

(4)Decapitation 1.2 -- 22 November 2024

  • Added Map Revealers to show Monuments of Sin
  • Updated decor near the northern ramp complex

(2)Genesis Y 1.5 -- 21 November 2024

  • Made various tile fixes

(2)Demilune 1.2 -- 21 November 2024

  • Made various tile fixes

(2)Potidaea 1.1 -- 18 November 2024

  • Made various tile fixes
  • Updated map description

(2)Near Impact 1.1 -- 25 October 2024

  • Added near-depleted Mineral Field nodes for natural wall assists

(2)Demilune 1.1 -- 25 October 2024

  • Removed smaller third ramp from large high ground pods, so that army movements against the 12/6 backstab route require more deliberate pathing
  • Removed secondary ramp from 3/9 to offer incentive to expand and hold the position across your bridge as a potential 3rd
  • Reduced 6/12 and 3/9 buildability around ramps to make them slightly easier to assault

(3)Rageslave 1.2 -- 25 October 2024

  • Reworked middle to be low-ground asteroid
  • Adjusted spacing around some low-ground expansions

(2)Muspelheim 1.4 -- 24 October 2024

  • Sealed several drop harassment spots from 3/9 o'clock to naturals (r. Art_Of_Turtle)
  • Replaced central shale terrain with ash
  • Improved visuals throughout the map

(4)Decapitation 1.1 -- 23 October 2024

  • Added two neutral Monuments of Sin to the four central pathways into the center
  • Give crushed rock on highground a thematic facelift

(2)Spinaltap 1.3 -- 23 October 2024

  • Make Mineral-only bases slightly more spacious
  • Correct minor asymmetry near Mineral-only bases
  • Slightly increase buildspace in 3/9 o'clocks
  • Crunch siege spots in upper and lower middle ramp areas

Global change -- 19 October 2024

  • Default Mineral Field amounts 1500 » 2000

Map pool changes -- 19 October 2024

  • OUT: Impetus, Oblivion, Maxiom
  • IN: Demilune, Near Impact, Potidaea, Decapitation

(2)Spinaltap 1.2 -- 19 October 2024

  • Natural wall-assist Mineral Field amounts 8 » 15; now requires 2 trips to deplete

(4)Checkstealer 1.1 -- 19 October 2024

  • Natural expansion Mineral Field counts 6 » 7
  • Cardinal base Vespene Ridge counts 0 » 2
  • Converted center base into island

(4)Maxiom 1.2 -- 2 October 2024

  • Sealed unintended drop holes throughout the map
  • Made minor decor adjustments

(2)Impetus 2.3 -- 2 October 2024

  • Sealed unintended drop holes throughout the map
  • Made minor decor adjustments

(2)Spinaltap 1.1 -- 1 October 2024

  • Added near-empty Mineral Field nodes in natural chokes to help walls
  • Widened bridges from naturals into map center
  • Widened chokes into 3/9 o'clock and 4/10 o'clock

Map pool changes -- 28 September 2024

  • OUT: Derelict, Radium
  • IN: Spinaltap, Checkstealer

(4)Blackwater Bastion 1.3 -- 28 September 2024

  • Markedly improve resource layouts in all bases
  • Third base Mineral Field count 8 » 7
  • Cardinal base Mineral Field count 7 » 8
  • Fix various tile issues

(2)Muspelheim 1.3 - 25 September 2024

  • Added extra base at 11 o'clock and 5 o'clock
  • Adjusted resource counts

(4)Paradise 1.3 -- 17 September 2024

  • Finally remove the Btyb tile (and correct other tiles)

Global change -- 16 September 2024

  • Updated resources on all maps for new economy paradigm

(2)Muspelheim 1.1 -- 13 September 2024

  • Added Map Revealers to reveal Iron Foundries

(2)Genesis Y 1.3 -- 18 July 2024

  • Adjusted Geyser placement for consistent resource return rate

(2)Oblivion 1.3 -- 15 July 2024

  • Fixed terrain hole in bottom-right main

(2)Oblivion 1.2 -- 13 July 2024

  • Fixed stuck spot in center (r. Krankendau)

(2)Genesis Y 1.2 -- 30 June 2024

  • Fixed ramp vortexes (r. Krankendau)
  • Improved pathability across the map
  • Corrected symmetry issues

(4)Blackwater Basation 1.1 -- 30 June 2024

  • Added doodads for visual flair

(2)Genesis Y 1.1 -- 26 June 2024

  • Main base Mineral Field count 9 » 8
  • Improved resource gather rates across the map

(2)Oblivion 1.1 -- 29 May 2024

  • Nudged main resources away from negative space
  • Shifted town center placement tiles in low ground bases
  • Slightly opened up terrain near upper and lower center ramps

