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Update some maps
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@ -5,7 +5,7 @@ Empire-class maps are used in premiere 1 vs 1 tournaments. They are balanced aro
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This document logs changes to Empire-class maps. The current map listing always resides below this notice, followed by changes to the individual maps. Changes are listed from newest to oldest.
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This document logs changes to Empire-class maps. The current map listing always resides below this notice, followed by changes to the individual maps. Changes are listed from newest to oldest.
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## Empire-class maps - 26 February 2025
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## Empire-class maps - 29 April 2025
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- (2)Apollo 1.5 by Btyb
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- (2)Apollo 1.5 by Btyb
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- (2)Brainstorm 1.1 by Pr0nogo
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- (2)Brainstorm 1.1 by Pr0nogo
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- (2)Crisis Vector 1.0 by JujiK
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- (2)Crisis Vector 1.0 by JujiK
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@ -27,11 +27,14 @@ This document logs changes to Empire-class maps. The current map listing always
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- OUT TO CLASS 2: Paradise, Tesseract
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- OUT TO CLASS 2: Paradise, Tesseract
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- IN FROM CLASS 0: Brainstorm, Crisis Vector, Qinngua Valley, Decapitation, Mass Destruction
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- IN FROM CLASS 0: Brainstorm, Crisis Vector, Qinngua Valley, Decapitation, Mass Destruction
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## Checkstealer 1.2
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## Blackwater Bastion 1.4 -- 30 April 2025
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- Added space between central Vespene Geysers and nearby walls to prevent units from getting stuck (r. Krankendau)
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## Checkstealer 1.2 -- 29 April 2025
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- Converted 12 and 6 o'clock bases to highground
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- Converted 12 and 6 o'clock bases to highground
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- Added highground path leading to 12 and 6 o'clocks, between horizontal spawns
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- Added highground path leading to 12 and 6 o'clocks, between horizontal spawns
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## Apollo 1.5, Dyadic Shore 3.1, Frosted Forest 1.2, Radium 1.5, Serenity 1.3
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## Apollo 1.5, Dyadic Shore 3.1, Frosted Forest 1.2, Radium 1.5, Serenity 1.3 -- 27 April 2025
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- Various visual improvements and updates
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- Various visual improvements and updates
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## Demilune 1.5 -- 29 March 2025
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## Demilune 1.5 -- 29 March 2025
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