cmbw-root/CMBW-editor/grafting/Orders.txt

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# Orders Requirement Scripts
0: # [0] Die
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
1: # [1] Stop
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
2: # [2] Guard
0xFF12 # Can attack
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
3: # [3] Player Guard
0xFF12 # Can attack
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
4: # [4] Turret Guard
0xFF1A # Is Subunit
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
5: # [5] Bunker Guard
0xFF02 # Current unit is...
125 # [125] Anchor
0xFF01 # Or
0xFF02 # Current unit is...
370 # [370] Dugout
0xFF01 # Or
0xFF02 # Current unit is...
384 # [384] Lodestone
0xFFFF # ==End of List==
6: # [6] Ignore
0xFF14 # Can move
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
7: # [7] Reaver Stop
0xFF02 # Current unit is...
83 # [83] Reaver
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
8: # [8] Attack1
0xFF12 # Can attack
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
9: # [9] Attack2
0xFF12 # Can attack
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
10: # [10] Attack Unit
0xFF14 # Can move
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
11: # [11] Attack Fixed Range
0xFF12 # Can attack
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
12: # [12] Attack Tile
0xFF12 # Can attack
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
13: # [13] Hover
0xFF14 # Can move
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
14: # [14] Attack Move
0xFF14 # Can move
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
15: # [15] Infest Mine
0xFF02 # Current unit is...
106 # [106] Command Center
0xFFFF # ==End of List==
18: # [18] Tower Guard
0xFF02 # Current unit is...
124 # [124] Watchdog
0xFF01 # Or
0xFF02 # Current unit is...
144 # [144] Spraith Colony
0xFF01 # Or
0xFF02 # Current unit is...
146 # [146] Surkith Colony
0xFF01 # Or
0xFF02 # Current unit is...
162 # [162] Warden
0xFF01 # Or
0xFF02 # Current unit is...
127 # [127] Ion Cannon
0xFF01 # Or
0xFF02 # Current unit is...
209 # [209] Sentinel
0xFF01 # Or
0xFF02 # Current unit is...
252 # [252] Matrix
0xFF01 # Or
0xFF02 # Current unit is...
292 # [292] Spirtith Colony
0xFF01 # Or
0xFF02 # Current unit is...
293 # [293] Skortrith Colony
0xFF01 # Or
0xFF02 # Current unit is...
294 # [294] Engram
0xFFFF # ==End of List==
19: # [19] Tower Attack
0xFF02 # Current unit is...
124 # [124] Watchdog
0xFF01 # Or
0xFF02 # Current unit is...
144 # [144] Spraith Colony
0xFF01 # Or
0xFF02 # Current unit is...
146 # [146] Surkith Colony
0xFF01 # Or
0xFF02 # Current unit is...
162 # [162] Warden
0xFF01 # Or
0xFF02 # Current unit is...
127 # [127] Ion Cannon
0xFF01 # Or
0xFF02 # Current unit is...
209 # [209] Sentinel
0xFF01 # Or
0xFF02 # Current unit is...
252 # [252] Matrix
0xFF01 # Or
0xFF02 # Current unit is...
292 # [292] Spirtith Colony
0xFF01 # Or
0xFF02 # Current unit is...
293 # [293] Skortrith Colony
0xFF01 # Or
0xFF02 # Current unit is...
294 # [294] Engram
0xFFFF # ==End of List==
20: # [20] Vulture Mine
0xFF02 # Current unit is...
13 # [13] Vulture Spider Mine
0xFFFF # ==End of List==
21: # [21] Stay In Range
0xFF14 # Can move
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
22: # [22] Turret Attack
0xFF1A # Is Subunit
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
23: # [23] Nothing1
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
25: # [25] Drone Start Build
0xFF02 # Current unit is...
41 # [41] Droleth
0xFF01 # Or
0xFF02 # Current unit is...
47 # [47] Gosvileth
0xFFFF # ==End of List==
26: # [26] Drone Build
0xFF02 # Current unit is...
41 # [41] Droleth
0xFF01 # Or
0xFF02 # Current unit is...
47 # [47] Gosvileth
0xFFFF # ==End of List==
27: # [27] Infest Mine1
0xFF02 # Current unit is...
45 # [45] Matraleth
0xFFFF # ==End of List==
28: # [28] Infest Mine2
0xFF02 # Current unit is...