(4)Paradise 1.1 -- 28 May 2024

  • Removed cliff adjacent to naturals
  • Added slight cover to thirds

(2)Derelict 2.0 -- 8 April 2024

  • All neutral town centers now have 40% health
  • Slightly extended main towards 12/6 o'clock
  • Retracted natural overlook, slightly tightened natural choke
  • Thirds:
    • Moved slightly towards mains, made smaller overall
    • Tightened choke towards 12/6 o'clock
    • Added small overhang from main to 3rd
  • 12/6 o'clock: changed two small ramps into one large ramp
  • 9/3 o'clock: added small terrain block at top of ramp
  • Corner expos:
    • Now lowest ground, island
    • Has neutral town center
  • Added 11.5/5.5 expos, with neutral anchor for early-game
  • Middle area reworked
    • Now open low ground in center
    • Ministry instead of Treasury
    • Geysers on nearby compound: can be used by T1 workers, but more efficient with T2 workers
  • Added 4 extra compound towers in general middle of map for cover and drops

(2)Germination 1.1 -- 28 March 2024

  • Fixed south spawn being able to harvest the flyer expo resources from the low ground
  • Fixed a few height issues througout the map

(2)Titan Forge 1.2 -- 21 March 2024

  • Expanded map eastwards by 16 tiles
  • Corrected various asymmetries and resarea assignments
  • Tided resource layouts throughout the map to improve harvesting
  • Merged ramps into center-left low ground
  • Significantly opened up pathability of central pathway
  • Added more ramps into central bases, and slightly improved pathability
  • Added 8 Mineral Fields to central bases, and removed 1 Geyser (now 2 total)
  • Added unit-only highrise for defending central attacks into 2 / 4 o'clock bases

(2)Fata Morgana 1.2 -- 21 March 2024

  • Expanded map southwards by 16 tiles
  • Added more pathability to center, facing 3 / 9 o'clock ramps
  • Expanded all north-facing central ramps by 2 tiles
  • Fused south-facing central ramps
  • Added cover to help split armies in southern pathway
  • Moved 6 o'clock base to new south border
  • Shifted 5 and 7 o'clock bases closer to compound

(2)Impetus 2.1 -- 17 March 2024

  • Added a third entrance to high ground side bases
  • Added Vespene Ridge to thirds and corner bases
  • Refined terrain in mid and on approaches to high ground side bases
  • Set in-game name to "Impetus 2"

(2)Impetus 2.0 -- 11 March 2024

  • Significantly reworked main & natural layout
  • Significantly reworked the center of the map
  • Significantly reworked the resource layouts
  • Adjusted negative space in few places

(2)Axiom 1.1 -- 6 March 2024

  • Expanded ramps from mains into naturals
  • Expanded all ramps into low platform areas
  • Adjusted terrain around neutral Treasuries
  • Tucked in 12/6 o'clock expansions for better ground movement
  • Made adjustments to resource layouts throughout the map
  • Sealed many drop holes throughout the map
  • Cleaned up visuals throughout the map

(2)Sideshow 1.2 -- 6 March 2024

  • Added 1 Mineral Field to top right / bottom left expansions (6 total)
  • Expanded all single ramps into double
  • Further expanded ramp from thirds into 12/6 o'clock expansions
  • Cleaned up pattern of unbuildable terrain outside 3/9 o'clock expansions

(2)Derelict 1.2 -- 5 March 2024

  • Significantly expanded ramps into 3/9 o'clock expansions
  • Added 1 Geyser and 2 Mineral Fields to 3/9 o'clock expansions
  • Widened small ramps into central platforms

(4)Highwater 1.2 -- 5 March 2024

  • Widened new ramps out of mains
  • Significantly expanded ramps into central north/south courtyards
  • Slightly increased negative space in thirds
  • Added some cover to courtyards
  • Added a touch of evil to the decor

(2)Derelict 1.1 -- 4 March 2024

  • Removed Ridges in mains
  • Mains: slightly reduced buildspace in defensive overlook
  • Added Ridges to 12/6 o'clock expansions
  • Fused defender-side ramps in middle for more open terrain
  • Removed cover cliff by 10/4 o'clock expansions

(2)Sideshow 1.1 -- 4 March 2024

  • Removed Ridges in mains
  • Shifted Geysers closer to town centers in mains
  • Added one Mineral Field to thirds (7 total)
  • Added thin bridges acting as shortcuts into middle
  • Slightly reduced buildable space near new bridges

(4)Highwater 1.2 -- 4 March 2024

  • Added small ramp from mains towards thirds
  • Added path joining thirds to each other
  • Added path joining thirds to central north/south courtyards
  • Added 1 Mineral Field to thirds (7 total)
  • Added 2 Mineral Fields to fourths (6 total)

(2)Impetus 1.1 -- 20 February 2024

  • Shifted mains a few tiles away from ramps
  • Shifted naturals a few tiles closer to ramps/chokes
  • Added more negative space behind naturals
  • Thirds: moved inward ramps closer to naturals
  • Thirds: slightly reduced buildspace near outward ramps
  • Sealed small back path into 12/6 o'clock expansions
  • Added a bit more negative space to 10/4 o'clock expansions