Update some maps

This commit is contained in:
Pr0nogo 2025-04-30 21:55:42 -04:00
parent 84620152b1
commit 7c2bf04daf
4 changed files with 6 additions and 3 deletions

View File

@ -5,7 +5,7 @@ Empire-class maps are used in premiere 1 vs 1 tournaments. They are balanced aro
This document logs changes to Empire-class maps. The current map listing always resides below this notice, followed by changes to the individual maps. Changes are listed from newest to oldest.
## Empire-class maps - 26 February 2025
## Empire-class maps - 29 April 2025
- (2)Apollo 1.5 by Btyb
- (2)Brainstorm 1.1 by Pr0nogo
- (2)Crisis Vector 1.0 by JujiK
@ -27,11 +27,14 @@ This document logs changes to Empire-class maps. The current map listing always
- OUT TO CLASS 2: Paradise, Tesseract
- IN FROM CLASS 0: Brainstorm, Crisis Vector, Qinngua Valley, Decapitation, Mass Destruction
## Checkstealer 1.2
## Blackwater Bastion 1.4 -- 30 April 2025
- Added space between central Vespene Geysers and nearby walls to prevent units from getting stuck (r. Krankendau)
## Checkstealer 1.2 -- 29 April 2025
- Converted 12 and 6 o'clock bases to highground
- Added highground path leading to 12 and 6 o'clocks, between horizontal spawns
## Apollo 1.5, Dyadic Shore 3.1, Frosted Forest 1.2, Radium 1.5, Serenity 1.3
## Apollo 1.5, Dyadic Shore 3.1, Frosted Forest 1.2, Radium 1.5, Serenity 1.3 -- 27 April 2025
- Various visual improvements and updates
## Demilune 1.5 -- 29 March 2025