45 # [45] Matraleth
0xFFFF # ==End of List==
29: # [29] Infest Mine3
0xFF02 # Current unit is...
45 # [45] Matraleth
0xFFFF # ==End of List==
30: # [30] Build1
0xFF02 # Current unit is...
7 # [7] Mason
0xFF01 # Or
0xFF02 # Current unit is...
20 # [20] Talos
0xFF01 # Or
0xFF02 # Current unit is...
367 # [367] Engineer
0xFFFF # ==End of List==
31: # [31] Build2
0xFF02 # Current unit is...
64 # [64] Scribe
0xFF01 # Or
0xFF02 # Current unit is...
184 # [184] Prudence
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0xFFFF # ==End of List==
32: # [32] Build3
0xFF02 # Current unit is...
64 # [64] Scribe
0xFF01 # Or
0xFF02 # Current unit is...
184 # [184] Prudence
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0xFFFF # ==End of List==
33: # [33] Build4
0xFF02 # Current unit is...
7 # [7] Mason
0xFF01 # Or
0xFF02 # Current unit is...
20 # [20] Talos
0xFF01 # Or
0xFF02 # Current unit is...
367 # [367] Engineer
0xFFFF # ==End of List==
34: # [34] Repair1
0xFF02 # Current unit is...
7 # [7] Mason
0xFF01 # Or
0xFF02 # Current unit is...
20 # [20] Talos
0xFFFF # ==End of List==
35: # [35] Repair2
0xFF02 # Current unit is...
7 # [7] Mason
0xFF01 # Or
0xFF02 # Current unit is...
20 # [20] Talos
0xFFFF # ==End of List==
36: # [36] Place Add-On
0xFFFF # ==End of List==
39: # [39] Rally Point1
0xFF13 # Can set rally point
0xFFFF # ==End of List==
40: # [40] Rally Point2
0xFF13 # Can set rally point
0xFFFF # ==End of List==
41: # [41] Zerg Birth
0xFF02 # Current unit is...
36 # [36] Egg
0xFF01 # Or
0xFF02 # Current unit is...
59 # [59] Cocoon
0xFFFF # ==End of List==
46: # [46] Build5
0xFF02 # Current unit is...
134 # [134] Nydus Canal
0xFF0D # unused
0xFFFF # ==End of List==
49: # [49] Follow
0xFF14 # Can move
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
50: # [50] Carrier
0xFF02 # Current unit is...
72 # [72] Solarion
0xFF01 # Or
0xFF02 # Current unit is...
82 # [82] Empyrean
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
51: # [51] Carrier Ignore1
0xFF02 # Current unit is...
72 # [72] Solarion
0xFF01 # Or
0xFF02 # Current unit is...
82 # [82] Empyrean
0xFF01 # Or
0xFF02 # Current unit is...
83 # [83] Reaver
0xFF01 # Or
0xFF02 # Current unit is...
81 # [81] Clarion
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
52: # [52] Carrier Stop
0xFF02 # Current unit is...
72 # [72] Solarion
0xFF01 # Or
0xFF02 # Current unit is...
82 # [82] Empyrean
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
53: # [53] Carrier Attack1
0xFF02 # Current unit is...
72 # [72] Solarion
0xFF01 # Or
0xFF02 # Current unit is...
82 # [82] Empyrean
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
54: # [54] Carrier Attack2
0xFF02 # Current unit is...
72 # [72] Solarion
0xFF01 # Or
0xFF02 # Current unit is...
82 # [82] Empyrean
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
55: # [55] Carrier Ignore2
0xFF02 # Current unit is...
72 # [72] Solarion
0xFF01 # Or
0xFF02 # Current unit is...
82 # [82] Empyrean
0xFF01 # Or
0xFF02 # Current unit is...
83 # [83] Reaver
0xFF01 # Or
0xFF02 # Current unit is...
81 # [81] Clarion
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
56: # [56] Carrier Fight
0xFF02 # Current unit is...
72 # [72] Solarion
0xFF01 # Or
0xFF02 # Current unit is...
82 # [82] Empyrean
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
57: # [57] Hold Position
0xFF02 # Current unit is...
72 # [72] Solarion
0xFF01 # Or
0xFF02 # Current unit is...
82 # [82] Empyrean
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
58: # [58] Reaver
0xFF02 # Current unit is...
83 # [83] Reaver
0xFF01 # Or
0xFF02 # Current unit is...
81 # [81] Clarion
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
59: # [59] Reaver Attack1
0xFF02 # Current unit is...
83 # [83] Reaver
0xFF01 # Or
0xFF02 # Current unit is...
81 # [81] Clarion
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
60: # [60] Reaver Attack2
0xFF02 # Current unit is...
83 # [83] Reaver
0xFF01 # Or
0xFF02 # Current unit is...
81 # [81] Clarion
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
61: # [61] Reaver Fight
0xFF02 # Current unit is...
83 # [83] Reaver
0xFF01 # Or
0xFF02 # Current unit is...
81 # [81] Clarion
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
62: # [62] Reaver Hold
0xFF02 # Current unit is...
83 # [83] Reaver
0xFF01 # Or
0xFF02 # Current unit is...
81 # [81] Clarion
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
64: # [64] Strafe Unit1
0xFF02 # Current unit is...
73 # [73] Steward
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
65: # [65] Strafe Unit2
0xFF02 # Current unit is...
85 # [85] Scarab
0xFFFF # ==End of List==
67: # [67] Recharge Shields2
0xFF02 # Current unit is...
172 # [172] Shield Battery
0xFFFF # ==End of List==
69: # [69] Return
0xFF16 # Is worker
0xFFFF # ==End of List==
70: # [70] Drone Land
0xFF02 # Current unit is...
41 # [41] Droleth
0xFF01 # Or
0xFF02 # Current unit is...
47 # [47] Gosvileth
0xFFFF # ==End of List==
71: # [71] Building Land
0xFF17 # Is flying building
0xFF06 # Is lifted off
0xFFFF # ==End of List==
72: # [72] Building Lift Off
0xFF17 # Is flying building
0xFF05 # Is not lifted off
0xFFFF # ==End of List==
74: # [74] Lift Off
0xFF17 # Is flying building
0xFFFF # ==End of List==
77: # [77] Larva
0xFF02 # Current unit is...
35 # [35] Larva
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
78: # [78] Spawning Larva
0xFF02 # Current unit is...
131 # [131] Hachirosk
0xFF01 # Or
0xFF02 # Current unit is...
132 # [132] Caphrolosk
0xFF01 # Or
0xFF02 # Current unit is...
133 # [133] Gathtelosk
0xFF01 # Or
0xFF02 # Current unit is...
216 # [216] Larvosk Colony
0xFF01 # Or
0xFF02 # Current unit is...
354 # [354] Ocsal Colony
0xFF01 # Or
0xFF02 # Current unit is...
383 # [383] Omnivale
0xFFFF # ==End of List==
79: # [79] Harvest1
0xFF16 # Is worker
0xFFFF # ==End of List==
80: # [80] Harvest2
0xFF16 # Is worker
0xFFFF # ==End of List==
81: # [81] Harvest Gas1
0xFF16 # Is worker
0xFFFF # ==End of List==
82: # [82] Harvest Gas2
0xFF16 # Is worker
0xFFFF # ==End of List==
84: # [84] Return Gas
0xFF16 # Is worker
0xFFFF # ==End of List==
85: # [85] Harvest Minerals1
0xFF16 # Is worker
0xFFFF # ==End of List==
86: # [86] Harvest Minerals2
0xFF16 # Is worker
0xFFFF # ==End of List==
90: # [90] Return Minerals
0xFF16 # Is worker
0xFFFF # ==End of List==
92: # [92] Enter Transport
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
93: # [93] Pick Up1
0xFF18 # Is transport
0xFF01 # Or
0xFF02 # Current unit is...
42 # [42] Ovileth
0xFFFF # ==End of List==
94: # [94] Pick Up2
0xFF18 # Is transport
0xFFFF # ==End of List==
95: # [95] Pick Up3
0xFF02 # Current unit is...
125 # [125] Anchor
0xFF01 # Or
0xFF02 # Current unit is...
370 # [370] Dugout
0xFF01 # Or
0xFF02 # Current unit is...
384 # [384] Lodestone
0xFFFF # ==End of List==
97: # [97] Powerup2
0xFF19 # Is powerup
0xFFFF # ==End of List==
100: # [100] Watch Target
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
101: # [101] Initiating Creep Growth
0xFF02 # Current unit is...
143 # [143] Cagrant Colony
0xFF01 # Or
0xFF02 # Current unit is...
131 # [131] Hachirosk
0xFF01 # Or
0xFF02 # Current unit is...
132 # [132] Caphrolosk
0xFF01 # Or
0xFF02 # Current unit is...
133 # [133] Gathtelosk
0xFF01 # Or
0xFF02 # Current unit is...
384 # [384] Omnivale
0xFFFF # ==End of List==
102: # [102] Spread Creep
0xFFFF # ==End of List==
103: # [103] Stopping Creep Growth
0xFF02 # Current unit is...
144 # [144] Spraith Colony
0xFF01 # Or
0xFF02 # Current unit is...
146 # [146] Surkith Colony
0xFF01 # Or
0xFF02 # Current unit is...
216 # [216] Larvosk Colony
0xFF01 # Or
0xFF02 # Current unit is...
292 # [292] Spirtith Colony
0xFF01 # Or
0xFF02 # Current unit is...
293 # [293] Skortrith Colony
0xFF01 # Or
0xFF02 # Current unit is...
355 # [355] Kazitrith Colony
0xFF01 # Or
0xFF02 # Current unit is...
354 # [354] Ocsal Colony
0xFFFF # ==End of List==
104: # [104] Guardian Aspect
0xFF02 # Current unit is...
43 # [43] Mutalisk
0xFFFF # ==End of List==
107: # [107] Hold Position1
0xFF1D # Can hold position
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
108: # [108] Hold Position2
0xFF02 # Current unit is...
45 # [45] Matraleth
0xFF01 # Or
0xFF02 # Current unit is...
49 # [49] Pazuzu
0xFFFF # ==End of List==
111: # [111] Unload
0xFF18 # Is transport
0xFFFF # ==End of List==
112: # [112] Move Unload
0xFF18 # Is transport
0xFFFF # ==End of List==
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115: # [115] Cast Lobotomy Grenade
0xFF02 # Current unit is...
500 # [500] Goska
0xFFFF # ==End of List==
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118: # [118] Unburrow
0xFF26 # Is burrowed
0xFFFF # ==End of List==
123: # [123] Nuke Wait
0xFF02 # Current unit is...
14 # [14] Nuclear Missile
0xFFFF # ==End of List==
125: # [125] Nuke Launch
0xFF02 # Current unit is...
14 # [14] Nuclear Missile
0xFFFF # ==End of List==
126: # [126] Nuke Paint
0xFF02 # Current unit is...
1 # [1] Eidolon
0xFF01 # Or
0xFF02 # Current unit is...
9 # [9] Seraph
0xFFFF # ==End of List==
127: # [127] Nuke Unit
0xFF02 # Current unit is...
14 # [14] Nuclear Missile
0xFFFF # ==End of List==
128: # [128] Nuke Ground
0xFF02 # Current unit is...
14 # [14] Nuclear Missile
0xFFFF # ==End of List==
129: # [129] Nuke Track
0xFF02 # Current unit is...
14 # [14] Nuclear Missile
0xFFFF # ==End of List==
130: # [130] Initializing Arbiter
0xFF02 # Current unit is...
71 # [71] Arbiter
0xFF01 # Or
0xFF02 # Current unit is...
86 # [86] Demiurge
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
131: # [131] Cloaking Nearby Units
0xFF02 # Current unit is...
71 # [71] Arbiter
0xFF01 # Or
0xFF02 # Current unit is...
86 # [86] Demiurge
0xFFFF # ==End of List==
133: # [133] Right Click Action
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
134: # [134] Sap Unit
0xFF02 # Current unit is...
50 # [50] Cohort
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
135: # [135] Sap Location
0xFF02 # Current unit is...
50 # [50] Cohort
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
136: # [136] Hold Position3
0xFF02 # Current unit is...
50 # [50] Cohort
0xFF01 # Or
0xFF02 # Current unit is...
47 # [47] Gosvileth
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
140: # [140] Scanner
0xFF02 # Current unit is...
33 # [33] Scanner Sweep
0xFFFF # ==End of List==
152: # [152] Patrol
0xFF14 # Can move
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
155: # [155] CTF COP2
0xFF02 # Current unit is...
197 # [197] Vithrath Haunt
0xFF01 # Or
0xFF02 # Current unit is...
198 # [198] Iron Foundry
0xFF01 # Or
0xFF02 # Current unit is...
199 # [199] Captaincy
0xFFFF # ==End of List==
157: # [157] Atk Move EP
0xFF14 # Can move
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
165: # [165] Self Destructing
0xFF02 # Current unit is...
85 # [85] Scarab
0xFFFF # ==End of List==
166: # [166] Critter
0xFF02 # Current unit is...
89 # [89] Simulacrum
0xFF01 # Or
0xFF02 # Current unit is...
90 # [90] Charlatan
0xFF01 # Or
0xFF02 # Current unit is...
95 # [95] Quazilisk
0xFF01 # Or
0xFF02 # Current unit is...
93 # [93] Rililisk
0xFF01 # Or
0xFF02 # Current unit is...
94 # [94] Exemplar
0xFF01 # Or
0xFF02 # Current unit is...
96 # [96] Keskathalor
0xFF1E # Allow on hallucinations
0xFFFF # ==End of List==
167: # [167] Hidden Gun
0xFF02 # Current unit is...
209 # [209] Sentinel
0xFF01 # Or
0xFF02 # Current unit is...
210 # [210] Tarasque
0xFF01 # Or
0xFF02 # Current unit is...
211 # [211] Anticthon
0xFF01 # Or
0xFF02 # Current unit is...
212 # [212] Alkaj Chasm
0xFF01 # Or
0xFF02 # Current unit is...
213 # [213] Cosmic Altar
0xFFFF # ==End of List==
168: # [168] Open Door
0xFF02 # Current unit is...
205 # [205] Left Upper Level Door
0xFF01 # Or
0xFF02 # Current unit is...
206 # [206] Right Upper Level Door
0xFF01 # Or
0xFF02 # Current unit is...
207 # [207] Left Pit Door
0xFF01 # Or
0xFF02 # Current unit is...
208 # [208] Right Pit Door
0xFFFF # ==End of List==
169: # [169] Close Door
0xFF02 # Current unit is...
205 # [205] Left Upper Level Door
0xFF01 # Or
0xFF02 # Current unit is...
206 # [206] Right Upper Level Door
0xFF01 # Or
0xFF02 # Current unit is...
207 # [207] Left Pit Door
0xFF01 # Or
0xFF02 # Current unit is...
208 # [208] Right Pit Door
0xFFFF # ==End of List==
170: # [170] Hide Trap
0xFF02 # Current unit is...
203 # [203] Nanite Assembly
0xFF01 # Or
0xFF02 # Current unit is...
209 # [209] Sentinel
0xFF01 # Or
0xFF02 # Current unit is...
210 # [210] Tarasque
0xFF01 # Or
0xFF02 # Current unit is...
211 # [211] Anticthon
0xFF01 # Or
0xFF02 # Current unit is...
212 # [212] Alkaj Chasm
0xFF01 # Or
0xFF02 # Current unit is...
213 # [213] Cosmic Altar
0xFFFF # ==End of List==
171: # [171] Reveal Trap
0xFF02 # Current unit is...
203 # [203] Nanite Assembly
0xFF01 # Or
0xFF02 # Current unit is...
209 # [209] Sentinel
0xFF01 # Or
0xFF02 # Current unit is...
210 # [210] Tarasque
0xFF01 # Or
0xFF02 # Current unit is...
211 # [211] Anticthon
0xFF01 # Or
0xFF02 # Current unit is...
212 # [212] Alkaj Chasm
0xFF01 # Or
0xFF02 # Current unit is...
213 # [213] Cosmic Altar
0xFFFF # ==End of List==
175: # [175] Medic
0xFF02 # Current unit is...
34 # [34] Cleric
0xFFFF # ==End of List==
176: # [176] Medic Heal1
0xFF02 # Current unit is...
34 # [34] Cleric
0xFFFF # ==End of List==
177: # [177] Heal Move
0xFF02 # Current unit is...
34 # [34] Cleric
0xFFFF # ==End of List==
178: # [178] Medic Hold Position
0xFF02 # Current unit is...
34 # [34] Cleric
0xFFFF # ==End of List==
179: # [179] Medic Heal2
0xFF02 # Current unit is...
34 # [34] Cleric
0xFFFF # ==End of List==
180: # [180] Cast Through the Looking Glass
0xFF02 # Current unit is...
287 # [287] Hypnagogue
0xFFFF # ==End of List==
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182: # [182] Cast Mind Control
0xFF02 # Current unit is...
63 # [63] Mind Tyrant
0xFFFF # ==End of List==
189: # [189] Cast Through the Looking Glass
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0xFF02 # Current unit is...
287 # [287] Hypnagogue
0xFFFF # ==End of List==